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Check out the v.249 - Minar Picnic Patch Notes
here!
Marksman + Arrow Splintering
One thing I kind of had in mind that Marksman would have as a utility is the ability to have their arrows fracture upon impact creating splash damage to nearby monsters in the form of arrows breaking up into "smaller arrows" or splinters if you will, into enemies.
I know they have that new V skill but it's not quite as appealing to me as it would to have smaller arrows break off in multiple directions after hitting a monster. (One thing I'm not fond of is having a single bolt do multiple lines just to make one of their passives seemingly more useful, which is how KMS decided to "buff" marksman without visually making them seem more powerful by adding more hits while lowering the overall damage done per hit.) Plus it's locked up until 5th job.
What I liked most about marksman was their Explosive bolt skill, which I wished more of Marksman's skills were based on but without the weird angels that Explosive Bolt breaks into (like you can hit a monster and one of the splits would come back towards you to hit a nearby monster above/below you.)
Like imagine Piercing arrow having the arrow break up into smaller pieces as it hits more monsters, increasing total monsters hit with only a slight decrease in damage per arrow after the pierce.
First pierce hits 1 enemy> Break into 2 arrows > hit 2 enemies > break into 4 arrows > hit 4 more enemies > break into 8 > hit 8 more enemies and the AoE would increase in a cone shape, which would visually be really cool to see, especially since it fits the maximum of 15 enemies hit criteria that Nexon had placed.
Comments
Collateral/extra damage?
^That's a joke but since it's hard to come up with skills for archer classes without treading into another bowman's skill pool it might be repurposed into a skill that significantly enhances the arrows splintering to be in a "powered up" like Raging Blow being bigger when enraged? So bigger arrow splinters, I guess. Truthfully I dislike that skill and I can't really tell you a serious alternative without making it sound goofy. But what can be done to my suggestion is to use it to replace Final Attack, which is fine because I think having a visual final attack would be better than a random line hitting the target.
(Skip to 49:58)
It's not anything like the old Arrow Eruption because the eruption comes vertically and comes from the player rather than a usable skill, but if
done like this, they can just recycle the current animation for Arrow Split and it's less work.
At least 5, it wouldn't have a % to activate it's a guaranteed activation so long as </=30 seconds (anywhere higher as a cooldown then why put it in your skill list?) pass. Not attacking would remove the current shield though and that would reset the number of hits taken to charge the 5 hit requirement.
alright, sounds good, making it more balanced as it goes