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HuskyDM

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HuskyDM
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About Me
Beast Tamer main, 210+, Elysium. I play the stuff nobody else play... and then complain on why its hasn't been updated since launch! (I do love Monad). I hope Nexon will fix the game soon.
  • Maple Memo Response?

    darik wrote: »
    Its a shame that now low lv players or weaker players thatt were able to kill hellux before cant now, plus getting carried now by friends for ur 2nd mains is non existant, so good luck making a 2nd main these days. Time gated arcane river, time gated abso, time gated hellux items, time gated CRA items, time gated sweetwater items... what a pain of game.

    I like maplestory but man, theres way too much time gated stuff, the game makes you play several characters for legion, linnk skills and such yet punished you for trying to progress with them. It makes no sense at all.

    I'm interested in this part, specially because of how it is done when regarding Overseas Maple content. Maple being a Korean mmo is a grindy game, but all KMS stuff is balanced enough so it won't take either too long or be to tedious. You need a lot of time for Absolabs but you only need to beat the boss and do the quests once a week and then you can get on with your life.
    But everything Overseas takes way too much time, and its a daily grind: Shadowknight coins, Gollux, Sweetwaters, Familiars, Ranmaru equip forge, Captain Vaga (rip), Blackgate (rip), Alishan (rip). Not only that, its also way too poorly balanced compared to items their same level. Gollux is way too strong for 140 equips but Ranmaru equips despite being 150 lag behind Empress. They really need to take a hard look on how they are doing stuff because at this rate we will end up losing all the unique Overseas content, and hell maybe even risk another MS2 closure situation.
    JettLuvsUSlicedTime
  • Maple Memo Response?

    Summary of the memo: We won't change anything.

    Really? People are dissatisfied with your product and loudly voicing their concerns and you are just going to say "no". That's it? Wow.
    Gollux takes 5 months of daily kills to be worth a damn? "not changing it"
    Familiars take centuries to drop one card? "not changing it"
    Is this an out of season April's Fools joke?
    darikDnaman101SlicedTime
  • Pixel Hero

    Any character who plays the event counts as the "Pixel Hero" and any character can unlock the next tier of rewards, and that new tier is reflected in all of your characters. Deleting the one who starts the event won't affect your progression. The only requirement is for 5 stars which needs all the previous Pixel items, but if you lose them or have several characters unlocking tiers you can purchase them for 300 coins.
    Zhanton
  • Thoughts on the new pic system

    The new keyboard is neat. Storage pic is stupid. It stops nothing and solves nothing. Doesn't help that New Gollux, the new familiars and the potential glitch all happened at the same time as this. What a way to sour the Anniversary, that's sad.
    Dnaman101
  • Insane HP on Gollux level 4

    Fuhreak wrote: »
    bazzy wrote: »
    "It won't affect them at all as they won't know what they were missing." Reboot. Imagine how hard it'd be getting range now. Buffing Gollux and making the drops insanely expensive limits new players from getting strong enough to do damage. This effectively makes getting decent gear hell. I'm assuming you're probably at endgame, and these changes don't affect you as much, but the new player base has to work unnecessarily hard for gear that's unreasonably exclusive to endgame players. (gollux gear shouldn't be harder to get than CRA because they're literally accessories and the drops aren't instanced)

    I play Reboot and I didn't use this gear to get to end game. I know that hell all too well.
    You assume that just because I'm end game means I don't know what these changes mean, I do.
    I agree with you on the time taken to get a piece of gear. That's maybe a bit extreme. But I think the boss itself is fine.
    Nexon could either raise the coins obtained or lower the cost. Instanced loot would also help.
    I think the boss itself is fine, more so when you consider that bosses are supposed to be done in a party, not solo'd.

    Although I'm fine with the changes because I feel like overpowered gear is finally locked behind a difficult boss, I'm still not happy about Nexon's handling.
    Nexon really needs to be more transparent and warn players before massive changes like these are made.
    If you follow the trends it was somewhat obvious, but just because it's obvious doesn't mean Nexon doesn't have to say it.

    If they want to keep the boss difficulty thats fine, but there needs to be changes to make it fit and make sense such as:
    *Instanced loot
    *Reduced prices of each item
    *Increased drops
    *Keep Hardlux as an easier but timier alternative to Hellux just like there is Normal and Hard bosses
    *Don't make a superhard boss a Daily affair, make it weekly.

    This changes would pull it closer to the way KMS does its bosses, and so far nobody has complained about those afaik.
    FuhreakMicalicious