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[Announcement] Regarding Kanna's Haku's Blessing

Comments

  • CatoooloooCatooolooo
    Reactions: 5,625
    Posts: 1,213
    Member
    edited October 2017
    GMS should've thought this out and tested before doing the changes so quickly.

    they were thought out and applied by TMS, GMS just had to coppy it over.
  • lalala12345lalala12345
    Reactions: 510
    Posts: 16
    Member
    edited October 2017
    Catooolooo wrote: »
    GMS should've thought this out and tested before doing the changes so quickly.

    they were thought out and applied by TMS, GMS just had to coppy it over.

    It wasn't thought out because TMS has flame gears vs to GMS. They need to look at other factors as well to make it fair..
  • AliceInChainsAliceInChains
    Reactions: 340
    Posts: 5
    Member
    edited October 2017
    This.is.disappoonting.

    The fact that a devision was made to nerf the buff on Kanna shows a lack of knowledge of the basics of Kanna on the company's behalf.

    Let's start at the beginning: Kanna was introduced as a bossing mage. Not a support mage, not a side kick mage, a bossing mage. It was given a unique set of skills and even a hurricane type attack! Personally, the unique animations and skills drew me to the class. It wasn't until the tune up patch that I felt Kanna could actually live up to its title as a bossing mage. Until that patch, our damage was feeble! At that time I thought you guys actually played the class for once.

    I'll admit, Kanna was clunky for a LONG time, bit eventually we received QoL updates that made the playing the class more fluid. Tune up perfected the class. It was satisfying to be able to finally kill bosses that my counterparts in game could kill at ease. I also found that the patch made grinding to 250 a realistic goal. I was able to reasonably kill mobs at my level range.

    Unfortunately with this uodate, the nerf took Kanna back to pre tune up. Even worse, we are weaker than ever. As a lv 240, with well maxed nodes, its embarassing to not be able to hold my own in lv appropriate content. Its quite clear to anyone who has experience playing the class that the nerf to Hakus blessing is detrimental to Kannas livlihood.

    Now, to address some concerns about the skill.
    1. Yes, its an op party buff. Solution, make it a solo buff
    2. The people who complain about the damage boosts mages get from haku clearly havent played a mage class seriosuly enough to know how much they fall behind to their meelee counterparts. Kanna is a beacon of light for mage parties. No more do mages need to have a good friend to get into high level content. Instead they could band together and fend for themselves.

    I strongly urge the team to reconsider this change. If the team is true to their word, they will see how difficult this supposed bossing class is to play now.
    RennnUxieSlayerJSherri
  • xSuperCellxxSuperCellx
    Reactions: 480
    Posts: 9
    Member
    edited October 2017
    quitting this game until the changes get reverted. I switched back to kanna several months before her update. This change basically nulled the kanna buff patch entirely. I will go even further and say that new kanna is even worse than before she was buffed. Right now my Kanna is less damage than it did before she was buffed, even when taking into consideration that I significantly upgraded my equipment and went from lvl 1 node stones to lvl 45 node stone. So basically she is even weaker than she was in the past. Prebuff damage 30m/line post nerf damage 25m/line. The point of the previous path was to make her competitive, yet you are essentially reverting the changes and making her not competitive again. If you really wanted to fix the problem, let kanna keep the full pre-nerfed % amount but give party members a lower amount flat amount. I find it funny how of all the things that nexon follows up on this is one of them. Litterally all of the complaints are about the "party buff" portion of the skill. if its seriously that big of a deal. just. remove. it. Absolutely ridiculous that my kinesis with 2x less funding already hits for way more than my kanna before she was nerfed. Nice throwing kanna in the dumpster again. I also love how such an important change was not included anywhere on the main page. Not in the update notice, not in the patch notes. I for one do not frequent the forums very often an was extremely caught of guard with the changes.
    Arwoo wrote: »
    We will be sure to monitor all points pertaining to Kanna's performance in-game in conjunction with the community's feedback for additional discussions regarding the class' balance in the future.
    wonder how long "in the future" is. after all it did take several years to nerf her skill and for her to even get any updates. Might as well give up hope on this one.

