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HuskyDM

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HuskyDM
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About Me
Beast Tamer main, 210+, Elysium. I play the stuff nobody else play... and then complain on why its hasn't been updated since launch! (I do love Monad). I hope Nexon will fix the game soon.
  • Which to play first (unfunded)? Hero vs TB

    Mobbing with Heroes I feel is a bit clunky, Thunder Breakers get far better movement. You'll be doing mobbing a lot but there are no classes right now that truly suffer from bad mobbing, so it will be decided by what do you enjoy doing repeatedly the most.

    From bossing Heroes do get the upper hand in survival and damage. Haven't bossed much with either but Thunder Breakers having to jump and move a lot can put them in bad positions, and with bosses being the one hit kill kind nowadays that's something to keep in mind.

    Bossing does matter as its the best way to get funded, boss equips are the best equips in the game. Heroes do have a better set to do bossing than TBs but in the end it will depend on what are you most comfortable with.

    My vote in the end goes with TBs because I don't like how clunky Heroes feel to play.
    1sekai
  • Potential Badges

    PugLife wrote: »
    PirateIzzy wrote: »
    Pottable badges were restricted due to orders from KMS not wanting us to have better badges than the KMS meta. Why go for the Black Mage badge when we have Ghost Ship Exorcist, and all that. I agree that it was a poorly thought out decision, but honestly the only way I see them returning is if KMS makes them the new meta.

    Gollux is better than the KMS meta of meister earrings/ boss pendants. By that logic Gollux equips should also be removed..

    The black mage badge is a rare drop for the boss set but people black mage for the genesis weapons anyways. It's just like the dreamy belt or the damaged heart from lotus (since the face can be BIS) or even the verus hilla pendant. Some of those boss equips do offer different options for the dark boss set to be used but most of them are overpriced and not even a best in slot equip.

    Global already made it so it takes 4 to 7+ months to get fully enhanced Superiors, probably will run with the "nobody was playing this so we removed it" excuse like they have done with the rest of their non-KMS, dead on arrival content.

    And seriously, would it take KMS such a blow to their pride to admit pottable badges were a good idea? Because that seems to be the only reason why badges aren't pottable. Why aren't badges pottable in the first place? Three lines of potential won't completely break your game more than what GMS balancing already do.

    kaopiSlicedTimePugLife
  • Is the Frenzy totem ever going to be adressed?

    I would rather have Frenzy and Kishin removed altogether, even more so if it stops all the false flagging going on with Kanna.
    Fury is good and encourages people to play the game rather than to throw money into it, personally I have no issue with it. I would prefer that than a full on global spawn increase or a 5th job skill.
    ProphetieGenkaiX1
  • An Open Letter to Global Maplestory Management

    Prophetie wrote: »
    They are also taking a really long time to fix the familiar system and gollux bugs. Seems like nexon employees are sitting on their butts enjoying the money from whales and cash shop updates instead of getting stuff done.

    While I have a strong opinion about this update, I will disagre with you there
    My team is smaller and we'd still have to go through these steps :
    1) Director board meeting to figure out what other projects will be delayed and what budget we got
    2) Assemble a team and match it to a project manager
    3) Schedule meetings, assign roles, compile feedback and bug data
    4) Try to replicate every single one of them and figure out why and how
    5) Go through the first analysis dozens of time and find multiple solutions that match schedule, budget, player feedback and the company's vision
    6) Build documentation for each of these solution
    7) Countless meetings where the VP/Director of finance crushes your dreams with finess
    8) This is where the dev team comes in (we may be at this stage right now depending on how much they're changing)
    9a) Magic happens and changes are tested individually then sent to QA
    9b) QA tests individual changes and send it back if it doesn't match the documentation
    9c) Changes that pass QA are sent to another test environement that's closer to the live servers. Many tests are performed across many features to make sure all new content works as intended and old content still work
    9d) Usually, go back to 9a) and, if things go very wrong, step 5)
    [optional] 10) Private test
    11) Pre-production and IT stuff
    12) Update live servers

    The bugs and Gollux stuff requires pretty much the same but with less meetings and testing
    This is happening while GMS is weeks away from a big summer update and a new class which, I assume, they still want to push after the Anniversary content so I wouldn't hope for much

    Its a whole lot of bureaucracy yes, and unfortunately. However most of the issues that the game currently has have been present and spoken too in several mediums for years now. Outside of Gollux and Familiars we still have poor server stability, legit Kannas getting banned, bots everywhere, the memos addressing no issues whatsoever, outdated content, poorly balanced content, and a whole lot of frustration in the community. I wasn't present but it seems Glory was just as bad. In the last 5 years, even before Black Heaven there hasn't been a time were there were this issues hasn't been present. That a whole lot of time, and a lot of product releases.

    What is Global doing really? All they do is copy paste KMS and add some of the Overseas Maple stuff, but manage nothing and let it rot. I doubt that translating content that has already been tested would take the entire of the team's attention, specially when they have a 5 year old backlog of issues that are still relevant.

    A few whales and Twitch/Youtube players won't keep your boat afloat for long, eventually even those who are too invested to stop have to break, nothing lasts forever, and if they don't replenish their whales by making people happy there will be loses. Its 2020, MMOs are not doing great in the West and keeping people attention in the flood of great games, F2P MMOs and Gachas is becoming more and more difficult. KMS has that Korean magic that makes these kind of games work, but Global does not. I want MapleStory not only to survive but to be healthy, because its not fun playing a game that's nothing more than a shambling nostalgia corpse.
    WONDERGUYFuhreak
  • 2x EXP/DROP Event DC/Lag. followed by permaban

    EagleCape wrote: »
    Vyrtae wrote: »
    Happening to a lot of people apparently. Bans seem to be related to the Liberated Spirit Circle skill proccing multiple times due to the server lag.

    Really hoping nexon fixes this. Possibly some hackers truly did get banned as deserved, but it seems like this ban wave had a heavy impact on innocent players like myself.

    Hackers getting banned? Likely, but not like it matters as they´ll just have another account running shortly after. The truth is that Nexon's autobanning only works on players, botters will set up new shop and keep on because you are banning an account, not an IP, neither are they enhancing security to avoid whatever program they run from working.
    So many measures are put on Kanna because its the most botted character of them all, and instead of removing the spawn increase from Kishin and deal with the core of the issue they just dance around it instead. Playing Kanna is playing Russian Roulette, its pure chance if you get banned or not. Being this way for years too, everytime anything big happens and legit Kannas are getting banned.
    EagleCape