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Some skills heavily rely on latency
Bug type: Skill
Brief bug summary: Some skills are VERY reliable on latency (ping to the game servers).
The following skills play horribly when playing under high pings -
Dawn Warrior's "Equinox Cycle" (4th job skill). The skill changes between Sun and Moon modes and allowing players to get higher damage when used to combo properly. However, every attack changes your current active mode buff and that waits for the server's buff update. If there's some lag ongoing, the skill can cause attacks to delay for more than one second.
Blaze Wizard's "Orbital Flame" (1st, 2nd, 3rd and 4th job skills; main attacking skill). The skill shoots a flame from the character. The time it takes to the flame to shoot out of the character is your ping to the server. For me, as I live in Israel, this takes nearly a whole second in the American servers, or just a bit less than 0.2 seconds in the European server. The delay issue makes it very hard to control the skill. And due to the high latency, Blaze Wizard's max hits-per-minute output is limited to about 25% of what the Korean players are able to achieve under the same conditions (latency excluded).
Those skills were designed with the Korean version of the game in mind, where it's region-locked to Korea and everyone gets very low latency (mostly less than 15ms) to the game server so it never got noticed by the developers.
Steps to reproduce:
1. Play from a personal computer, outside of the Nexon offices. Preferably outside of the USA.
2.1 Play Blaze Wizard, shoot an Orbital Flame.
2.2 Play Dawn Warrior, get it to 4th job and use Equinox Cycle.
Character name: Irrelevant.
Character level: Irrelevant.
Character job: Blaze Wizard, Dawn Warrior.
World name: Irrelevant.
Date and time of the incident: Since the Cygnus revamp update, up to today.