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Daxterbeer

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Daxterbeer
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April 2, 1997
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Why fight a war you cannot win. Just lose.
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About Me
Depression
  • Princess No minions improvement

    would be better to delete the whole gauntlet of monsters before PNO and treat it as a regular boss or at the very least make the mobs rooms have no gimmicks like the path to Hilla or RA Bosses
    Fuhreak
  • Return Frenzy Totem or Delete the rest of them

    Laudier wrote: »
    also clicks *do nothing*

    Like so many pay2win items, frenzy totem will probably be phased become out and forgotten (ie mule gear).

    Level 280+ training areas are coming out soon, 6th job coming out soon. In the coming years, I expect the new level 300+ cap and more level curve reduction to ultimately kill off the obsession with frenzy totem.

    rip tinkerer mar 2013- jul 2018
    rip magnus/hillas rage: nov 2016-jul 2018
    rip battleroid: nov 2015-aug 2023
    rip perma pendant slot: jun 2012-aug 2023
    rip frenzy totem: aug 2016- ??? 2026? 2030?

    Frenzy has its uses for growing lowering mules in the Arcane region/Tenebris Region if they do decide to make Grandis instanced to prevent the spread of the effect. It greatly affects the speed we acquire EXP in lower levels (even if they make it ineffective in endgame areas) as well as greatly improves meso rates, material farming (droplets, nodes, symbols, cores and stigma for Abso.)

    Nexon has the choice of removing it to force us all onto the same playing field or to release it so that there can be more circulating the server in hopes that someone acquires one. Frenzy is currently in its worst state currently since 2019 as there are no new Frenzies being introduced and ownership only changes in the black market. The items you mentioned above only got powercrept or Quality of Life happened. No amount of EXP curve would make Frenzy Totem irrelevant as its not just boosting training, but it boosts meso income and materials needed for growth and also blasting through dailies. Even with level curve, Frenzy will still be useful as it cuts that time further allowing faster legion growths.


    If Nexon doesn't want us to hit the level cap so fast, they can restrict usage of Frenzy up to Liminia. If Nexon has problems with people farming or sharing the effects, they could implement's TMS's version where the effect subsides if the caster leaves. Nexon is free to implement either version of the totems with or without level/area restriction, restrict its usage in Grandis+ or remove the remaining ones.

    Laudier
  • Reboot equipment being account transferable

    Uberkuroe wrote: »
    Only issue I have is the fact we can't transfer gear to another character on our account. That would help out so much with progress

    That is the whole point of reboot.
    Fuhreak
  • Revamp of Cube system

    I rather see our old ingame cubes make a return. The mythical, hard and solid are still very hard to distinguish compared to the old Meister, Master Craftsmen and Occult cubes. They function the same as the new cubes so i don't know why they went thru so much effort making them. And why are the names so terrible? "Hard" cube will lead to confusion and unwanted sexual innuendos. Meister being changed to solid is stupid change. The item pieces, meister cube and the rank meister made a lot of sense until the change had to take place to do nothing but make it harder to distinguish and make naming a nightmare.

    Also the old cube system was a lot better since the cube fragment system had their items priced better. I feel like this whole cube system than revamped was a huge waste of time if they were only gonna rename, recolor and make the fragment system a bigger hassle.
    Fuhreak
  • Compensation for Wild Totem Removal

    Fuhreak wrote: »
    Never expected this day to come after they put the message about post-300 areas honestly.
    It's a good change for sure. Since GMS is more used to easy EXP rates (I feel like Meso is mostly covered by SF reduction) we could probably use some more EXP coupons for awhile in events to help ween players off totem fumes.
    That said, this too, will be forgotten and accepted by players because ultimately what Nexon is doing is good for the state of the game. It's just not good for the short term, which is why they've been spreading these changes out over a long series of patches over the last few years.

    Keep at it Nexon. KMS 1:1 someday.

    Reg GMS would never reach a 1:1 state because Frenzy Totems were never affected in these spawn changes. While regular players lose access to spawn boosters, people with Frenzy are unaffected by these changes except maybe more reliance since Kanna boosting and popping 2 hours of wild isn't a thing anymore. FZ owners are still able to boost themselves, sell services and finally sell the mesos they earn for real money instead of working at a job. If Nexon wants to target the source of meso production, they would eliminate these farmers or at delete the rest of the Frenzy Totems (the ones that survived the 2019 discontinuation.)
    FuhreakBunnyBomb