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Distinguishing Between Additive and Multiplicative

PirateIzzyPirateIzzy
Reactions: 5,265
Posts: 862
Member
edited February 2018 in Suggestions, Feedback, and Requests
Remember when Nexon decided to use the word "points" to distinguish between a damage boost that's multiplicative vs. additive? Pepperidge Farm remembers.

In all seriousness, this is what I'm referring to:
http://maplestory.nexon.net/news/11751/v-174-heroes-of-maple-reborn-patch-notes
Some skills will now state their damage increase as "%p or % points". This is being introduced in order to distinguish between skills that increase damage additively compared to multiplicatively. The term "%p or % points" is used to denote addition of the value increases in order to calculate the damage increase. Whereas "%" damage increase is used when multiplying the values to calculate the damage increase.
For example:
If a skill deals "500% damage" and Skill A increases that skills damage by "50% points", then the resulting damage calculation will be "550% damage".
If a skill deals "500% damage" and Skill B increases that skills damage by "50%", then the resulting damage calculation will be "750% damage".

So some time between Heroes of Maple and now, Nexon decided to use "%p" instead of "% points" to indicative certain skills being additive, such as Cadena and Illium skills (like KMS). However, a recent patch removed it entirely from those skills, so now people will only see %. I think it's best that we switch back to the "% points" format, lest we get an onslaught of threads complaining that Mercedes' upcoming damage buffs (which were changed from x to + ) are "not working properly".
SlicedTime