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Its2Sharp4U

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Its2Sharp4U
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Just because it's common sense to you doesn't make it common sense to everyone.
About Me
MapleStory enthusiast, Pre-BB player, and Dual Blade.
  • Reducing Boss Difficulty for Certain Bosses

    Things I do not agree with.

    In regards to what you said about the Princess No Hieizan boss. The boss is not hard, but simply annoying as frick’. To elaborate more on that, I main Hero. My class recently got reworked in where the hits were reduced from 8 to 4 lines. They hit harder, but hit less lines. This makes all stages take twice as long. It’s a pain in the ass. As to dodge the cage skills. For Miroku, simply attack her from below. Her skill will not be able to hit you. For Princess No, you can leave the room by clicking on the portal and re-entering the room making that bind of her completely obsolete. Please see the evidence in this video.
    I'll acknowledge most of what was said here.

    For Princess No leaving via clicking the portal is more of a bug than it is an intended feature. Eventually it'll be patched and the cage will become an annoyance again.
    Akechi Mitsuhide has high movement, and just like Princess No is nothing more than simply annoying. There’s little window in where to attack for he’ll keep pushing you away with a swing of his sword. Allowing you to get in two attacks before being pushed aside and getting more stacks. The 30/30 attack can be iFramed and should be done. A common mechanic is using the Ring of Krrrr against him in where you’ll be locked in place so you don’t have to bother with the shove mechanic and can attack him.
    I don't agree with the brute forcing of Akechi by grabbing Krr Ring as a solution for Akechi in the long run. We are currently one of the last 2 regions that have access to Hyperspace Cube.

    I think some of the attacks need to be slowed down and Magic Crash to work on his damage reflect.
    Things I semi-agree with. Due to fear of Nexon removing the content.

    The bomb in Gollux cannot be dodged. Once its on top of you, you’ll most likely end up dead. Either that, or you would need to cast your iFrame if you have it up after dodging all those instant kill mechanics. Might this be his pink breath or his grabs. Please don’t complain about Gollux though or KMS might decide to remove it altogether making it legacy content. I honestly don’t want that to happen.
    Doubt that Gollux will be removed anytime soon due to the revamp. Gollux will continue to be useable content with the Murmur shop at the reward stage Shadowknight Coins for those who have completed the Gollux set.

    It is more likely that Gollux will remain untouched.
    Things to what I agree upon.

    Bosses need a touch to a certain extend. Simply because I feel most of the statistics Nexon currently possesses are false. Hackers have been using a certain hack in where they would cancel all boss attack animations. Based on the statistics they have from a particular boss, called vHilla, they have been buffing or nerfing classes and have been re-adjusting bosses to fit with the average day Maplers skill set. Please see the evidence in this video.

    I would also ask Nexon with their newly created Boss-UI to encourage more party play bosses and boss mechanics. But this is something I’ve been asking for a set-amount of years and will most likely never happen for Maplestory is no longer an MMO as said by the director of Maplestory himself. Well, he said the MMO’s are dead. Please see the evidence in this video.
    I don't think that the statistics that Nexon possesses are false. It is more of blatant ignorance and satisfaction that they have done enough work to believe that their game is impenetrable and a recycled formula for new content and events will keep the players. This is the reason why hackers have been able to get away for years and more players continue to leave.

    The balancing for classes have been a good start but there are certain classes still lacking changes for the better.

    I believe what the director of MapleStory said is wrong to say that MMO's are dead. The only reason why this is true is failing to cater to their demographic which is their playerbase and the gimmicks of events that attempts to promote new players into the game. EXP and Levels only represents a fraction of progression in this game. The main source of progression is equipment and enhancements to said equipment: scrolling, cubing, star forcing, rebirth flames.

    Nexon has been in a tunnel vision of focusing on small steps to improve content, but double downs on increasing or unaltering the gap towards endgame. One example is the introduction of Black Flames, but reducing the chances of obtaining any drops from Elite Monsters. Another is changes to Star Force removing the star enhancement drop and destruction from 10 to 15 but increasing the cost to stay the same.

    There need to be more resources handed down with more safety nets with less time gates. The journey and game progression needs to be faster.

    One way of motivating players for boss party play is introducing more instance drops so players don't have to argue who gets what drop. Fight the boss, get the rewards, move on. A great example of this is Ursus.
    Edit: I would love the option to select a stage in boss fights to practice certain mechanics. For example, Stage 2 and 3 in Will and Stage 2 in Lucid. Even Stage 3 in where I could check if my party has enough damage output to burst her down.
    This is an excellent idea.
    Achnolognia
  • Increase amount hold for Denaro and Gollux Coins

    In the Korean Test Server ver. 1.2.119 several coins had their limits increased to hold more per slot (Ex: Monster Park Commemorative Coin, Crusader Coin, Yggdrasil Rune).

    However since Commerci Denaro and Gollux Coin is not Korean content so when these changes come these items may not be affected as a result. These items should also get the increase to 9,999.
    SenzuBean
  • Illegal program or malicious code detected crash

    Bug type: Client, functionality

    Brief bug summary: After the v.213 - 15th Anniversary: Pixel Party Patch there were numerous crashes that were the result of, "Illegal program or malicious code detected. The game will force quit." Not sure this is the result of an overall memory leak, or just the game client being unstable after the patch.
    Prophetiereius123Acyre
  • WONDROID EVENT: USELESS VISITOR ID - PLEASE HELP

    They're going to try to fix the B4 vent issue in the upcoming maintenance: Scheduled Maintenance - February 20, 2020.
    StarryKnight
  • Silver Lotus Wig positioned wrong when prone

    Bug type: Graphical, item

    Brief bug summary: The cash item hat "Silver Lotus Wig" is not positioned properly when the character is prone (lying down).

    In-game reference when standing:
    nlte5QC.png
    https://i.imgur.com/nlte5QC.png

    In-game reference when prone:
    pgmWZQG.png
    https://i.imgur.com/pgmWZQG.png

    Fixed/correct version when prone:
    UlZ1zHO.png
    https://i.imgur.com/UlZ1zHO.png
    Jellylemon