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[Internal Only] Skill Revamp Changes

ArwooArwoo
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Posts: 498
Member
edited August 2017 in Suggestions, Feedback, and Requests
Greetings team,

Please refer to this thread for information regarding the skill changes.

All Job Class Changes
[Auto Recovery 1]: Increased cooldown between usage.
[Auto Recovery 2]: Increased cooldown between usage.
[Relentless Attack]: Increased cooldown between usage.
[Final Attack]: Fixed error where 5th Job Final Attack type skills did not trigger.

Thief
[Venom Burst]: Increased the damage over time ratio.
[Venom Burst]: Increased Damage and Number of Attacks.

Warriors
[Blitz Shield]: Adjusted the HP cost and number of shields created.

Hero
[Burning Soul Blade]: Fixed error where it disappeared when changing maps after already having it cast.
[Worldreaver]: Fixed error with Boss Damage increasing after usage.
[Puncture]: Decreased Combo Orb Cost.
[Worldreaver]: Increased Combo Orb Cost.
[Burning Soul Blade]: Duration adjusted.

Paladin
[Hammers of the Righteous]: Decreased damage and decreased attack interval per hammer when active effect is triggered.
[Divine Shield]: Protection count is shown in buff window when Protective Shield is created.
[Blast]: Damage increased.

Dark Knight
[Evil Eye of Domination]: Changed to a passive skill. If you summon Evil Eye after learning Evil Eye of Domination, it will be summoned in the Evil Eye of Domination state.
[Evil Eye Shock]: Fixed error which caused Radiant Evil's cast motion to disappear when used together with Radiant Evil.
[Sacrifice]: Decreased the decreasing cooldown effect when Evil Eye successfully attacks.
[Radiant Evil]: Adjusted MP Cost and Damage. Radiant Evil does not triggered when used at the same time as Sacrifice, but fixed error where the cooldown was applied.
[Final Pact]: Cooldown will be displayed in the buff window.
[Gungnir's Descent]: Damage increased.

All Mages
[Mana Overload]: Fixed error where additional MP usage is increased when using key-down skill while this skill is in use.

Arch Mage (Fire, Poison)
[Paralyze]: Attack range is increased.
[Infinity]: Added threshold to the Final Damage increase.
[DoT Punisher]: Fixed error where additional flame orbs are not created in proportion to the number of DoT.
[Poison Nova]: Decreased MP cost.
[Poison Nova]: Increased explosion damage.

Arch Mage (Ice, Lightning)
[Infinity]: Added threshold to the Final Damage increase.
[Lightning Orb]: Damage is reduced.
[Bolt Barrage]: Decreased Damage when lightning hits consecutively.
[Chain Lightning]: Increased spread range.

Bishop
[Heal]: Removed function where EXP was increased when healing party members.
[Angel Ray]: Removed function where EXP was increased when healing party members.
[Infinity]: Added threshold to the Final Damage increase.
[Benediction]: Adjusted Cooldown and HP Recovery.
[Angel of Balance]: Decreased duration. Adjusted INT and Damage Increase maximum value required for the buff's Damage Increase when Righteously Indignant was disabled.
[Righteously Indignant]: Final Damage increased upon use.

All Bowman
[Guided Arrow]: Damage increased.
[Fury of the Wild]: Increased Damage and Number of Attacks (Explorer Bowman only)

Bowmaster
[Inhuman Speed]: Adjusted Number of Attacks required for Damage to trigger the passive effect.
[Inhuman Speed]: Cooldown increased.

Marksman
[Piercing Arrow]: Adjusted the increased Final Damage and arrow speed after Damage and penetration.
[Snipe]: Increased arrow speed.
[High Speed Shot]: Casting time was reduced.
[Split Shot]: Adjusted attack range and Cooldown.
[Piercing Arrow]: Casting delay reduced.

Nightlord
[Critical Throw]: Reduced Critical Damage increase.
[Night Lord's Mark]: Decreased number of throwing stars thrown.
[Bleed Dart]: Adjusted Cooldown and DoT duration.
[Claw Expert]: Critical Damage increased.
[Showdown - Enhance]: Skill icon fixed to match the applied value.
[Shurrikane]: Increases chance for Assassin's Mark to trigger.

Shadower
[Trickblade]: Removed counterattack function because the skill logic changed. A wound debuff is given to the enemy when Assassinate's last attack hits. If an enemy has max wound debuff, this skill can be linked from Assassinate's last attack. If the skill is used on its own, your friends in hiding will be summoned to attack several enemies.
[Midnight Carnival]: Increases Damage and decreases Number of Attacks. This is to prevent Damage loss due to the limit on the max Number of Attacks.
[Dagger Expert]: Critical Damage increased.
[Prime Critical]: Critical Damage increased.
[Shadower Instinct]: Attack Power increased.
[Trickblade]: Number of attacks increased.

