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[SKILL] Split Shot does not work with Rangefinder

EkanselttarEkanselttar
Reactions: 640
Posts: 2
Member
edited August 2017 in Bug Reporting
Bug type: Functionality, user interface

Brief bug summary: Marksman 5th job skill Split Shot is not affected by the passive skills Rangefinder or Vital Hunter, but battle analysis reports numbers that assume it does.

More details: When killing bosses, battle analysis consistently reports overkill of around 30% of Split Shot's total damage dealt. This is in comparison to the reported HP for each boss, and to kills not using Split Shot.

Rangfinder is a passive skill that provides up to 40% final damage depending on distance to the target (farther=better). If rangefinder were not functioning properly, the damage loss would be equal to up to 1-(1/1.4)=28.6%. If, as in the case of Jett's bugged mastery, the damage was visually shown properly but not actually applied properly, one would expect a reported overkill of up to 28.6% from the final damage portion of Rangefinder.

Vital Hunter is another passive that provides up to 50% ignore defense depending on distance to the target (farther=better). The effect can't be precisely calculated because it varies depending on both the character and the boss in question, but the difference in my case should usually be around 2-3% for Chaos Root Abyss. So the expected overkill based on math should be somewhere around 27-30% depending on how well I use Rangefinder.

Here are a series of tests against Chaos Von Bon and Chaos Crimson Queen that support this hypothesis:

Chaos Von Bon control (no Split Shot used): Q1qBgMa.png
Chaos Von Bon test #1 (Split Shot used, and effort was made to attack from as far as possible): VnPb2WJ.png
Chaos Von Bon test #2 (Split shot used, and effort was made to attack at point-blank range): 462NfRR.png

In both control and test #1, one dimensional collapse phase occurred. In Test #2, two dimensional collapse phases occurred. All shadow clones were killed with High Speed Shot.

The control shows no overkill compared to the reported HP of 100b. Test #1 shows overkill compared to the control of approximately 10-10.5b damage when factoring in the slight disparity in damage to main health bar and to shadow clones, or 27.5-28.8% of Split Shot's total damage contribution. Test #2 shows negligible overkill when factoring for the extra usage of High Speed Shot.

Chaos Crimson Queen control (no Split Shot used): Umadyox.png
Chaos Crimson Queen test #1 (Split Shot used, and effort was made to attack from as far as possible): l3UxCe4.png
Chaos Crimson Queen test #2 (Split shot used, and effort was made to attack at point-blank range): eqIBcDg.png

The control shows no overkill compared to the reported HP of 140b. In test #1, Crimson Queen was not allowed to reach the heart/mirror stage to prevent mirrors and possibly hearts from adding damage to the analysis. In control and test #2, Crimson Queen reached that stage as the screenshot was being taken, but any attacks during that stage occurred before hearts and/or mirrors were summoned.

Test #1 shows overkill compared to the control of approximately 18.5-19b damage when factoring in the slight disparity in damage to the health bar, or 27.9-28.8% of Split Shot's total damage contribution. Test #2 shows no discernable overkill when accounting for health disparity.

This happens against every boss and not just those two, though I don't have any other battle analyses on hand, and bosses with adds are very difficult to get accurate comparisons with.

Character name: aPileofCats

Character level: 232

Character job: Marksman

World name: Reboot
Argent

Comments

  • 2ski2ski
    Reactions: 520
    Posts: 18
    Member
    edited September 2018
    Hi,

    Was this issue ever addressed? I’m curious if there was ever a reply from Nexon on this matter.

    Thanks!
  • 2ski2ski
    Reactions: 520
    Posts: 18
    Member
    edited September 2018
    Please see the below Reddit thread which confirms that this issue is still occurring:
    https://www.reddit.com/r/Maplestory/comments/9glv4m/split_shot_rangefindervital_hunter/?st=JM6P2IJW&sh=0edf1a8b
  • 2ski2ski
    Reactions: 520
    Posts: 18
    Member
    edited September 2018
    Weekly bump on this until someone from Nexon responds.
  • AKradianAKradian
    Reactions: 40,310
    Posts: 6,340
    Member, Private Tester
    edited September 2018
    The issue has been forwarded to Nexon.
    2ski
  • 2ski2ski
    Reactions: 520
    Posts: 18
    Member
    edited September 2018
    AKradian wrote: »
    The issue has been forwarded to Nexon.

    Thank you.

    For the Nexon employee that reviews this, I want to note that this issue should be reviewed for Split Shot’s interaction with both Rangefinder and Vital Hunter. The body of the original post has more details on both of these skills.

  • 2ski2ski
    Reactions: 520
    Posts: 18
    Member
    edited October 2018
    AKradian wrote: »
    The issue has been forwarded to Nexon.

    Are there any expected timelines on this sort of request? Is there anything else I can do to assist in the process?

    Thank you.

  • AKradianAKradian
    Reactions: 40,310
    Posts: 6,340
    Member, Private Tester
    edited October 2018
    2ski wrote: »
    AKradian wrote: »
    The issue has been forwarded to Nexon.

    Are there any expected timelines on this sort of request? Is there anything else I can do to assist in the process?

    Thank you.

    There are no expected timelines.
    Bug reports go through many stages, and at each of those stages they have to compete with new content and other bug reports for priority.
    You can assist the process by getting reliable information on whether this occurs in KMS as well or not.
  • 2ski2ski
    Reactions: 520
    Posts: 18
    Member
    edited October 2018
    AKradian wrote: »
    2ski wrote: »
    AKradian wrote: »
    The issue has been forwarded to Nexon.

    Are there any expected timelines on this sort of request? Is there anything else I can do to assist in the process?

    Thank you.

    There are no expected timelines.
    Bug reports go through many stages, and at each of those stages they have to compete with new content and other bug reports for priority.
    You can assist the process by getting reliable information on whether this occurs in KMS as well or not.

    Thank you. Unfortunately I do not have any insight into KMS.
  • 2ski2ski
    Reactions: 520
    Posts: 18
    Member
    edited October 2018
    Checking in to see if there has been any movement on this request.
  • 2ski2ski
    Reactions: 520
    Posts: 18
    Member
    edited October 2018
    Checking in again in hopes that this will be fixed.
  • 2ski2ski
    Reactions: 520
    Posts: 18
    Member
    edited November 2018
    Checking in on this again.
  • 2ski2ski
    Reactions: 520
    Posts: 18
    Member
    edited November 2018
    Confirmed this issue is still occurring after the v200 patch. Has someone from Nexon viewed this request yet?
  • 2ski2ski
    Reactions: 520
    Posts: 18
    Member
    edited November 2018
    Commenting again for visibility.
  • bumbertyrbumbertyr
    Reactions: 6,610
    Posts: 1,167
    Nexon
    edited March 2019
    Hey 2ski!

    Just letting you know the Issue where Split-shot possibly only visually benefits from Rangefinder and Vital Hunter is being looked into.

    Apologies for the delay, and thanks for the report!