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playerConnectionLost(Player player)

Reactions: 730
Posts: 29
edited May 20 in General Chat
If (player inBossRoom && player inParty && playerLivesLeft > 0){
player.loginMap = player.lastMapSeen
player.loginInstanceID = player.lastinstanceIDSeen

Here I did all the work for you.
If you can't fix your garbage spaghetti code to keep player from disconnecting from boss runs. You can at least allow them to log back in to the same fight they were in.
15+ years and your code is still an absolute joke
15 년 동안 코드는 절대 농담입니다