Dual Blade
[Blade Fury]: Increased Damage.
[Dual Wield Expert]: Final Damage increased.
[Phantom Blow]: Damage increased.
[Balde Tempest]: Increased Damage of first attack and decreased Number of Attacks. This is to prevent Damage loss due to the limit on the max Number of Attacks.

Buccaneer
[Dragon Strike]: Increased the time in which Final Damage is increased.
[Lord of the Deep]: Adjusted Energy Cost and add function to decrease Energy Cost when a boss monster is included in the enemies hit.
[Corkscrew Blow]: A function was added where you teleport in the direction you pressed if you used the left and right directional key when linked from Spiral Assault. Increased Number of Attacks, decreased Damage, and can be linked to Octopunch.
[Lord of the Deep]: Decreased Damage and increased Energy Cost when fully charged.

Corsair
[Target Lock]: Adjusted Cooldown, Max Enemies Hit, and Damage.
[Parrotargetting]: Increased Final Damage that increases when attacking a monster you are homing and increased the Critical Damage which is a passive effect.

Cannoneer
[Mega Monkey Magic]: Reduced duration.
[Cannon of Mass Destruction]: Increased the time to prepare a cannonball.
[The Nuclear Option]: Invincible after shooting.
[Cannon Barrage]: Damage is increased.
[Cannon of Mass Destruction]: Fixed error where monkey looked awkward when cast.
[The Nuclear Option]: Increased explosion damage and DoT of contaminated area. Fixed error where monkey looked awkward when cast.

All Cygnus
[Phalanx Charge]: Fixed error where Dark Sight is not canceled when attacking enemies, and Thunder Breaker's Arc Charger being applied.
[Phalanx Charge]: Cooldown and duration increased.

Mihile
[Soul Blade]: Casting time is reduced.
[Royal Guard]: Attack Power which increased upon successful guard will increase when stack is at least 3.
[Soul Driver]: Casting Delay is reduced.
[Trinity Attack]: Attack range is increased.
[Four-Point Assault]: Attack range is increased.
[Shield of Light]: Fixed error where the Final Damage Increase buff was not protected by Buff Freezer.
[Sword of Light]: The function that resets Royal Guard's Attack Power buff duration was changed to function into increasing a fixed quantity.
[Sword of Light]: It can be used even if you don't have Royal Guard's Attack Power buff.

Dawn Warrior
[True Sight]: Reduced Final Damage Increase received by the enemy.
[Styx Crossing]: Decreased Damage when at full charge.
[Rift of Damnation]: Increased Styx Crossing's Damage reduction.

Blaze Wizard
[Pure Magic]: Removed function that increased Critical Damage.
[Savage Flame]: Fixed error where it cannot be used sometimes in Hungry Muto content.
[Burning Conduit]: Decreased duration and Cooldown, and increased Damage.

Wind Archer
[Spiraling Vortex]: Reduced casting delay.
[Touch of the Wind]: Attack Power, DEX, and HP Increase effect changed to passive effects.

Night Walker
[Shadow Bat]: Added function to increase Damage when attacking normal monsters.
[Throwing Mastery]: Damage increase amount was increased.
[Quintuple Star - Boss Rush]: Increased the Boss Damage Increase effect.
[Shadow Jump]: Added function increasing Final Damage of attack skill that throws stars while jumping.
[Critical Throw]: Critical Damage increased.
[Throwing Expert]: Critical Damage increased.

Thunder Breaker
[Thunderbolt]: Reduced casting delay.
[Knuckle Expert]: Reduced the Critical Damage increase.
[Thunder God]: Critical Damage increased.
[Lightning Cascade]: Increased Damage of powerful lightning that triggers when attacking 1 monster and decreased the Number of Attacks. This is to prevent Damage loss due to the limit on the max Number of Attacks.
[Shark Torpedo]: Damage increased.

All Heroes
[Freud's Wisdom]: Fixed error where additional reduction of cooldown wasn't applied upon first stack and reduces the decreased amount. When character dies during use, the longer cooldown is applied.
[Freud's Wisdom]: Fixed error where the cooldown of Freud's Wisdom wasn't applied properly when Phantom uses Reckless Hunt with Impeccable Memory.

Aran
[Maha's Fury]: Added a function to instantly increase Combo at a fixed quantity when used.

Evan
[Wyrmking's Breath]: Reduced Damage.
[Dragon Breath]: Increased Wind Flash's Damage.
[Earth Breath]: A fixed ratio of Final Damage will not disperse due to the change in the damage dispersion formula.
[Cyclone Breath]: Damage increased.

