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Paladin skill/gameplay change suggestions

AznboiEAznboiE
Reactions: 3,445
Posts: 519
Member
edited March 2018 in Suggestions, Feedback, and Requests
I'd like to throw a few wrenches into the mechanical gear system that is Paladin and suggest a few skill changes and gameplay changes that possibly few would prefer but could benefit the class otherwise.

Visual Changes:
-Heaven's Hammer skill name and animation changed to Divine Sword/ Sacred Sword when swords are equipped.
-Sword charge animations updated (They've been like that since before the RED update and was used for both weapon types).

Gameplay Changes:
-Max Elemental Charge stack reduced to 4, now gives 3% damage per stack (was 2%), HP Recovery Per Stack changed to passive 10% bonus recovery, 10 attack per stack (was 8), +3% status Effect Resistance per stack (from 2%) Now requires each charge to achieve a full stack and duration increased to 60 seconds (was 30).
-When chaining elemental charges, delay is decreased.
-Blessed Hammers no longer gains a hammer per elemental charge stack but rather whenever a charge is used. The buff duration is still shared with Elemental Charge, however.
-Blast will now have it's final damage increased an additional 5% per elemental charge (up to 20% aka 4 charges and when each elemental charge hard been used) and consume all the charge stacks. This is a callback to the original Paladin's Charge Blow and Advanced Charge Blow gameplay, where charges were "buffs" and consumed when the skill was used to deal massive elemental damage. Advanced Charge Blow added a chance to save the buff, and that will also be addressed to Advanced Charge in the next change. Will revert the elemental attribute of Blast back to physical when attacking with no charges. Can now apply all the elemental attributes at once.
-Advanced Charge now also applies an up-to 80% chance to not consume the Elemental Charge stack after using Blast. 90% chance at skill level 12.
-Heaven's Hammer cooldown reduced to 10 seconds; all heaven's hammer hyper passives removed and replaced with Advanced Charge Hyper passives.

New Skills:
Advanced Charge- Extra Strike (Charge): Increases max number of hits to charge skills by 1.
Advanced Charge- Opportunity: Increases Advanced Charge's chance to not consume elemental charge buff by +10%.
Advanced Charge- Spread: Increases max number of enemies hit by an additional 2 enemies hit.