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Buff Shade's spirit ward skill

AznboiEAznboiE
Reactions: 3,445
Posts: 519
Member
edited October 2018 in Suggestions, Feedback, and Requests
Shade has a neat buff that prevents status ailments and ignores damage intake 3 times. But the problem with the skill is that both those effects are shared with 3 counters that once used up disappear until the skill can be used again after 1 minute.

A proposition would be to give the status ailment prevention it's own counter, plus put a condition on what types of damage can consume the damage negation counters. Such conditions should include: only using a counter if the attack is fatal, or if the damage done is more than half your max HP. With bosses in existence like PB and Horntail, it is extremely easy to lose all 3 counters due to each individual body part using a status at the same time or every single skill that the bosses use apply a status effect and you can lose all 3 counters within a second before any damage is done to you. The skill should also be able to tank against ALL attacks that deal that amount of damage, such as Magnus's attacks, as they currently do not but with the buff proposition should, if they are fatal hits, and meteors.

an additional passive buff should be added to Spirit Ward that either lowers damage intake % or increases Shade's poor 15% evasion/guard chance to up to 50%, or maybe allow counters to be regenerated while the buff is active for 30 seconds at like 1 counter every 5 seconds.. Shade's no real tank here, and if you disagree, you've never played a thief class, mihile, demon slayer, demon avenger, corsair, dark knight, paladin, explorer mages, etc. Shade's only tankier than any gms "exclusive" class and night lord at least.