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Corsair 5th job Skill suggestion: Guns Blazing

AznboiEAznboiE
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Posts: 519
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edited June 2017 in Suggestions, Feedback, and Requests
This skill creates a "mimic" gun of Corsair's main gun *cough* (dual wielding) and temporarily adds an afterimage ability that doubles the amount of lines dealt.
Level 1: duration: 30 seconds. 25% of final damage added as additional attacks. Cooldown: 300 seconds. When casting a summon: remaining cooldown - 5 seconds. (All Aboard counts as 1 summon cast rather than 2, Includes Soul Summons). (should have >20% uptime if constantly using summons)
}+1% final damage per skill level
}+5 seconds of duration per skill level
Level 25: Duration: 150 seconds. 50% of final damage added as additional attacks. Cooldown: 300 seconds. When casting a summon: remaining cooldown - 5 seconds (All Aboard counts as 1 summon cast rather than 2, includes Soul Summons). (should have near 100% uptime if constantly using summons)


Meanwhile, they gain an active Union Aura ability that allows them to spawn all 4 crewmates at once, gaining each one's passive buff from Ahoy Mateys, Passively allows more than 1 Octo Cannon to be up at once, up to 3 (but will probably never have 3 up at a time for longer than 1 second, 'less you have the summon cards from jett and corsair)