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Last Active
April 2, 1997
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  • Nightmare Clock Tower Should Be a Queable Map.

    Maple Guide allows the user to teleport into the tower of Lachelein or directly to the top where Lucid and Dream Defender is. To get down the tower very fast, you can simply pop a nearest town scroll after going down a floor or using using maple guide and selecting "Lachelein."
  • Why can't i store my gear?

    Equipment cannot be transferred in Reboot even if it is to another character within your account.
  • Locking Old Suggestion Threads

    I personally find locking threads that no one posts on to be pointless. I can see someone adding a post with no real purpose to their own thread just to make it visible is a problem and I think that is only reason that locking would make sense. If a thread starts becoming toxic, VFMs should lock it.

    If someone else commented on an old thread, I feel this isn't always a bump unless it is just a short post with no opinions or reasons. Some threads do get shared and people read it late and comment on it late.

    Sometimes, a VFM's last comment before locking an old thread is to create another thread because the current one is old. At the same time, when we all talk about the issue such as the boss drop nerfs, they get merged. We don't need 15 EMS Reboot threads roaming around. Why not find the old one containing the most people commenting than creating a new one?

    I can see this NOT working for General because things repeat such as periods of DC, questions, etc. that occur over and over again. Each suggestion in the suggestion thread should be unique or somewhat (if a VFM consciously remembers a suggestion thread asking the same thing as the new thread, they should direct that user to that pre-existing thread.)

    Do you really feel old threads bumped by users other than the original poster should be locked?
  • How 2 Sneak Ideas to Nexon (Silliness)

    DISCLAIMER: This is all fake and it is meant to be for fun and silliness.

    Whenever we suggest something to Nexon, our wishes doesn't come true. This is proven when we spoke about drop rate nerfs and Kanna nerfs. We wanted better drop rate, but we ended up with low drop rates for nodes, Symbols and droplets. Do you see a pattern? We get the opposite of what we want.

    In order to increase drop rate, complain that so much **** drops on the floor and you want to see less Nodes and stuff. Nexon won't listen and will jack the drop rate until we drown.

    You- Nexon, there are too many nodestones and droplets on the floor and it is lagging me, please lower it
    Nexon- We will lower it
    (They increase the drop rates because they do the opposite of what you ask)

    If you want something to happen, wish for the opposite.
  • GMS/EMS-Raising Star Cap and Rebirth Flames

    I asked you guys to explain the difference between crimson flames and rainbow flames and you haven't. Funny how you then suggest that free players will have decent access to crimson flames and say its fine. Do you expect weak players to have a strong legion or make good runs in the dojo? I don't. Rainbow flames are guaranteed to give at least rank 2 lines with a chance of rank 5 lines. Crimson flames only provide tiers 1 to 4. That there is proof that the damage gap will increase. The rich will be able to buy and make a lot more rainbow flames than the poor, and will have better AO because of it. This is another fact you guys have refused to acknowledge. Who were the players buying all the no-boom AEEs? Who are the players buying prime scrolls? Who were the players buying chaos cubic blades from me for 50m almost every day? It wasn't the poor players.

    He seems he already covered the difference already, but I understand the difference as well.

    Since he using tiers 1-4, Zephyrus is talking about MSEA's scaled down version of flames. Powerful Flames and Eternal Flames can reconfigure that stats of any flammable item. The difference is Red Flames' results vary from from 1-4 and Eternal Flames have a pool of results ranging from 2-5. Eternal Flames result pool min and max results are basically shifted up 1 level. KMS's flame system similar except everything is shifted and their minimum results begin at 3 and end at 7 while all Eternal and Powerful Flame ranges are bumped up 2 levels as well.

    MSEA Dropped Items 1234
    MSEA Powerful Flames 1234
    MSEA Eternal Flames 2345
    KMS Dropped Items 3456
    KMS Powerful Flames 3456
    KMS Eternal Flames 4567
    also a good reminder is that if we ever did get flames, it will likely be the KMS variant and not the EMS version.

    KMS flames is stronger compared to EMS and MSEA's, but KMS has scissor counts of them. MSEA and EMS don't have scissor counts, but they must reduce their level range is 1-5 instead of KMS's 3-7.

    https://strategywiki.org/wiki/MapleStory/Additional_Options_and_Nebulites has the table comparing the result sizes between levels how the interval different equips follow based on equipment level.