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how inflation makes some content worthless & ideas

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  • GenkaiX1GenkaiX1
    Reactions: 840
    Posts: 43
    Member
    edited September 2019
    Daxterbeer wrote: »
    Designing non-KMS must be a challenge (TMS doesn't really play by the rules) is a real challenge. Some content like Blackgate City offered mediocre accessories and armor that fail in compared to the items dropped by bosses scatter throughout Maple World while some like Gollux is really strong (despite non-KMS items getting lower tier flames.) If you make rewards from content awful, it would be a waste of an attraction, but making it too strong is of course, too strong. Gollux is mess not because of the abundance of belts and pendants from farming, but rather the rings and earrings being in stock once at the shop. What happens if you boom yours?

    To promote more usage out of bosses, the rewards from the boss need to appeal to players. Arkarium gets a lot of traffic in KMS due to the Dominator Pendant being the ultimate pendant in most setups (the second pedant varies wildly because some might MEE a Rising Sun Pendant.) In GMS, Arkarium isn't used since the Reinforced Pendant and Superior Pendant easily overpower the Dominator Pendant. Pink Bean is already used since its the only pocket accessory you can obtain that isn't Hard Will's. Hilla and Hard Hilla are farmed for the Blackheart Pet in Reboot, but there isn't much appeal in regular servers. Magnus became relevant after Ghost Ship Badges being discontinued (and possibly Sengoku Badge.) KMS has a better reason to go after Hard Magnus since they don't have access to Gollux and the Dreamy Belt is stupidly rare. CRA and Absolab is self explanatory.

    For the content from bosses GMS finds useless, the max reward for that content should be raised to provide an alternative to Sweetwater and Gollux while making use of the initial boss. By raising the level of the current boss accessories, those items will be subject to the gains available past 15 stars, thus making them a viable option. If a Noble Ifia Ring were raised from 120 to 140, it would have it star cap increased from 15 to 25 and be a possible substitute for a Reinforced Ring for it being the same level and being a boss set item (slight gains.) Also with the star car being higher, items would boom and provide a reason to revisit that boss (it boomed.) Redesigning existing equipment so they are as enticing as our broken favorites will allow for other alternatives for equipment and usage out of underused bosses.



    This is the best compromise. Nexon needs to do this. ELEVATE other content instead of nerfing Gollux. That will allow people to do other things without feeling behind.
    darik
  • FuhreakFuhreak
    Reactions: 7,440
    Posts: 1,528
    Member, Private Tester
    edited September 2019
    GenkaiX1 wrote: »
    This is the best compromise. Nexon needs to do this. ELEVATE other content instead of nerfing Gollux. That will allow people to do other things without feeling behind.

    Differences from KMS is what put us in the situation in the first place. We don't need more.
    Unless KMS buffs these items, which they probably won't since they don't have to compete with Gollux gear, that's a big no from me.
    Since Nexon seems to be going for the whole "Let's remove as many differences as we can" right now, this isn't likely to happen.
  • DaxterbeerDaxterbeer
    Reactions: 7,195
    Posts: 1,017
    Member
    edited September 2019
    Fuhreak wrote: »
    GenkaiX1 wrote: »
    This is the best compromise. Nexon needs to do this. ELEVATE other content instead of nerfing Gollux. That will allow people to do other things without feeling behind.

    Differences from KMS is what put us in the situation in the first place. We don't need more.
    Unless KMS buffs these items, which they probably won't since they don't have to compete with Gollux gear, that's a big no from me.
    Since Nexon seems to be going for the whole "Let's remove as many differences as we can" right now, this isn't likely to happen.

    Alternatively, they can add 140 equips to the boss set like how the Papulatus Mark became the 3rd Eye accessory for the boss set. A 140 face accessory could be added to the harder bosses such as Hard Hilla, Chaos Zakum, etc. Also if I can recall, there is Chaos Pink Bean Mark in a standalone set called the Loveless Set. The face accessory can be changed similarly to how the Dreamy Belt left the Boss Accessory set and became part of a new set.
    darik
  • FuhreakFuhreak
    Reactions: 7,440
    Posts: 1,528
    Member, Private Tester
    edited September 2019
    Daxterbeer wrote: »
    Alternatively, they can add 140 equips to the boss set like how the Papulatus Mark became the 3rd Eye accessory for the boss set. A 140 face accessory could be added to the harder bosses such as Hard Hilla, Chaos Zakum, etc. Also if I can recall, there is Chaos Pink Bean Mark in a standalone set called the Loveless Set. The face accessory can be changed similarly to how the Dreamy Belt left the Boss Accessory set and became part of a new set.

    There is, obtained one on a run a few days ago and extracted it like the trash it was. First time I had seen it though.
    If the boss set was buffed and given more viability vs Gollux Set that might work.
    Given that you need 9 pieces for the full bonus, it really should have a stronger set effect.