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[*New Defensive Technique*] "Side Step", "Roll"

AerroseAerrose
Reactions: 400
Posts: 5
Member
edited August 2018 in Suggestions, Feedback, and Requests
PURPOSE:
-Give players more control over defense by dodging an attack via rolling or sidestepping,
-Allows developers to give enemies more attack options so that high level game play focuses beyond DPS (damage per second) and more on skill.
----

EXAMPLES:
"Side Step"
(for staying close to followup attack faster vs. jumping away)
-1/4x speed-
UKk1Vl4.gif

"Left Roll"
-1/4x speed-
gSj7YrO.gif

"Right Roll"
(so that players do not simply jump through contact damage)
-1/4x speed-
dIMY8P9.gif

"Decaying Bubble Shield"
(think Hilla protective bubble)
latest?cb=20180503044054

Perfect Shield Parrying"
(bosses can reflect, players should too)
DeterminedWindingGrunion-max-1mb.gif

220px-Peach_Powershield_Laser.gif


source link

NOTABLE EXAMPLE:
- Dark Souls is an RPG with blocking, rolling, and parrying.
- Vindictus has rolling
- It is not uncommon for MMORPGs and RPGs to have fighter game features in their game.

Please do not use that as an argument.
  1. Do you want a more skill based MapleStory?2 votes
    1. Yes
       50% (1 vote)
    2. No
       50% (1 vote)

Comments

  • MeiLingeMeiLinge
    Reactions: 970
    Posts: 17
    Member
    edited August 2018
    While these are good ideas, Maple story is not that kind of game where frame rates are smooth enough to dodge enemy attacks. Their attacks sorta happens in 2 long frames...almost instantaneous. It would also seem to a waste of time using these techniques when we would use the flash jump everyone has to avoid enemies and attack mid air. Its a cool thought to have but i think maple story is too old of a game.

    Just my toughts
  • SilverswornSilversworn
    Reactions: 1,440
    Posts: 31
    Member
    edited August 2018
    If this idea got implemented, it would be the coolest thing to happen to the game in my book. Sadly I don't see this happening in Maple's lifetime. Though... if you want that kind of gameplay, it's worth looking into Blaster. Their skills come extremely close to replicating that dodging/rolling playstyle and it's one of the reasons why I'm drawn to the class.
  • DarkPassengerDarkPassenger
    Reactions: 8,980
    Posts: 2,669
    Member
    edited August 2018
    itd be tough to side step, side roll in 2D space
  • UserRedUserRed
    Reactions: 1,590
    Posts: 101
    Member
    edited August 2018
    It's an MMORPG, not a fighting game. We already have danmaku sections and attacks are dodgeable by just moving. See: basically all the lategame raids.
  • AerroseAerrose
    Reactions: 400
    Posts: 5
    Member
    edited August 2018
    Take bossing as an example, either:
    Timed Protective Shield vs Timing Personal Shields
    - You may have to enter a protective bubble to dodge an attack (like in Hilla) ; it would be better if each character had their own decaying protective bubble.
    latest?cb=20180503044054

    - You may have to have high enough HP to ignore some attacks and spam potions; there's no feeling of skill or mortality

    Homing Attacks vs Dodging in Place
    - You might just have to change a layer to avoid an attack; the attack doesn't follow you which would force you to dodge in place if the skill was implemented

    Smarter Bosses vs Player Rolling
    - You might have to jump to a boss' opposite side to avoid an attack entirely and simply spam attack the blind spot; it doesn't change directions which would then force you to roll around or dodge in place.

    Boss Reflect Damage vs Player Parrying
    - reflect damage makes it so that the most strategy you must use is either attack and spam potions or don't attack while spamming potions; why can't we reflect attacks as well with a parry system triggered by a perfectly timed shield?
    DeterminedWindingGrunion-max-1mb.gif

    220px-Peach_Powershield_Laser.gif

    Implementing these defensive techniques in a 2D space is what allowed Super Smash Bros. Melee to not just be about combos or power. The same can be done with Maplestory. The devs only need to look at other games to improve theirs. Every character should have these abilities, not just a select few.
  • DarkPassengerDarkPassenger
    Reactions: 8,980
    Posts: 2,669
    Member
    edited August 2018
    UserRed wrote: »
    It's an MMORPG, not a fighting game. We already have danmaku sections and attacks are dodgeable by just moving. See: basically all the lategame raids.

    This guy said it best, this is MMORPG not a fighting game like melee.
  • AerroseAerrose
    Reactions: 400
    Posts: 5
    Member
    edited August 2018
    Mmorpgs and RPGs can have fighter elements just like in:
    - Dark Souls, Bloodborne,
    - Tera, Vindictus

    Altogether, Maple is a game where fighting feels like a chore; it isn't fun nor intelligent. Your help would be appreciated in creating variety.

    I suggest adding Smash elements:
    - Perfectly Shield Parrying
    - Rolling
    - Decaying Bubble Shields
    - Side Stepping

    Does anyone have anything to add to this?