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Less content more stability

DarkPassengerDarkPassenger
Reactions: 8,980
Posts: 2,669
Member
edited May 2017 in Suggestions, Feedback, and Requests
I know override is right around the corner but I suggest for at least some time, to focus less on content and more on stability. For a game that already requires a ton of the players effort and time, It's only fitting that we get to play in a stable server. I know things get stale when there's no new content but it gets equally annoying when you have to deal with lag spikes here and there and end up wasting away coupons and buffs.

Comments

  • SaekiSenpaiSaekiSenpai
    Reactions: 1,175
    Posts: 99
    Member
    edited May 2017
    Game Dev. Rule #1: Don't add to the game if the game itself doesn't work.
    JettLuvsU
  • Its2Sharp4UIts2Sharp4U
    Reactions: 6,020
    Posts: 884
    Member
    edited May 2017
    I know override is right around the corner but I suggest for at least some time, to focus less on content and more on stability. For a game that already requires a ton of the players effort and time, It's only fitting that we get to play in a stable server. I know things get stale when there's no new content but it gets equally annoying when you have to deal with lag spikes here and there and end up wasting away coupons and buffs.

    Arwoo made a comment on this in another thread that they're working on it:
    Arwoo wrote: »
    This is on our list of feedback we've delivered and working to resolve. We've see Maplers express their frustrations with "popping everything" then disconnected only to lose everything.

    Get Disconnected > Lose XP/Drop Buffs

    I do feel though that stability is a problem during 2x EXP/DROP or during peak hours which really annoys me. However that and Coupons/Potion Boosters are slightly two different issues that may collide with each other. They need to be addressed individually.
    AlexF wrote: »
    I think it's fair to say that every patch has been making some improvements to the overall clients as well as introducing new content. As a player, I've noticed lots of improvements over the last few patches!

    ie. the event hall fix in this most recent patch.

    I agree with you mostly due to me seeing massive changes. I don't disconnect as frequently anymore in-game. Other things such as:
    • Being able to Blade Ascension after Flash Jump as a Dual Blade feels great and has saved me in several scenarios.
    • Less issues with Monster Exploration after they added the initial box to start exploration.
    • Ninja-fixed Kritias Invasion's message box where if you open it twice there would be overlapping text.
    • The Rocket Booster Event was altered mid-way for it to be less annoying.
    • Frankenbalrog was changed that allow players to use skills on it.
    • Normal/Chaos Pierre and Crimson Queen treasure chest doesn't disconnect players anymore.

    There are many places where we can give them where credit is due. But unfortunately it doesn't end there. There are many sorts of suggestions and bugs that still exist such as:
    There's a lot of ground to cover, but it's an issue by issue basis. All I can say is that hopefully resolutions will be kept at a reasonable pace.
    JettLuvsU
  • SlatymateSlatymate
    Reactions: 2,150
    Posts: 107
    Member
    edited May 2017
    I know override is right around the corner but I suggest for at least some time, to focus less on content and more on stability. For a game that already requires a ton of the players effort and time, It's only fitting that we get to play in a stable server. I know things get stale when there's no new content but it gets equally annoying when you have to deal with lag spikes here and there and end up wasting away coupons and buffs.

    Arwoo made a comment on this in another thread that they're working on it:
    Arwoo wrote: »
    This is on our list of feedback we've delivered and working to resolve. We've see Maplers express their frustrations with "popping everything" then disconnected only to lose everything.

    Get Disconnected > Lose XP/Drop Buffs

    I do feel though that stability is a problem during 2x EXP/DROP or during peak hours which really annoys me. However that and Coupons/Potion Boosters are slightly two different issues that may collide with each other. They need to be addressed individually.
    AlexF wrote: »
    I think it's fair to say that every patch has been making some improvements to the overall clients as well as introducing new content. As a player, I've noticed lots of improvements over the last few patches!

    ie. the event hall fix in this most recent patch.

    I agree with you mostly due to me seeing massive changes. I don't disconnect as frequently anymore in-game. Other things such as:
    • Being able to Blade Ascension after Flash Jump as a Dual Blade feels great and has saved me in several scenarios.
    • Less issues with Monster Exploration after they added the initial box to start exploration.
    • Ninja-fixed Kritias Invasion's message box where if you open it twice there would be overlapping text.
    • The Rocket Booster Event was altered mid-way for it to be less annoying.
    • Frankenbalrog was changed that allow players to use skills on it.
    • Normal/Chaos Pierre and Crimson Queen treasure chest doesn't disconnect players anymore.

    There are many places where we can give them where credit is due. But unfortunately it doesn't end there. There are many sorts of suggestions and bugs that still exist such as:
    There's a lot of ground to cover, but it's an issue by issue basis. All I can say is that hopefully resolutions will be kept at a reasonable pace.
    1. Final cut has been fixed on Phantoms, but Rose Carte Finale doesn't apply cards on the ground when no monster has been hit is a known issue (if we compared to KMS).
    2. Arrow blaster fails to install is a known issue.
    3. We can't have crossovers for free, but I find previous crossovers were better.
    4. RNG and MMORPG are best friend.

    MapleStory is way more stable than what it used to be around V patch. The game crashes less often, events are adjusted based on feedback and I have less latency during 2x events. It's not possible to apply every suggestion and to fix every bug in the game. But, I think the game is on a good path right now.
    JettLuvsURolls