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Check out the v.215 Rise: Surge of Power Patch Notes here!
Here recently it seems like I've been getting ping ponged around a lot by touch knockback. I play an avoidability class as opposed to a knockback resistance class. These are suppose to achieve the same goal, but it seems like avoidability has become much less meaningful in the recent patch. A couple examples, in the eternal fox battle, I get knocked around non-stop, where before I would avoid most touch damage. In spirit saver the blue balls are now knocking me around, causing me to miss jumps and get hit by the boss where they used to only remove some of the meter. Is it just me, or did they screw something up, or what? If this is as bad for other classes as it is for thief classes, I can only imagine the frustration people are experiencing with this change.