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Rennn

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Rennn
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  • [Announcement] Regarding Kanna's Haku's Blessing

    Funny how people are STILL going on about support classes = must have low damage. I'm willing to bet that Bishops (everyone's favourite support class and also has a "mule" status just like Kannas) outdamage Kannas by A LOT now.
    YunnoSherri
  • [Announcement] Regarding Kanna's Haku's Blessing

    DeeMon wrote: »
    Rennn wrote: »
    DeeMon wrote: »
    Doesn't even matter, Kanna was always a mob spawn slave.

    You know, it's funny. Why was I the only one complaining about Hayato's Hitokiri Strike - Cooldown Cutter, yet so many other people are complaining about this Kanna nerf? Now all you Kanna mains feel the pain. It's well deserved. Yes, might as well commit sepukku and move onto something else, not another class in MapleStory, but another game. nexon is just making all these changes so you can waste more money to get "strong" again.

    Go cry about your Hitokiri Strike elsewhere. Aren't Hayatos strong enough already even with their nerfs? I mean, even friends of mine still mained it after what happened to them. It's by no means deserved when Kannas don't even do a lot of damage before Tune Up.

    I do agree that the only winning move is to move on to another game though.

    I don't care about how strong Hayato is, but this cooldown on my favorite skill is bullbull. Hayato is just not fun to play anymore.
    Meanwhile everyone here who still plays is too obsessed with numbers because hardcore nerds. It's like nobody cares about playstyle anymore, it's only numbers now, that's the only thing I see in this thread that people are complaining about.

    Because that's what this Kanna nerf is all about? And the numbers are what affects Kanna's ability to boss, do dailies etc.? Seriously, cry about your Hitokiri Strike elsewhere, you're going off-topic in this thread. And you can go roll a new class if you care about playstyle that much and think Hayato is not fun because of your beloved Hitokiri Strike.
    Sherri
  • [Announcement] Regarding Kanna's Haku's Blessing

    DeeMon wrote: »
    Doesn't even matter, Kanna was always a mob spawn slave.

    You know, it's funny. Why was I the only one complaining about Hayato's Hitokiri Strike - Cooldown Cutter, yet so many other people are complaining about this Kanna nerf? Now all you Kanna mains feel the pain. It's well deserved. Yes, might as well commit sepukku and move onto something else, not another class in MapleStory, but another game. nexon is just making all these changes so you can waste more money to get "strong" again.

    Go cry about your Hitokiri Strike elsewhere. Aren't Hayatos strong enough already even with their nerfs? I mean, even friends of mine still mained it after what happened to them. It's by no means deserved when Kannas don't even do a lot of damage before Tune Up.

    I do agree that the only winning move is to move on to another game though.
    Sherri
  • [Announcement] Regarding Kanna's Haku's Blessing

    Arwoo wrote: »
    Re-read the initial post. The original threads linked aren't justifications for the change. They're expressed concerns from the community in regards to Haku's Blessing and the original design of the skill.

    Decisions aren't made from a single individual or a select number of people. Decisions are made from both the game teams or publishing team and discussed before a final decision is made. There are many things that goes into the discussion between publishing and game team and community feedback is one of the main ones.

    As stated in the main post, we're well aware of what the community wanted and it was already communicated what the community wanted. In the end, I want to make it clear that there is a distinction between us listening and acting on the feedback. We do listen to you guys and the many options brought to the table from the community to address the issue of the design behind Haku's Blessing.

    "Make it a self buff, it's that simple!" If we didn't listen to the community, then how would we know of this suggestion? Why is it then that this very suggestion was communicated?

    Post: https://www.reddit.com/r/Maplestory/comments/6zdnno/the_updates_of_kanna_in_tms_would_affect_other/dmv4jzc/

    The fact is that we do listen, but ultimately, that won't always transition into an outcome desired by the community.

    You can get your developer team to re-read the original feedback too, since their proposed solution don't solve the fundamental problem with haku's blessing. I mean, it's still a strong PARTY buff (even stronger than an onyx apple and it's a stackable buff!) for all other mages though it's not as overpowered as before, at the expense of Kanna herself.

    There's no need to sugarcoat things and assure us that the team would be "monitor(ing) all points pertaining to Kanna's performance in-game" as there is no need to monitor anything - just look at performance tests of Kanna mains in other regions who got the same nerf to haku's blessing (spoiler: ALL of them have their damage reduced by more than half compared to before Tune-up).

    Also, there are calculations done by a redditor just after TMS got their patch which screwed over Kanna illustrating NUMERICALLY how bad this haku's blessing change would be for Kanna herself:
    https://www.reddit.com/r/Maplestory/comments/6wyb6f/rip_haku_buff/dmc42e3/
    Numbers don't lie and they tell a very clear story - Kanna's solo potential would be gutted even further despite patch notes stating that "her stats would be increased to make her competitive and balanced with other Magician jobs".

    I'd also like to add that timing this announcement right before PSoK sales don't exactly reflect well on the company either.

    Welp, if anything, I sure as hell am not recommending new/returning players to main a non-KMS class (BT, Jett, Kanna and maybe Hayatos since who knows when they'd be gutted like those 3 even though they're decent now?) as the bugs and crappy decisions surrounding them makes it not worth to put any time on them despite their uniqueness... If I'm even sticking around this game afterwards since I'd have trouble doing my dailies again as a Kanna main, ha!

    Yonax wrote: »
    -snip-

    I agree with all of your points but I'd like to point out that at least Paladins have the option to job change to another warrior branch unlike us Kanna mains. RIP Arcane Force progress and end-game dreams.
    YonaxPirateIzzySherri
  • Changes to Drop Rate Formula Confirmation

    Oh, just imagine my shock.

    I've been seeing/saying this all along- Nexon HATES Reboot and regrets ever putting it in. Just another nail in the coffin...

    Except most Rebooters (me included) I know wouldn't even think about going into the normal servers so there goes NX and playtime from Reboot players. Not like it matters anyway for this dying game.

    Lilyflower