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Jett Bugs that need to be addressed

MastahiroMastahiro
Reactions: 460
Posts: 16
Member
edited July 3 in Bug Reporting
In light of the previous thread here that was closed without without the chance to explain that the bugs STILL remain to this day, I'm making a "new" list of bugs, to be addressed if possible.
Actually, it would be best if we start a more recent list rather than updating this outdated one.

It cuts down on confusion for the debugging team and everyone has a more concise list of reported issues.

I know it says that I shouldn't post multiple bugs into 1 thread but making 1 separate thread for every bug is ridiculously long for me and as you can see there is many that needs to be addressed

These bugs are the same ones, and I'll just point out a few that I'm not 100% sure if they're still in the game or not.

Bug type: Multiple bugs

Bug Summaries:

[1st Job] The skill 'Space Walk' is not affected by the reverse abnormal status
[2nd Job] The skill 'Stella Impact' shows bamboo art graphics at the end of the skill animation
[3rd Job] The skill 'Spacial Shift' only deal 3 lines of damage when used for the first time in horizontal position. Upward, downward direction and any second use will only apply the number of lines and damage of the skill 'Vortex Cross'
[3rd Job] The skill 'Spacial Shift' does not allow the Jett to go in the upward direction when holding down the skill for the second use
[3rd Job] The skill 'Cosmic Upheaval' can disconnect the character if monsters you pulled are pushed too far away of the default distance - The best place to see this is in Chuchu/Lach
[3rd Job] The skill 'Falling Stars' doesn't always deal damage to monsters - Not sure if this still happens
[4th Job] The skill 'Strikeforce Showdown' cast an animation when the skill is activated at the same time the Jett skill 'Starforce Salvo' is released
[4th job] The skill 'Maple Warrior' has a delay on it upon cast and therefore you are unable to move for a while after casting
[4th job] The hyper skill 'Singularity Shock' is not affected by changing the ‘Other Characters’ Skill Transparency’ option
ADDED from Whorific below: [4th job] The hyper skill 'Singularity Shock's Lv20 Boost Node effect of "Max Targets +1" does not affect the initial hit of the skill. It still only hits one monster.
[5th Job] The skill 'Strikeforce Showdown' doesn't have a boost node
[5th Job] The skill 'Starfall' doesn't have a boost node
[5th Job] The skill boost node 'Vortex Cross Boost' doesn't increase damage on the 'Spacial Shift' upgrade skill of Vortex Boost
[5th Job] The skill 'Gravity Crush' is not affected by changing the ‘Other Characters’ Skill Transparency’ option
[5th Job] The skill 'Gravity Crush' final AoE damage doesn't increase when you and/or allies attack monsters inside the singularity
[5th Job] The skill 'Suborbital Strike' can turn buggy and will continuously attack a monster even though it registers damage
[5th Job] The skill 'Suborbital Strike' does not attack some bosses such as Gollux. (Explanation in the discussion below)
Design Issue(s)
There is no real benefit to use the Starline combo
Jett is a damage character performing badly at this current state. This class needs to have higher damage by giving them more final damage and/or critical damage
[1st Job] The skill 'Space Walk' jump distance has been heavily nerf in the Jett's latest revamp v.186 – Override: Evolve
[2nd Job] The skill 'Starline Two' only deals two lines of damage while other Starline skills do 3 lines of damage
[3rd Job] The skill 'Cosmic Upheaval' doesn't pull every monster hit if another player is in the map (common knock-back issue mechanic)
[3rd Job] The skill 'Turret Deployment' does not use the character damage formula
ADDED from Whorific below: [3rd Job] The skill 'Slipstream Suit' has 150 second duration while other buffs are 180.
ADDED: [4th Job] The skill 'Hero's Will' does not provide immunity like all the other Explorers' "Hero's Will"
[4th Job] The skill 'Backup Beatdown' should be revamped to offer more flexibility in terms of mobbing
[4th Job] The skill 'Backup Beatdown' animation suggests the Jett should attack monsters behind him, but the skill hitbox only hit in front of the Jett character based on the Zen code from another MapleStory region - Fixed
[4th Job] The skill 'Starfall' has a long cooldown (60 seconds) and doesn't provide any benefit. This skill is weak in comparaison of existing pirate skill 'Nautilus Strike'
[4th Job] The hyper skill 'Starforce Salvo - Range' does not increase the range of the skill 'Strikeforce Showdown', making this hyper skill less desirable to use
[4th Job] The hyper skill 'Bionic Maximizer' provides few non desirable buffs. If these buffs could be provided passively, another active effect could be introduced for this skill
[4th Job] The hyper skill 'Singularity Shock' has a really long skill animation on use EDIT: but hits only once for the full duration, and it's not an iframe.
[5th Job] The skill 'Gravity Crush' would be too much limited by the current damage cap if the final AoE damage would be fixed and deal at maximum 30000% damage per line
ADDED from Whorific below: [5th job] The skill 'Suborbital Strike' cannot be disabled by Right-clicking the buff icon in the upper right corner, unlike most buffs. It makes channel surfing awkward.
ADDED [5th Job] The skill 'Allied fury' tooltip does not display where the "focused attack" lines are being included. The first or the second portion of the attack that have different percentages.

