Over the past weeks, we’ve seen Maplers express their concerns in regards to playing Kanna, due to a risk of potentially getting banned.
We would like to confirm with the community that we fully understand where these concerns stem from. This ultimately led us towards performing extensive investigations into each account during the period of Kanna bans.
After having investigated each case, here is what was decided:
Bans from this particular group of Kanna bans were revoked. Any accounts that are still banned after this action are due to illegitimate program detections unrelated to these Kanna bans.
Compensation is being planned for all Kanna characters who were previously banned due to this particular detection.
Maplers should have no concerns when playing Kanna legitimately moving forward.
We deeply apologize to legitimate Maplers who were caught between our efforts to address the issue of hackers in MapleStory.
We will do our best to avoid these cases from happening again in the future and continue to combat against the usage of illegitimate programs.
I predict they will bring it back in 2019 with no changes , bug fixes or improvements.
I mean, hopefully that wouldn't be the case. Just looking at how long Omega Sector was gone for, but at least it was revamped.
GMS followed KMS with omega sector, this why we got it.. sadly KMS doesn't have Masteria and Crimsonwood Keep pq, so its all up to Nexon NA..
Returning Crimsonwood Keep Party Quest is a collaborative effort with our developer team. It's not as black and white in the sense that it all comes down to one side making the decision.
Ultimately, we are communicating with our developers on what would require change to bring the content back.
CWKPQ being re-released without any changes would make it:
1. Ridiculously easy
Ridiculously easy unless all obstacles were changed to accommodate for the fact almost every class has a flash jump of some sorts and Blink may potentially be a thing. Additionally, all enemies would have to have their stats reworked to match the power creep from when the content was first released.
Unrewarding because the Mark of Narician was a big reason as to why Maplers ran it in the past. Any new pendant equipment would immediately be compared to Gollux so the key reward would have to be reworked or perhaps removed (I'm not sure if Maplers would be happy to see a new BiS pendant and the introduction of more power creep)
Unplayable ties directly to the content being unrewarding if the content were released without any sort of extensive rework by our developers. If the rewards aren't good and because the content itself requires the cooperation of 2 members of each job then there won't be any groups running it.
Update: We were able to negotiate a one week extension for this contest. As specified in the original post, if any participant would like to make changes or add onto their submission, they're more than welcomed to do so. Loving many of the entries so far and cannot wait to feature them all with hopefully more to come!