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upgrade the Blaster

BuccaneerXBuccaneerX
Reactions: 200
Post: 1
Member
Dear Game Managers Please upgrade your blaster and shorten the amount by pressing so many buttons it will make the game difficult and get your fingers out of function, this player has a lot of potential but because of the difficulty you put in is not an unpopular character at all

Comments

  • FuhreakFuhreak
    Reactions: 6,250
    Posts: 1,227
    Member, Private Tester
    edited January 2
    Blaster is the way it is so that people that like those very technical games have a character to work with.
    The DPS on blaster is insane, so the button mash is the trade off. It's not supposed to be a character for everyone.
    scholar624darikSlicedTime
  • darikdarik
    Reactions: 2,635
    Posts: 517
    Member
    edited January 14
    Fuhreak wrote: »
    Blaster is the way it is so that people that like those very technical games have a character to work with.
    The DPS on blaster is insane, so the button mash is the trade off. It's not supposed to be a character for everyone.

    I fully agree on this, if u want to make blaster an easier class to play then ull have to nerf its dps and dpm no matter what, otherwise it would be very unbalanced for the rest of the jobs.
  • DaxterbeerDaxterbeer
    Reactions: 6,600
    Posts: 965
    Member
    edited January 3
    or you could make the rest of the classes more difficult to increase their DPS
  • darikdarik
    Reactions: 2,635
    Posts: 517
    Member
    edited January 14
    No thank you daxterbeer, other classes are fine as they are, u dont need to touch 41 classes just to balance 1, it should be the other way around dont u think? Sounds more logical imo, and easier to do.
  • AggraphineAggraphine
    Reactions: 18,835
    Posts: 3,361
    Member
    edited January 14
    How 'bout we leave the mechanically-intensive classes as mechanically-intensive classes and not screw around trying to bring one to the level of the other?

    Not everyone wants to play a blaster-style class. Not everyone likes the animation canceling that goes into playing cadena or ark. Some people do better at mercedes combos than zero combos. Some people just want one primary mobbing skill and one primary bossing skill.
    SlicedTimeFuhreakdarik
  • darikdarik
    Reactions: 2,635
    Posts: 517
    Member
    edited January 16
    Aggraphine wrote: »
    How 'bout we leave the mechanically-intensive classes as mechanically-intensive classes and not screw around trying to bring one to the level of the other?

    Not everyone wants to play a blaster-style class. Not everyone likes the animation canceling that goes into playing cadena or ark. Some people do better at mercedes combos than zero combos. Some people just want one primary mobbing skill and one primary bossing skill.

    Exactly.this, blaster is very strong and is a comboing class.
    If u dont like it, play a simpler class. Thats it.