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Bosses react to first strike + re-entry?
So in general with many MMORPG games in a boss fights, there are usually boss fights that will happen in which the boss will actually stay idle and not do anything until the first attack is thrown by the player. This is demonstrated in games like Borderlands with their raid bosses, Final Fantasy XIV, and many other MMORPGs. In all honesty I'd would be interested in seeing something like this being implemented into Maplestory, as a means to prepare inside of the boss room itself. Most bossing teams usually lead the boss fight off with a bind into burst as an "opener." I'm aware that this mechanic is already in the game in the form of some bosses like Von Leon, Zakum, Pink Bean, Arkarium, etc, but it didn't make a return after the arcane river update as far as I know, where the bosses become far more challenging. It would be a small QoL change that I think would be positive on not only preparing for boss fights, but also on people that disconnect at the very start of boss fights. Imagine a scenario of disconnecting in a boss fight at the beginning (Never happened to me, I swear). And if the boss hasn't been attacked past a certain timer, I think there should be a re-entry mechanic introduced into the game, where if a player disconnects from the game very early into a boss fight, they should be allowed to re-enter the boss room instead of being dismissed from the run all together. I have nothing against Maplestory's Production team, I actually have a lot of respect for the work they put in. However I'd be wrong not to express my concern for the problems that persist like disconnection and latency issues. As some of my friends who play in Korean Maple, while living in the American continent, have just as much latency as they do on GMS.
- Good suggestion?5 votes
Yes 80% (4 votes)
No 20% (1 vote)