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So about that "NO DAMAGE CAP!" thing...

ShippouShippou
Reactions: 1,570
Posts: 89
Member, Private Tester
edited May 2017 in Non-GMS Content Discussion


Absolutely disgusting. Even if the glitch wasn't there at the end, they would have only succeeded by a few seconds.

Stuff like this just puts me off wanting to play, knowing I'll never be able to contribute towards this boss just kills any motivation.
It just saddens me that this is the direction that Maplestory is continuing to go in. I thought we were making progress, but this is just 10 steps back.

DragooooooooonDiscordOfColors

Comments

  • DragooooooooonDragooooooooon
    Reactions: 1,060
    Posts: 32
    Member
    edited May 2017
    yup man they just wanna milk as much as they can so people can achieve higher range
  • IvangoldIvangold
    Reactions: 2,985
    Posts: 588
    Member
    edited May 2017
    In my opinion, after Root Abyss, the bosses went more and more into this have super high rang to get low rewards.....

    Lotus and Damien were ok if they actually dropped eqps, now all systems of eqps are from shards/coins, but the harder versions barely give anything more, instead of even eqps or both types of coins, they give miserable rewards....
    SlicedTimedeadend5193JubJub
  • PirateIzzyPirateIzzy
    Reactions: 5,265
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    Member
    edited May 2017
    I still don't get why it failed.
  • bumbertyrbumbertyr
    Reactions: 6,610
    Posts: 1,167
    Nexon
    edited May 2017
    PirateIzzy wrote: »
    I still don't get why it failed.

    the death animation outlasted the timer by the looks of it.
    JettLuvsU
  • SilvaSilva
    Reactions: 1,085
    Posts: 110
    Member, Private Tester
    edited May 2017
    how the hell do one beat that madness... it's impossible T^T
  • choozchooz
    Reactions: 1,815
    Posts: 202
    Member, Private Tester
    edited May 2017
    bumbertyr wrote: »
    PirateIzzy wrote: »
    I still don't get why it failed.

    the death animation outlasted the timer by the looks of it.

    It didn't even die, it wasn't programmed to be allowed to hit 0 HP.
  • IvangoldIvangold
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    Member
    edited May 2017
    chooz wrote: »
    bumbertyr wrote: »
    PirateIzzy wrote: »
    I still don't get why it failed.

    the death animation outlasted the timer by the looks of it.

    It didn't even die, it wasn't programmed to be allowed to hit 0 HP.

    The boss actually died and counted for the quest and with it they got the medal for hard lucid.
  • Its2Sharp4UIts2Sharp4U
    Reactions: 6,020
    Posts: 884
    Member
    edited May 2017
    chooz wrote: »
    It didn't even die, it wasn't programmed to be allowed to hit 0 HP.

    Not according to this:
    KMS ver. 1.2.277 – MapleStory’s 14th Anniversary (Season 2)!
    The following changes have been made to the boss Lucid’s Hard Mode.
    • When the last phase is at 10% health or lower, the invincibility pattern’s duration has been decreased slightly.
    • An error where Lucid would heal an abnormally high amount of health in her last phase has been fixed.

    Assuming this video was made after that date, it would only mean:
    bumbertyr wrote: »
    the death animation outlasted the timer by the looks of it.
  • PirateIzzyPirateIzzy
    Reactions: 5,265
    Posts: 862
    Member
    edited May 2017
    bumbertyr wrote: »

    the death animation outlasted the timer by the looks of it.

    If that is the case then that's horrible coding at its finest.

    However, it seems like they did manage to kill it (or something), since the guy got a belt:


    Skip to 20:10
  • PirateIzzyPirateIzzy
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    Member
    edited May 2017