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list the real pros and cons about this patch

zhurritozzhurritoz
Reactions: 620
Posts: 8
Member
edited September 5 in General Chat
PROS
#1.- new system for anti-macro
#2.- you dont need summon familiars as before patch
#3.- AH new button “List Again”
#4.- A semi-transparency option is added to pets, androids, and familiars
#5.- Good system for V matrix
i dont see more useful...
CONS
NERF DROP RATE
REVAMP CRASH & DC.
M1mu_ChanLilyflower

Comments

  • DeeMonDeeMon
    Reactions: 1,720
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    Member
    edited September 5
    Con: Hitokiri Strike - Cooldown Cutter nerf, dood.
    Perma
  • TheGodOfFireTheGodOfFire
    Reactions: 790
    Posts: 19
    Member
    edited September 6


    zhurritoz wrote: »
    #2.- you dont need summon familiars as before patch
    .
    more info about this, how does this work?

  • AznboiEAznboiE
    Reactions: 2,935
    Posts: 391
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    edited September 6

    Pro: +skill changes even if they are negative
    +Finally an update
    +Noticeable increased droprate of Nodes while only on 100% base drop
    +New skin colors
    +Long needed perm pet water of life
    +Super easy event where a unique pot scroll is highest prize

    Con: - UI transparency randomly changes and hurts my ability to focus. Just add an option to switch UI transparency for these specific UI bits.
    -Barely any change to increase of drops when only doubling drop rate
    -Have to pay to get the new skin colors or make a new character
    -Arrow inputs for runes are harder to see.
    -Club event didn't even lasted a week and ran through the series of crash and lags and I'm pretty sure a huge fraction of players who wanted to finish this, including myself, couldn't due to that.

    DeeMon wrote: »
    Con: Hitokiri Strike - Cooldown Cutter nerf, dood.



    "RIP MY BROKEN "ABILITY" TO PERMA BIND 80% OF ALL THE BOSSES Nxon is Dum" has practically been the only phrase you've contributed to the forum for the past week.
    NyvorPirateIzzyPerma
  • DeeMonDeeMon
    Reactions: 1,720
    Posts: 242
    Member
    edited September 6
    AznboiE wrote: »
    Pro: +skill changes even if they are negative
    +Finally an update
    +Noticeable increased droprate of Nodes while only on 100% base drop
    +New skin colors
    +Long needed perm pet water of life
    +Super easy event where a unique pot scroll is highest prize

    Con: - UI transparency randomly changes and hurts my ability to focus. Just add an option to switch UI transparency for these specific UI bits.
    -Barely any change to increase of drops when only doubling drop rate
    -Have to pay to get the new skin colors or make a new character
    -Arrow inputs for runes are harder to see.
    -Club event didn't even lasted a week and ran through the series of crash and lags and I'm pretty sure a huge fraction of players who wanted to finish this, including myself, couldn't due to that.

    DeeMon wrote: »
    Con: Hitokiri Strike - Cooldown Cutter nerf, dood.



    "RIP MY BROKEN "ABILITY" TO PERMA BIND 80% OF ALL THE BOSSES Nxon is Dum" has practically been the only phrase you've contributed to the forum for the past week.

    I don't even boss or abuse Hitokiri Strike on bosses. I just want to frig everything up with Ultimate Assaulter because it feels satisfying. You probably wouldn't understand, just like nexon. Bossing is so lame and boring, which is why I prefer games like Hyrule Warriors, Senran Kagura (with nude mods of course), the upcoming Fire Emblem Warriors, and anything else with a ton of enemies to beat the **** out of. I wouldn't even cared if they took away this perma bind nonsense if it means I could have 0 cooldown on the skill again, like how it's always been from the start.
    Seriously, when did I ever mention bosses, dood? I friggin' miss my old ass classic Shadower for **** sakes, Assaulter was the best, most fun skill of all time.
    Maybe you should look at Specter Knight's gameplay, he basically dashes across and toward enemies and things. NO COOLDOWNS EITHER. That's the damn gameplay that I desire, but nexon took that away from me. nexon could probably learn a thing or two from Yacht Club Games or whoever made Specter Knight, dood.
    And why do you even bother to read all my comments on this useless forum? Don't you have anything better to do?
  • JulyJuly
    Reactions: 2,660
    Posts: 358
    Member
    edited September 6
    Could be a "better maple" patch, but they had to ruin it with the drop rate nerff.
  • NyvorNyvor
    Reactions: 1,045
    Posts: 100
    Member
    edited September 6
    I also wonder why nobody complains about the less drop of mc & meister cubes on normally bossing? I actually made my 180%drop item equipment for that, not for collecting nodestones. Looks like it is or, not affects in cube dropping at all, or the new formula affects pretty hard on this ones, too.