Aggregating from other posts (feel free to disregard these and worry about the linked post, just wanted to keep track in a single post)
[1-4th Jobs] The skills 'Starline 1-4' damage might be calculated incorrectly. Here
[4th Job] The skill 'Backup Beatdown' does not state how much damage is done on the final attack. Here
[4th Job] The skill 'Maple Warrior' does not give you or your party a buff. Here - Fixed

(Thanks to Slatymate for the majority of these - And thanks to SummerMist for the original list and post)

Steps to reproduce: Just play the class

Character Name: Thisgetsban

Character Level: 213

Character Job: Jett

World Name: Reboot

Date and Time of the incident: been happening for a very long time and needs to be fixed (Everyone that has played Jett has experienced these problems)
MaplerOver9000Skittlebraddle

Comments

  • MastahiroMastahiro
    Reactions: 460
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    Member
    edited June 16
    Hopefully this thread doesn't get closed because the moderation team thinks that the development team would've fixed bugs within a 1 year timespan.
  • OkhuraOkhura
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    Volunteer Forum Moderator
    edited June 17
    Thanks again, will forward it again :)
  • WhorificWhorific
    Reactions: 850
    Posts: 26
    Member
    edited June 17
    Mastahiro wrote: »
    [4th Job] The skill 'Backup Beatdown' animation suggests the Jett should attack monsters behind him, but the skill hitbox only hit in front of the Jett character based on the Zen code from another MapleStory region

    Our hitbox for Backup Beatdown is a lot bigger than the one in TMS. It was changed a while ago. This is no longer an issue.

    -Has Allied Fury being unaffected by the 70% Mastery skill been fixed yet? There was a post back when it was first released that showed it wasn't affected.

    -I don't know if you'd call it a bug but Jett was ignored back when KMS unified buff durations for all active buffs. Slipstream Suit has 150 seconds and other buffs are 180.

    -Singularity Shock's Lv20 Boost Node effect of "Max Targets +1" does not affect the initial hit of the skill. It still only hits one monster.

    -Suborbital Strike cannot be disabled by Right-clicking the buff icon in the upper right corner, unlike most buffs. It makes channel surfing awkward.

    Mastahiro wrote: »
    The skill 'Suborbital Strike' does not attack some bosses such as Gollux.

    This also includes Pink Bean statues when you're near the ends of the map, Horntail if you're on the higher platforms, and Commerci Voyage Livyatan. I think the problem is that the skill targets the monsters' origin as opposed to its hitbox. Pink Bean statue spawn in the middle of the map but their hitboxes are on the left and right sides, for example. Horntail's individual body parts spawn at the bottom of the map but their hitboxes are at different elevations, etc.
  • MastahiroMastahiro
    Reactions: 460
    Posts: 16
    Member
    edited June 18
    Made edits based on the previous post.
    Whorific wrote: »
    -Singularity Shock's Lv20 Boost Node effect of "Max Targets +1" does not affect the initial hit of the skill. It still only hits one monster.

    -Suborbital Strike cannot be disabled by Right-clicking the buff icon in the upper right corner, unlike most buffs. It makes channel surfing awkward.
    I think the "Max Targets +1" only affects the explosion. Idk if it's a bug or intentional, Bishop's Angel Ray in Righteously Indignant also only hits 1 target with a "Max Targets +1" boost node... because the buff limits to 1 target. Either way, why use the skill if it roots you in place for 3s without an iframe and does less damage than anything else ^^
    Whorific wrote: »
    -Has Allied Fury being unaffected by the 70% Mastery skill been fixed yet? There was a post back when it was first released that showed it wasn't affected.
    Do you have the link to the post? I'd put it in if you have it, because I'm unaware of this...

  • WhorificWhorific
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    edited June 18
    Mastahiro wrote: »
    Do you have the link to the post? I'd put it in if you have it, because I'm unaware of this...

    Link to original post

    Nevermind, though. It seems to have been fixed. Just tested it now. I haven't seen anything about it in any maintenance notes, which is why I asked.
    Mastahiro wrote: »
    Bishop's Angel Ray in Righteously Indignant also only hits 1 target with a "Max Targets +1" boost node... because the buff limits to 1 target.

    Bishop's is definitely intentional. The hyper skill overwrites all multi-target skills to being single target. Jett doesn't have any such effects though. It should still hit more than one monster.
    Mastahiro wrote: »
    Either way, why use the skill if it roots you in place for 3s without an iframe and does less damage than anything else

    It does still improve my DPM. It's dangerous to use but it still helps if the enemy is bound or in the middle of a long attack animation.
  • MastahiroMastahiro
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    Posts: 16
    Member
    edited July 3
    Bumping this because I wanted to add something, I'll add it to the OP too:

    ADDED: [4th Job] The skill 'Hero's Will' does not provide immunity like all the other Explorers' "Hero's Will"