    Wonders if they even look at this thread after they posted this.
    HachuRennnUxieGamesdaySherri
  • VenrousVenrous
    Reactions: 605
    Posts: 13
    Member
    edited October 2017
    wonder how long "in the future" is. after all it did take several years to nerf her skill and for her to even get any updates. Might as well give up hope on this one.

    It's simple. We have to wait until TMS rework the kanna and then wait until the GMS copy all the changes. They don't even bother to answer why they ruined a solo potential kanna instead of nerfing haku buff for other mages. In the end, kanna is one of the worst classes in Maple and mages still have advantage over physical attackers in the amount of 200 m.att.

    Good job Nexon!

  • RennnRennn
    Reactions: 1,335
    Posts: 45
    Member, Private Tester
    edited October 2017
    DeeMon wrote: »
    Doesn't even matter, Kanna was always a mob spawn slave.

    You know, it's funny. Why was I the only one complaining about Hayato's Hitokiri Strike - Cooldown Cutter, yet so many other people are complaining about this Kanna nerf? Now all you Kanna mains feel the pain. It's well deserved. Yes, might as well commit sepukku and move onto something else, not another class in MapleStory, but another game. nexon is just making all these changes so you can waste more money to get "strong" again.

    Go cry about your Hitokiri Strike elsewhere. Aren't Hayatos strong enough already even with their nerfs? I mean, even friends of mine still mained it after what happened to them. It's by no means deserved when Kannas don't even do a lot of damage before Tune Up.

    I do agree that the only winning move is to move on to another game though.
    Sherri
  • PuppyMangoPuppyMango
    Reactions: 1,420
    Posts: 42
    Member
    edited October 2017
    Playing Maplestory almost 2 years and so far i only main kanna. I just got my kanna to level 243 and enjoy be in a lucid party (with mixture of att/matt based players). After this update, first time i completely lost hope and desire to log on Maplestory. I don't know what i can do on maple instead of being called a 'useless kanna' again.

    Talking about haku buff discourage partying with att-based maplers. This change on Kanna, for all i can see, only discourage everyone to party with kanna. Why would they wanna party with Kanna? I don't even want to party another Kanna.

    Sad.. i am just sad...

    Just in case this is my last forum post before i quit maplestory as kanna, I want to thank nexon for listening and supporting.
    Sherri
  • RoflMayoRoflMayo
    Reactions: 470
    Posts: 15
    Member
    edited October 2017
    This is a ridiculous nerf for Kanna mains like myself. I had 27m buffed pre-nerf now I have 10m. 800m lines went to 250m lines. I am many times funded than other people yet they do much more damage than me. I am free-to-play, and I have a primed Arcane fan, do you know how much time investment that was? This stupid copy and paste of TMS has completely axed my 2 year efforts of maining a Kanna. I wont deny that Haku's Blessing was op for a PARTY setting, but as a SOLO we're "literally unplayable" now. Not to mention you haven't even noted the changes in the patch notes, both Haku and Kishin changes. Arwoo if you're reading this, knock some sense into your pathetic excuse for higher ups who are ruining the game further. What was the point of Tune-up's "making Kanna more competitive"?
    Sherri
  • chaoscauserchaoscauser
    Reactions: 4,740
    Posts: 596
    Member, Private Tester
    edited October 2017
    Another ridiculous change , are they actually trying to make people stop playing? It's like every patch something negative happens lately.
    Sherri
  • DemonluckDemonluck
    Reactions: 615
    Posts: 45
    Member
    edited October 2017
    i done with my kanna now i put so many year and time in her now all that time is gone thx a lot i see why this game gone to die soon or later if u keep pick thing like this i see no point of nerf her to the point of useless she not good in party anymore she not good as a solo anymore and she not good as a spawn rate mule anymore in bera on thing she good is of the link skill and legion bouns i know i talk a lot of bad thing about my main but it true what i say on thing that we have to make us good was haku buff now that take away of us what next gone u gone to do del hayto to the point of useless to
    Sherri
  • RedlusterRedluster
    Reactions: 610
    Posts: 5
    Member
    edited October 2017
    Thank your Nexon for making me waste the last couple of years making a Kanna main.

