In light of the previous thread here
that was closed without without the chance to explain that the bugs STILL remain to this day, I'm making a "new" list of bugs, to be addressed if possible.
Actually, it would be best if we start a more recent list rather than updating this outdated one.
It cuts down on confusion for the debugging team and everyone has a more concise list of reported issues.
I know it says that I shouldn't post multiple bugs into 1 thread but making 1 separate thread for every bug is ridiculously long for me and as you can see there is many that needs to be addressed
These bugs are the same ones, and I'll just point out a few that I'm not 100% sure if they're still in the game or not.
Bug type: Multiple bugs
[1st Job] The skill 'Space Walk' is not affected by the reverse abnormal status
[2nd Job] The skill 'Stella Impact' shows bamboo art graphics at the end of the skill animation
[3rd Job] The skill 'Spacial Shift' only deal 3 lines of damage when used for the first time in horizontal position. Upward, downward direction and any second use will only apply the number of lines and damage of the skill 'Vortex Cross'
[3rd Job] The skill 'Spacial Shift' does not allow the Jett to go in the upward direction when holding down the skill for the second use
[3rd Job] The skill 'Cosmic Upheaval' can disconnect the character if monsters you pulled are pushed too far away of the default distance - The best place to see this is in Chuchu/Lach
[3rd Job] The skill 'Falling Stars' doesn't always deal damage to monsters - Not sure if this still happens
[4th Job] The skill 'Strikeforce Showdown' cast an animation when the skill is activated at the same time the Jett skill 'Starforce Salvo' is released
[4th job] The skill 'Maple Warrior' has a delay on it upon cast and therefore you are unable to move for a while after casting
[4th job] The hyper skill 'Singularity Shock' is not affected by changing the ‘Other Characters’ Skill Transparency’ option
from Whorific below: [4th job] The hyper skill 'Singularity Shock's Lv20 Boost Node effect of "Max Targets +1" does not affect the initial hit of the skill. It still only hits one monster.
[5th Job] The skill 'Strikeforce Showdown' doesn't have a boost node
[5th Job] The skill 'Starfall' doesn't have a boost node
[5th Job] The skill boost node 'Vortex Cross Boost' doesn't increase damage on the 'Spacial Shift' upgrade skill of Vortex Boost
[5th Job] The skill 'Gravity Crush' is not affected by changing the ‘Other Characters’ Skill Transparency’ option
[5th Job] The skill 'Gravity Crush' final AoE damage doesn't increase when you and/or allies attack monsters inside the singularity
[5th Job] The skill 'Suborbital Strike' can turn buggy and will continuously attack a monster even though it registers damage
[5th Job] The skill 'Suborbital Strike' does not attack some bosses such as Gollux. (Explanation in the discussion below)
There is no real benefit to use the Starline combo
Jett is a damage character performing badly at this current state. This class needs to have higher damage by giving them more final damage and/or critical damage
[1st Job] The skill 'Space Walk' jump distance has been heavily nerf in the Jett's latest revamp v.186 – Override: Evolve
[2nd Job] The skill 'Starline Two' only deals two lines of damage while other Starline skills do 3 lines of damage
[3rd Job] The skill 'Cosmic Upheaval' doesn't pull every monster hit if another player is in the map (common knock-back issue mechanic)
[3rd Job] The skill 'Turret Deployment' does not use the character damage formula
from Whorific below: [3rd Job] The skill 'Slipstream Suit' has 150 second duration while other buffs are 180.
[4th Job] The skill 'Hero's Will' does not provide immunity like all the other Explorers' "Hero's Will"
[4th Job] The skill 'Backup Beatdown' should be revamped to offer more flexibility in terms of mobbing
[4th Job] The skill 'Backup Beatdown' animation suggests the Jett should attack monsters behind him, but the skill hitbox only hit in front of the Jett character based on the Zen code from another MapleStory region
[4th Job] The skill 'Starfall' has a long cooldown (60 seconds) and doesn't provide any benefit. This skill is weak in comparaison of existing pirate skill 'Nautilus Strike'
[4th Job] The hyper skill 'Starforce Salvo - Range' does not increase the range of the skill 'Strikeforce Showdown', making this hyper skill less desirable to use
[4th Job] The hyper skill 'Bionic Maximizer' provides few non desirable buffs. If these buffs could be provided passively, another active effect could be introduced for this skill
[4th Job] The hyper skill 'Singularity Shock' has a really long skill animation on use EDIT: but hits only once for the full duration, and it's not an iframe.
[5th Job] The skill 'Gravity Crush' would be too much limited by the current damage cap if the final AoE damage would be fixed and deal at maximum 30000% damage per line
from Whorific below: [5th job] The skill 'Suborbital Strike' cannot be disabled by Right-clicking the buff icon in the upper right corner, unlike most buffs. It makes channel surfing awkward.
[5th Job] The skill 'Allied fury' tooltip does not display where the "focused attack" lines are being included. The first or the second portion of the attack that have different percentages.
Aggregating from other posts (feel free to disregard these
and worry about the linked post, just wanted to keep track in a single post)
[1-4th Jobs] The skills 'Starline 1-4' damage might be calculated incorrectly. Here
[4th Job] The skill 'Backup Beatdown' does not state how much damage is done on the final attack. Here
[4th Job] The skill 'Maple Warrior' does not give you or your party a buff. Here
(Thanks to Slatymate for the majority of these - And thanks to SummerMist for the original list and post)
Steps to reproduce: Just play the class
Character Name: Thisgetsban
Character Level: 213
Character Job: Jett
World Name: Reboot
Date and Time of the incident: been happening for a very long time and needs to be fixed (Everyone that has played Jett has experienced these problems)