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Last Active
April 2, 1997
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I can make sushi!
  • [Contest] Maple Fashion: Design Story


    I don't know what to name the outfit. The four heads just throws it off. I cannot name it Medusa or Red Eyes B dragon.

    Hat: Black Fiend Head
    Top: Black Fiend Armor
    Bottom: Black Fiend Greaves
    Shoes: Black Fiend Stompers
    Cape: ??? I really don't know what to call four snake-like heads

    World: Arcania
    IGN: Daxterbeer
  • Server instability megathread

    DeeMon wrote: »
    I haven't been able to play my Hayato properly since this Frig Up update for reasons unknown, dood.

    It isn't just about Hayato, or other classes. I heard that getting desirable drops from mobs in Arcane River is a nightmare, but let me share with you another curse Tune-up had on me.

    The drop rate nerf had a huge impact on bossing. Items such as boss cubes drop less even with all the drop accessories and familiars equipped. I used to net about 4 cubes a day with drop gear after killing all the bosses. After the Tune up update, I receive 0-1 to a day. Even though we have an RP shop with Red and Black cubes, we are only restricted to buying 5 of each for month. It will be a lot harder for players to re-roll their potentials if Master Cubes suddenly started dropping less frequently. All the extra Master and Meisters are beneficial for getting your item to Unique before you use Black, Reds or Meisters for the tier up you need.

    Boss Accessories aren't as important to players funding mains, but they do serve as good items for players who want to outfit their mules something without spending so much on Gollux gear. Boss accessories (Condensed Power Crystals, Aquatic Letter Eye, Sea Diadus Earrings, Royal Metal Shoulder, Silver Blossom rings make good gear for players training their characters for their legions. After killing a boss like Zakum, I would count for a face accessory as well an eye accessory (ring and earring for Horntail and Badge and Shoulder for Magnus.) Ever since the patch, it has been a lot harder to outfit my characters. Without accessories to fuse or enhance (and no cubes to enhance them too,) I bet other people have a hard time getting stronger in terms of damage and legion strength.

    I really and not sure how nerfing drop rate for people with drop gear a balanced approach. If KMS's intention was to force LVL 200+ characters to slow down and return to areas in the Arcane River instead of maxing their symbol and never returning to that area, the devs should have focused on adjusting the drop rates whether it may be nodes, symbols or droplets instead of rewriting the drop rate formula. The devs may have not thought it well for GMS since KMS bosses always drop Occult Cubes and flames regardless of drop rate.

    I would like the cube and boss accessory drop rates to be restored to pre-tune up. I am not happy about about the nerfs made to Arcane River monster drops, but the cube/accessory drop rate nerf inhibiting early progression is just unacceptable.
  • Merged: Nexon, you disappoint me

    This discussion has been merged.
  • Why do you play?

    i wish we didn't have to deal with the world and kept it to North America for the sake of server stability not having to deal with other people's time zones
  • Changes to Drop Rate Formula Confirmation

    Silva wrote: »
    Well, as those are who complaining are mostly those with high drop rate gear, I'll make my opinion heard as someone with no drop rate gear (and will never be able to get one) despite the hate I may get.

    Higher base drop rate for nodestones and other highly desired items? Hurray for that!!!

    The way it's worded makes it sounds like hurray for unfounded right? See kms already got this patch and kms players already tested this even the lowest funded players will feel the effects.

    If you want the bigger picture see most funded players already finished their node work and are well over 540 AF, most are working on perfecting their umbra weapons, so who does this really hurt?

    i feel like these funded players who already acquired maxed out their nodes and have a respectable amount of Arcane Force, already climbed a mountain and now Nexon is causing an avalanche to kill the rest of us.

    If the mountaineers represent people players who have drop rate gear, the people affected will be those who have invested a lot into drop rate equipment (similar to how people climbing the mountain will be affected by the avalanche.) The players unaffected are people without any form of drop rate enhancements or had already completed their grinds for nodes, symbols and droplets. I really cannot see any bright side to this change coming to GMS.