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[FUNCTIONNALITY] Jett: Strikeforce Showdown range

SlatymateSlatymate
Reactions: 2,150
Posts: 107
Member
edited January 2017 in Bug Reporting
Bug type: Functionality



Brief bug summary:

The skill Strikeforce Showdown (Jett final attack) doesn't always reach ennemies because the skill range is lower than Starforce Salvo (rapid fire / hurricane). It's easier to reproduce if you insert a point in the hyper skill: Starforce Salvo - Range.



http://puu.sh/qUwP0/a663e06c53.png

http://puu.sh/qUwSH/ecc466c76a.png


Steps to reproduce:

First way would be to stay at the maximum range with Starforce Salvo and get the 2% chance to activate Strikeforce Showdown.



Second way would be to increase the hyper skill Starforce Salvo - Range, stay at the maximum range with Starforce Salvo and get the 2% chance to activate Strikeforce Showdown.



Expected result:

Strikeforce Showdown should always hit the monster you were attacking with Starforce Salvo even if you are far away from it. The monster should receive 10 lines of 355% damage (one of each other).



Observed result:

Strikeforce Showdown can be activated, but it won't deal any damage to monster out of the range of the skill, even if Starforce Salvo can reach it.



http://i.giphy.com/CZ3t6IVXdkOxG.gif


Character name: Gangsta

Character level: 245

Character job: Jett

World name: Mardia

Date and time of the incident: August 30th, 2016 @ 18:00 PST (still up as January 9th, 2017)