    Agreed dropped my range from 3.4 mil -3.5 mil down to 1.6 mil-1.7 mil how is this a fix Nexon just HOW is it a fix this basically puts Kanna back to my range before the last kanna fix.

    The only thing i can say is Change it back make the party part of the buff flat rate and keep kanna's % because this is ridiculous i head a hard enough time at Chu Chu as it is. Now you just made everything Harder for me and all the other kanna loving players.
    Sherri
  • lalala12345lalala12345
    Reactions: 510
    Posts: 16
    Member
    edited October 2017
    I lost 5mil range, 9.5mil to 4.5mil, this isn't a nerf, this is the death of a Class.
    Sherri
  • Holas2Holas2
    Reactions: 860
    Posts: 22
    Member, Private Tester
    edited October 2017
    they should remake Kanna if they want what they call " Balance", not just copy and paste TMS

    it's really disrespecting people who actually spending money on it (Before Vs. After)
    Nexon can you stop ruining the game. :)

    IMG_02991_.jpg


    IMG_03541.JPG
    chaoscauserSherri
  • PuppyMangoPuppyMango
    Reactions: 1,420
    Posts: 42
    Member
    edited October 2017
    Why Nexon can't keep their own words??!! Not even two months.. ; ~;

    unknown.png
    VenrouschaoscauserSherri
  • RennnRennn
    Reactions: 1,335
    Posts: 45
    Member, Private Tester
    edited October 2017
    DeeMon wrote: »
    Rennn wrote: »
    DeeMon wrote: »
    Doesn't even matter, Kanna was always a mob spawn slave.

    You know, it's funny. Why was I the only one complaining about Hayato's Hitokiri Strike - Cooldown Cutter, yet so many other people are complaining about this Kanna nerf? Now all you Kanna mains feel the pain. It's well deserved. Yes, might as well commit sepukku and move onto something else, not another class in MapleStory, but another game. nexon is just making all these changes so you can waste more money to get "strong" again.

    Go cry about your Hitokiri Strike elsewhere. Aren't Hayatos strong enough already even with their nerfs? I mean, even friends of mine still mained it after what happened to them. It's by no means deserved when Kannas don't even do a lot of damage before Tune Up.

    I do agree that the only winning move is to move on to another game though.

    I don't care about how strong Hayato is, but this cooldown on my favorite skill is bullbull. Hayato is just not fun to play anymore.
    Meanwhile everyone here who still plays is too obsessed with numbers because hardcore nerds. It's like nobody cares about playstyle anymore, it's only numbers now, that's the only thing I see in this thread that people are complaining about.

    Because that's what this Kanna nerf is all about? And the numbers are what affects Kanna's ability to boss, do dailies etc.? Seriously, cry about your Hitokiri Strike elsewhere, you're going off-topic in this thread. And you can go roll a new class if you care about playstyle that much and think Hayato is not fun because of your beloved Hitokiri Strike.
    Sherri
  • TropismTropism
    Reactions: 1,415
    Posts: 32
    Member
    edited October 2017
    I'm so glad I went from 17m fully buffed to 7m. Thanks >_>
  • DarkPassengerDarkPassenger
    Reactions: 8,980
    Posts: 2,669
    Member
    edited October 2017
    DeeMon wrote: »
    Rennn wrote: »
    DeeMon wrote: »
    Rennn wrote: »
    DeeMon wrote: »
    Doesn't even matter, Kanna was always a mob spawn slave.

    You know, it's funny. Why was I the only one complaining about Hayato's Hitokiri Strike - Cooldown Cutter, yet so many other people are complaining about this Kanna nerf? Now all you Kanna mains feel the pain. It's well deserved. Yes, might as well commit sepukku and move onto something else, not another class in MapleStory, but another game. nexon is just making all these changes so you can waste more money to get "strong" again.