    It could be that I'm turned into the luckless person on all mapleworld after this patch and now I´m getting a very reduced amounts of these.
  • NeospectorNeospector
    Reactions: 5,605
    Posts: 990
    Volunteer Forum Moderator
    edited September 6
    Nyvor wrote: »
    I also wonder why nobody complains about the less drop of mc & meister cubes on normally bossing? I actually made my 180%drop item equipment for that, not for collecting nodestones. Looks like it is or, not affected at all, or the new formula affects this ones too.

    I don't think the changes affect bosses, I believe that was specifically mentioned by KMS, or something along those lines.
    There was something about boss drops when they were talking about it.
  • NyvorNyvor
    Reactions: 1,045
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    edited September 6
    Neospector wrote: »
    Nyvor wrote: »
    I also wonder why nobody complains about the less drop of mc & meister cubes on normally bossing? I actually made my 180%drop item equipment for that, not for collecting nodestones. Looks like it is or, not affected at all, or the new formula affects this ones too.

    I don't think the changes affect bosses, I believe that was specifically mentioned by KMS, or something along those lines.
    There was something about boss drops when they were talking about it.

    Well I'm just being pretty unlucky, then.
  • OccireOccire
    Reactions: 920
    Posts: 54
    Member, Private Tester
    edited September 6
    DeeMon wrote: »
    I wouldn't even cared if they took away this perma bind nonsense if it means I could have 0 cooldown on the skill again, like how it's always been from the start.

    Why do you keep saying this? Hyper skills didn't always exist and when I was leveling my Hayato, I didn't have 0 cooldown Hitokiri Strike. It was meant to be like Dual Blade's Final Cut, a strong dash attack, but ultimately, just used to cast the buff on yourself. Sure, 0 cooldown Hitokiri Strike was fun while it lasted, but it's clear that Nexon sees making it 0 cooldown was ultimately a mistake.

  • AlbinorockAlbinorock
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    Member, Private Tester
    edited September 6
    Con: STILL NO INFO ON OTHER CLASSES SKILL CHANGES. WTF
  • NeospectorNeospector
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    Volunteer Forum Moderator
    edited September 6
    Albinorock wrote: »
    Con: STILL NO INFO ON OTHER CLASSES SKILL CHANGES. WTF

    Slatymate compiled a list here.
  • DeeMonDeeMon
    Reactions: 1,720
    Posts: 242
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    edited September 6
    Occire wrote: »
    DeeMon wrote: »
    I wouldn't even cared if they took away this perma bind nonsense if it means I could have 0 cooldown on the skill again, like how it's always been from the start.

    Why do you keep saying this? Hyper skills didn't always exist and when I was leveling my Hayato, I didn't have 0 cooldown Hitokiri Strike. It was meant to be like Dual Blade's Final Cut, a strong dash attack, but ultimately, just used to cast the buff on yourself. Sure, 0 cooldown Hitokiri Strike was fun while it lasted, but it's clear that Nexon sees making it 0 cooldown was ultimately a mistake.

    I'm saying it was like that when we did get hyper skills, that what I meant by "from the start", dood.
    Nobody had 0 cooldown Hitokiri Strike until level 177 anyway. I thought it was something rewarding for leveling up that far back then. Something that restored my lost Assaulter that nexon took away from me, dood. Nobody understands...
    And no, it's not like Blade Master's Final Cut at all. I don't even need the crit rate buff that Hitokiri Strike gives, I already achieved 100% crit rate with other sources of crit. I just want to have fun with the skill as a normal attack that I can use to combo with other skills again, without this damn cooldown. Why does no one understand this?
  • OccireOccire
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    Member, Private Tester
    edited September 6
    DeeMon wrote: »
    I'm saying it was like that when we did get hyper skills, that what I meant by "from the start", dood.
    Nobody had 0 cooldown Hitokiri Strike until level 177 anyway. I thought it was something rewarding for leveling up that far back then. Something that restored my lost Assaulter that nexon took away from me, dood. Nobody understands...
    And no, it's not like Blade Master's Final Cut at all. I don't even need the crit rate buff that Hitokiri Strike gives, I already achieved 100% crit rate with other sources of crit. I just want to have fun with the skill as a normal attack that I can use to combo with other skills again, without this damn cooldown. Why does no one understand this?

