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Shade's Liver Drop Rate/Duration Reduced In v.177

LycanthropodLycanthropod
Reactions: 785
Posts: 14
Member
edited November 2016 in Bug Reporting
Bug type: Gameplay : Skill Functionality


How Spirit Bond Max functions:
While Spirit Bond Max is active, it has 10% chance to drop a liver, per monster, per attack done.
Each liver that is dropped and looted adds 4 seconds of buff duration to Spirit Bond Max.
Normal Buff duration of Spirit Bond Max is 30 seconds, with a 2 min cooldown. Cannot be extended beyond 2 mins with looting livers.


Brief bug summary:

After the v.177 patch, the "livers" that drop that maintain the buff duration for Shade's skill Spirit Bond Max has received a noticeable reduction in either drop rate or buff duration that it adds upon looting. There were no changes listed about this in the patch notes, and also the skill description still says it's a 10% drop rate chance, which is the same as the prior patch.

Now I don't know if this is actually a drop rate issue, or if it has something to do with the amount of buff duration the livers actually add upon looting. All I really know for certain is that after this most recent patch, myself and other Shades have noticed a big difference in the difficulty to maintain Spirit Bond Max with looting livers. I used to be able to maintain Spirit Bond max almost indefinitely while training or throughout dojo, now it runs out rather quickly.


Some things that changed in v.177 that could've caused this:

1) We now have the buff duration counter in seconds when a buff is under a minute. Maybe this is somehow the reason for it?

2) Fox Spirits orbs now change their path target to another monster if the monster it was originally going to dies.

I noticed whenever shades first got the change to spirit bond max back in June, and livers started dropping to extend its duration that without fox spirits toggled on, liver drops seemed noticeably less. If that was actually the case, maybe the change to fox spirits path finding messed it up in some way?

Before v.177 Skill Description:
image


After v.177 Skill Description:
image

As you can see where it says duration +4 sec, it was replaced with "x"




Basilmarket thread that I made to see if other Shades were getting same issues:
http://www.basilmarket.com/Liver-Drop-Rate-Reduced-in-v-177-Thread-b5K3w



Character name: Shadows

Character level: 230

Character job: Shade

World name: Broa

Date and time of the incident:
Began after v.177 patch.

Comments

  • repeatrepeat
    Reactions: 620
    Posts: 9
    Member
    edited November 2016
    Yup. this issue is definitely a problem, along with the spirit incarnate bug that I mentioned earlier on (GMs said it was forwarded to game team, might take unknown time to fix). But please fix this one earlier, as it is pretty vital to shade's DPM.
  • ZexceedZexceed
    Reactions: 510
    Posts: 2
    Member
    edited November 2016
    I'm just gonna bump this.. After migration I was really looking forward to the improved Hyper Skill, just to see it be more lack luster than it's supposed to be... Also the Spirit Incarnate bug w/ Fox Spirits is still not fixed...
    cypher111
  • InfamousNaviInfamousNavi
    Reactions: 410
    Posts: 5
    Member
    edited November 2016
    Bumping for at least acknowledgement from Nexon's part whether or not this is a glitch.
  • cypher111cypher111
    Reactions: 200
    Posts: 5
    Member
    edited March 13
    Bump as well. Looking for acknowledgement of both of these bugs.
  • RexaarRexaar
    Reactions: 1,560
    Posts: 377
    Member
    edited March 13
    cypher111
    cypher111 said:

    Bump as well. Looking for acknowledgement of both of these bugs.
    Assuming Moon Beam attacks do not cause liver to drop.
    Test case 1

    17 livers
    137 hits from Spirit Frenzy, 89 hits from Spirit Claw, total of 226 hits.
    Result is 7.75% drop rate for this test.

    Test case 2

    27 livers (30 livers because I failed to pick up 1, and 2 liver appear out of no where at the very end)
    297 hits from Spirit Frenzy, 91 hits from Spirit Claw, total of 388 hits.
    Result is 7.73% drop rate for this test.

    Test case 3

    42 livers (2 liver were picked up after buff expired when they appeared out of no where
    371 hits from Spirit Frenzy, 155 hits from Spirit Claw, total of 526 hits.
    Result is 7.98% drop rate for this test (7.60% if you only count 40 of the liver that were picked up during the duration).

    Conclusion
    -It probably is 10% drop rate (since I cut the video 30 seconds after spirit bond ended, if I waited longer enough liver would probably appear to make the drop rate to 10%), but 25% of the liver drops are invisible for some reason and don't appear until they are 15 second away from expiring (items last for 2 minutes on the ground before disappearing) (this would probably need it own bug reporting thread since it is different from this thread bug)
    -If I tried hard enough I come probably make the buff last forever, which mean this bug was (semi) fixed months ago which is why this bug post was not bump any time earlier by any of the people who posted earlier than you (at the time this bug was posted, people had difficulty keeping it up longer than 2 minutes)