    Go cry about your Hitokiri Strike elsewhere. Aren't Hayatos strong enough already even with their nerfs? I mean, even friends of mine still mained it after what happened to them. It's by no means deserved when Kannas don't even do a lot of damage before Tune Up.

    I do agree that the only winning move is to move on to another game though.

    I don't care about how strong Hayato is, but this cooldown on my favorite skill is bullbull. Hayato is just not fun to play anymore.
    Meanwhile everyone here who still plays is too obsessed with numbers because hardcore nerds. It's like nobody cares about playstyle anymore, it's only numbers now, that's the only thing I see in this thread that people are complaining about.

    Because that's what this Kanna nerf is all about? And the numbers are what affects Kanna's ability to boss, do dailies etc.? Seriously, cry about your Hitokiri Strike elsewhere, you're going off-topic in this thread. And you can go roll a new class if you care about playstyle that much and think Hayato is not fun because of your beloved Hitokiri Strike.

    No, every single class is boring now because nexon keeps doing shitty changes. And nothing changed for Kanna, it still plays the same. I don't know why so many people are crying about numbers.
    All you nerds can just go read another nerd's dps chart and play the top class if y'all care about numbers. Mob spawn slave does not need numbers.

    Thats not really all they do.
    Sherri
  • PuppyMangoPuppyMango
    Reactions: 1,420
    Posts: 42
    Member
    edited October 2017
    DeeMon wrote: »
    Rennn wrote: »
    DeeMon wrote: »
    Rennn wrote: »
    DeeMon wrote: »
    Doesn't even matter, Kanna was always a mob spawn slave.

    You know, it's funny. Why was I the only one complaining about Hayato's Hitokiri Strike - Cooldown Cutter, yet so many other people are complaining about this Kanna nerf? Now all you Kanna mains feel the pain. It's well deserved. Yes, might as well commit sepukku and move onto something else, not another class in MapleStory, but another game. nexon is just making all these changes so you can waste more money to get "strong" again.

    Go cry about your Hitokiri Strike elsewhere. Aren't Hayatos strong enough already even with their nerfs? I mean, even friends of mine still mained it after what happened to them. It's by no means deserved when Kannas don't even do a lot of damage before Tune Up.

    I do agree that the only winning move is to move on to another game though.

    I don't care about how strong Hayato is, but this cooldown on my favorite skill is bullbull. Hayato is just not fun to play anymore.
    Meanwhile everyone here who still plays is too obsessed with numbers because hardcore nerds. It's like nobody cares about playstyle anymore, it's only numbers now, that's the only thing I see in this thread that people are complaining about.

    Because that's what this Kanna nerf is all about? And the numbers are what affects Kanna's ability to boss, do dailies etc.? Seriously, cry about your Hitokiri Strike elsewhere, you're going off-topic in this thread. And you can go roll a new class if you care about playstyle that much and think Hayato is not fun because of your beloved Hitokiri Strike.

    No, every single class is boring now because nexon keeps doing shitty changes. And nothing changed for Kanna, it still plays the same. I don't know why so many people are crying about numbers.
    All you nerds can just go read another nerd's dps chart and play the top class if y'all care about numbers. Mob spawn slave does not need numbers.

    If you call kannas "mob spawn slaves" then you have zero understanding about kanna class. There are significant amount of people who main kanna and we main & some fund it as serious as other people main other classes. Please respect that and mind your word.

    This nerf is not just about numbers. Two patches ago, we were more balanced and competitive with other mage classes and now we are no where near 'weak', we are super weak. Lets ask nexon to reduce your hayato buffed range by 60%-70% and you become so difficult and depressed to kill bosses, do dream defenders, dojo, grinding, and no party wants you in it because you are weak and useless. (Oh wait! all your playstyle are still the same, yay you!). Lets see if you think numbers don't matter..