Mercedes
[Leaf Tornado]: Increased Damage.
[Sylvidia's Flight]: Decreased cooldown of rush attack.
[Ignis Roar]: Added passive effect that increases Final Damage.
[Dual Bowguns Expert]: Critical Damage increased.
[Sylvidia's Flight]: Cooldown reduced.

Phantom
[Clair de Lune]: Changed into a passive skill.
[Luck of the Draw]: Increased number of cards thrown. Fixed error where hourglass effect was not applied.
[Ace in the Hole]: Fixed error where if you are affected by Combat Orders the last attack cancels Dark Sight.
[Mille Aiguilles]: Damage increased.
[Cane Expert]: Final Damage increased.

Luminous
[Ray of Redemption]: Removed function where EXP increased when healing party members.
[Apocalypse]: Reduced casting delay.
[Morning Star]: Reduced casting delay.
[Aether Conduit]: Reduced duration.
Light/dark gauge will be kept when you revive.
[Ender]: Increased Damage and decreased Number of Attacks. This is to prevent Damage loss due to the limit on the max Number of Attacks.

Shade
[Spirit Trap]: Fixed error where message is not displayed when the enemy resists incapacitation Abnormal Status.
[Advanced Knuckle Mastery]: Added function that increases Final Damage.
[Spiritgate]: Damage increased.

Demon Slayer
[Demon Awakening]: Removed function that increased Final Damage.
[Demon Cry]: Increased Damage and decreased Number of Attacks. This is to prevent Damage loss due to the limit on the max Number of Attacks.
[Blue Blood]: Fixed error where some images of cast effect looked awkward.
[Demon Awakening]: Duration increased.

Demon Avenger
[Demonic Frenzy]: Added function that decreased hit damage (includes attack that deals fixed rate of Max HP) when used.
[Demonic Blast]: Decreased HP Cost when charging.

All Resistance
[Resistance Infantry]: Reduces Damage.

Blaster
[Charge Skill]: Eases the phenomenon of the client closing when you repeatedly cancel the action of the skill by using a charge skill.
[Shotgun Punch]: Decreased the Damage Increase of Double Blast.
[Muzzle Flash]: Decreased Damage Increase of Magnum Punch.

Battle Mage
[Battle Mastery]: Increased Critical Damage.
[Staff Expert]: Increased Critical Damage.
[Aura Scythe]: Increased Blow Damage.
[Altar of Annihilation]: Adjusted Cooldown, the time to prepare altar, and the duration.
[Dark Chain]: Can link to Blow-type skills and removes Battle Burst's link.
[Battle Burst]: Able to link to all Blow-type skills.
[Spell Boost]: Magic ATT increased.

Wild Hunter
[Wild Arrow Blast]: Increased Damage.
[Drill Salvo]: Added function that increases Damage when attacking normal monster with Wild Arrow Blast while mounted on Jaguar.
[Wild Arrow Blast - Boss Rush]: Increased Boss Damage.
[Primal Fury]: Added function for the Another Bite debuff to take effect when the attack hits an enemy.
[Extended Magazine]: Increased All Stats Increase, added function that increases Final Damage, and removed the function that increases Damage.
[Jaguar Storm]: Duration increased.

Xenon
[Core Overload]: Decreased MP Cost and MP Cost over time when used. Core Overload is disabled when you enter a map where it cannot be used.
[OOPArts Code]: Add function that increased Final Damage and removed function that increased Damage.

Mechanic
[Mobile Missile Battery]: Adjusted Damage and Cooldown.
[Mobile Missile Battery]: Number of missiles shot increased.

Kaiser
[Nova Guardians]: Eases error where former Kaiser disappears.
[Ancestral Prominence]: Added function to increase Morph Gauge when used.
[Bladefall]: Added function where magma instantly occurs when skill is used again after the blade lands. Damage increased in proportion to the time the blade landed.

Angelic Buster
[Soul Seeker Expert]: Fixed error where only 1 essence occurs when there is 1 enemy.
[Soul Shooter Expert]: Critical Damage increased.

Zero
[Air Riot]: Fixed error with different shock wave delay.
Attack Power Bonus Stats of Lapis/Lazuli changed to same logic as other class weapons. Automatically changed for existing character.
[Divine Leer]: Critical Damage increased.

Kinesis
[Pure Power]: Changed to passive skill.
[Psychic Reinforcement]: Changed to passive skill.
[Telepath Tactics]: Changed to passive skill.
[Psychic Grab]: Increased upward attack range.
[Psychic Clutch]: Increased upward attack range.
Invulgo