If you are talking about Angelic Buster link skill.
The effect is as follows.
If Angelic Buster used her own link skill: Lv3, +120% for 10 seconds with 90 second cool down.
If another class uses Angelic Buster link skill: Lv3, +60% for 10 seconds with 90 second cool down.
1. https://strategywiki.org/wiki/MapleStory/Formulas
The formula section is updated as new stuff is discovered or disproven on reddit (if there are conflicts with different maplestory version the reddit detective will eventually find out eventually)
2.
The community refer to the "damage" section in character stat window as "range" or "damage range"
3.
+%total damage is renamed to just %damage.
"+%damage" and "+%damage vs boss" stack additively with itself and other sources .
(Example: character has 75% damage and 200% damage vs boss, so if they are fighting a boss, their damage is boosted by 275%)
(which is why no one want %damage on weapon/secondary potential when boss damage give 2-3x more)
+%Final damage is a straight out damage multiplier that multiplies with other sources of +%final damage and is calculated at the final step of the damage formula. There is no way to obtain more %+final damage outside of innate class privilege so don't ever worry about it.
(Example: Hero class come with 4 different sources of +%final damage [+120%, +10%, +25%, +25%], at the very end their damage is calculated as [result damage formula * 2.2 * 1.10 * 1.25 * 1.25]
4.
ATT power = ATT, just a localization translation issue
ATT increase refer to how much your damage increase in your character stat window (regardless of class)
5/6.
If playing a mage class, "ATT increase" is calculated using magic attack
ATT only work on non-mage class. (currently in GMS, mage regular attack swing uses ATT formula, but a future patch will change it to use MATT formula, but this affect nothing gameplay wise)
MATT only works on mage class. (non-mages classes of the Flora race convert tiny bit of MATT from non-weapons into ATT due to their innate skill)
7.
Buff are temporary stat increase that show up in the top right corner of your screens.
Anything that show up in the top right corner is considered buffs.
Madman ranmaru has a base attack of 70,500 , and a 15 second potion cooldown restriction. No class except those with extremely high evasion skills or extremely high damage reduction skills will ever survive 15 seconds to use another potion.
Also now that Madman Ranmaru ultimate attack is fixed to deal 999999 damage again and can only use it when the current HP bar is under 10% HP, the charging time should be raised back to the original timer of 13 sec because it is meant to be an attack for the player to stop before he finish charging (decreased to 4.9 seconds in the pathfinder update because the entire attack did not function correctly and did no damage and he never stopped using it regardless of current HP).