    Then that's really not "from the start" is it? It's also really not something that's "yours" and it's not even the only assaulter like skill Hayato has, so I don't know why you're complaining about it being like them taking Assaulter away again. And it's meant to be like Blade Master's Final Cut, it doesn't matter if you need the buff or not, that's how they designed it, it's why it even gives the buff in the first place. They just changed it back to how it was originally because they didn't want it to be no cooldown anymore.

  • JulyJuly
    Reactions: 2,660
    Posts: 358
    Member
    edited September 6
    Neospector wrote: »
    Nyvor wrote: »
    I also wonder why nobody complains about the less drop of mc & meister cubes on normally bossing? I actually made my 180%drop item equipment for that, not for collecting nodestones. Looks like it is or, not affected at all, or the new formula affects this ones too.

    I don't think the changes affect bosses, I believe that was specifically mentioned by KMS, or something along those lines.
    There was something about boss drops when they were talking about it.

    it is affect cubes/soul shards and symbols drop. its a fact (week after patch doing bosses and training).
  • DeeMonDeeMon
    Reactions: 1,720
    Posts: 242
    Member
    edited September 6
    Occire wrote: »
    DeeMon wrote: »
    I'm saying it was like that when we did get hyper skills, that what I meant by "from the start", dood.
    Nobody had 0 cooldown Hitokiri Strike until level 177 anyway. I thought it was something rewarding for leveling up that far back then. Something that restored my lost Assaulter that nexon took away from me, dood. Nobody understands...
    And no, it's not like Blade Master's Final Cut at all. I don't even need the crit rate buff that Hitokiri Strike gives, I already achieved 100% crit rate with other sources of crit. I just want to have fun with the skill as a normal attack that I can use to combo with other skills again, without this damn cooldown. Why does no one understand this?

    Then that's really not "from the start" is it? It's also really not something that's "yours" and it's not even the only assaulter like skill Hayato has, so I don't know why you're complaining about it being like them taking Assaulter away again. And it's meant to be like Blade Master's Final Cut, it doesn't matter if you need the buff or not, that's how they designed it, it's why it even gives the buff in the first place. They just changed it back to how it was originally because they didn't want it to be no cooldown anymore.

    Look, we had no hyper skills when we did get Hayato, right? When we did get hyper skills, Hitokiri Strike had a hyper passive that lowered the cooldown to make it usable again right away. What the hell are you talking about "they just changed it back to how it was originally"? It was 0 cooldown when we first got hyper skills. Can you maybe read properly?
    And still no, it's not like Blade Master's Final Cut because Hayato players like me don't even need the crit rate buff from Hitokiri Strike. Every Blade Master player, however, needs their Final Cut buff because it gives them final damage. Can you think for once?
  • RollsRolls
    Reactions: 3,220
    Posts: 180
    Member
    edited September 6
    Neospector wrote: »
    Slatymate compiled a list here.

    Nexon shouldn't be relying on Reddit to release patch note information for them. They need to throw away that earlier resolution to dumb down patch notes "to make them easier to read." Instead of doing that, it just omits a large amount of important information, especially the numbers.
    LilyflowerSlicedTime
  • mrskannaxmrskannax
    Reactions: 420
    Posts: 19
    Member
    edited September 6
    pros: kanna is now much more fun than before
    cons: the quest line in arcane river is BUGED

    hahahhaha i keep saying that in every post just to see if they do something about it :C
  • MisterPooMisterPoo
    Reactions: 570
    Posts: 26
    Member
    edited September 6
    It seems like elite mob/boss spawnrate has been severely nerfed. This is a big one for me personally.
  • GoldenRabbitGoldenRabbit
    Reactions: 1,925
    Posts: 151
    Member, Private Tester
    edited September 6
    Pros: Nothing, Tune down update.

    Cons: terrible server stability, lack of communication from Nexon, drop rate nerf, upcoming meso/boss drop nerfs, new rune system and world UI transparency.
    TachikawaHiyoko
  • zhurritozzhurritoz
    Reactions: 620
    Posts: 8
    Member
    edited September 6
    Nyvor wrote: »
    I also wonder why nobody complains about the less drop of mc & meister cubes on normally bossing? I actually made my 180%drop item equipment for that, not for collecting nodestones. Looks like it is or, not affects in cube dropping at all, or the new formula affects pretty hard on this ones, too.

    It could be that I'm turned into the luckless person on all mapleworld after this patch and now I´m getting a very reduced amounts of these.

    i have a little more %, i dont get cubes from bosses only i got is crash or dc ...


    I LOVE UPDATE LOGIC , LETS **** DROP RATE BUT INCREASE DROP RATE ONLY OF NODESTONES...