    From your quote - You know, it's funny. Why was I the only one complaining about Hayato's Hitokiri Strike - Like Rennn said, you are in the wrong thread. Go elsewhere crying about your hayato problem.

    SeijjuroSherri
  • pandabunniespandabunnies
    Reactions: 1,955
    Posts: 344
    Member
    edited October 2017
    DeeMon wrote: »

    You know, it's funny. Why was I the only one complaining about Hayato's Hitokiri Strike - Cooldown Cutter, yet so many other people are complaining about this Kanna nerf? Now all you Kanna mains feel the pain. It's well deserved. Yes, might as well commit sepukku and move onto something else, not another class in MapleStory, but another game. nexon is just making all these changes so you can waste more money to get "strong" again.

    Deemon, are you SERIOUSLY doing this again? Geez man let it GO already! You're just going to get yourself banned again if you keep this up.
    Sherri
  • SeijjuroSeijjuro
    Reactions: 610
    Posts: 5
    Member
    edited October 2017
    PuppyMango wrote: »
    DeeMon wrote: »
    Rennn wrote: »
    DeeMon wrote: »
    Rennn wrote: »
    DeeMon wrote: »
    Doesn't even matter, Kanna was always a mob spawn slave.

    You know, it's funny. Why was I the only one complaining about Hayato's Hitokiri Strike - Cooldown Cutter, yet so many other people are complaining about this Kanna nerf? Now all you Kanna mains feel the pain. It's well deserved. Yes, might as well commit sepukku and move onto something else, not another class in MapleStory, but another game. nexon is just making all these changes so you can waste more money to get "strong" again.

    Go cry about your Hitokiri Strike elsewhere. Aren't Hayatos strong enough already even with their nerfs? I mean, even friends of mine still mained it after what happened to them. It's by no means deserved when Kannas don't even do a lot of damage before Tune Up.

    I do agree that the only winning move is to move on to another game though.

    I don't care about how strong Hayato is, but this cooldown on my favorite skill is bullbull. Hayato is just not fun to play anymore.
    Meanwhile everyone here who still plays is too obsessed with numbers because hardcore nerds. It's like nobody cares about playstyle anymore, it's only numbers now, that's the only thing I see in this thread that people are complaining about.

    Because that's what this Kanna nerf is all about? And the numbers are what affects Kanna's ability to boss, do dailies etc.? Seriously, cry about your Hitokiri Strike elsewhere, you're going off-topic in this thread. And you can go roll a new class if you care about playstyle that much and think Hayato is not fun because of your beloved Hitokiri Strike.

    No, every single class is boring now because nexon keeps doing shitty changes. And nothing changed for Kanna, it still plays the same. I don't know why so many people are crying about numbers.
    All you nerds can just go read another nerd's dps chart and play the top class if y'all care about numbers. Mob spawn slave does not need numbers.

    If you call kannas "mob spawn slaves" then you have zero understanding about kanna class. There are significant amount of people who main kanna and we main & some fund it as serious as other people main other classes. Please respect that and mind your word.

    This nerf is not just about numbers. Two patches ago, we were more balanced and competitive with other mage classes and now we are no where near 'weak', we are super weak. Lets ask nexon to reduce your hayato buffed range by 60%-70% and you become so difficult and depressed to kill bosses, do dream defenders, dojo, grinding, and no party wants you in it because you are weak and useless. (Oh wait! all your playstyle are still the same, yay you!). Lets see if you think numbers don't matter..

    From your quote - You know, it's funny. Why was I the only one complaining about Hayato's Hitokiri Strike - Like Rennn said, you are in the wrong thread. Go elsewhere crying about your hayato problem.
    Are you serious?, if you liked the class before tuned up, then why are you complaining, i mean kanna its a great class, but before they got buffed few ppl i mean really few ppl played her and the play style was the SAME, BTW, i would love to create a Beast Tamer and main her because i love her play style and i dont care if BT doesn't come to the meta play.
    Sherri