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AznboiE

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AznboiE
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Pls rember that wen u feel scare or frigten to never forget ttimes that made you feeled happy. Wen day is dark alway rember happy day.
  • Add nodes to arcane river exploration collection

    Add (untradable) nodestone rewards to the Exploration rewards for arcane river collection, which would have a decent obtain rate identical to that of Occult Cubes. I would prefer that Nodes replace Occult Cubes as a reward for arcane river collections while exploring with a chance to obtain 1x, 2x-3x, and 5x untradable nodestones depending on the difficulty and level needed to collect the monsters in the set, as well as the time to finish the exploration. You could obtain nodes on characters that haven't achieved 5th job yet as long as one of your characters has 5th job (obviously to be able to go to arcane river and collect the monsters in the first place).
    FuhreakDaxterbeerUserRedLyeden
  • Lack of balance between classes

    YinYangX wrote: »
    Thieves' Last Resort.

    Every jobs has pros and cons, if you're going to comment about the cons of the class you main, go do research about all the other jobs.

    that skill would be optional to have, however, where as Marksman cant turn off rangefinder (even if it did, it would be the same as attacking monsters with range at 0 anyways) I think they should lower the max FD you can get at Max Range and add that removed FD to be a passive instead. So instead of 70% FD at max range they get 35% FD at max range and 25% FD (since it stacks, it would probably more or less equal the 70% when totalled) passive so it's not as harsh. They've done that to DualBlade's Final Cut, afterall.

    Also, that -% avoid chance penalty literally does nothing as there's no longer an avoid stat in-game omegalul. When it was out it would remove avoid from the avoidability stat, not the % chance to avoid attacks. Bowmasters have it worse as Defense is still barely a viable stat in game, which only gets worse as you get more defense, as it removes more defense.
    crimson24
  • Put CBD exlcusive VIP styles in other town's VIP

    With the loss of Singapore and it's hunting maps also came a loss of Ghost Exorcist Badge and the exclusive styles that can only be found at the VIP hair and face npcs in CBD, such as overjoyed smile and shuteye. There's a few REG hair as well that I believe are exclusive to CBD and I think these should at least be moved to the VIP and REG hair and face NPCS in other towns so that they aren't gone permanently.
    DaxterbeerSlicedTime
  • Singapore.

    CBD has unique regular hair and face styles, does it not? How else will I be able to get the Overjoyed Smile and Shuteye face if I wanted it? At least add these to other "GMS-Exclusive" maps that have a cosmetic npc in them.
    chaoscauserUnemployedKRATOS123
  • More Combat Orders-compatible skills for Jett

    So far, the only skills that work with Combat Orders are Starforce Salvo, Hero's Will, Starfall. Maple Warrior, and surprisingly High Gravity. Back Up Beatdown and Planet Buster don't work with combat orders and neither does Starline 4 but arguably doesn't need to since the nodes make up for this skill which receives higher damage than most 4th job nodes for other classes. I'm asking for this mainly because they are skills commonly used in Jett's skill kit.

    Level 32 Planet Buster would have 4 second cooldown, max enemy hit: 10, 1180% damage, 5 attacks.

    Level 32 Back Up Beatdown would have 8 enemies hit, 260% damage when held down and the final attack would deal x% damage

    Strikeforce Showdown, Invincibility, and Giga Blaster should also be included in skills that could have their max levels bypassed by Decent and Normal Combat Orders, as well as the +1 passive skill legendary ability.

    Giga Blaster, Invincibility, and optionally Strikeforce Showdown, should also work with Decent and Normal Combat Orders, but also with the +1 passive skill level Legendary Ability because these skills are passive. I only say optionally for Strikeforce Showdown because of the activation chance, but there's no nodes to enhance this skill so it should be considered and included.

    With Combat Orders, Strike Force Showdown at level 6 should have a 12% activation chance, deal 425% damage per hit (10) to 1 enemy. Not too over powered at all with Jett's current state. Level 7: 14% activation chance, deal 430% damage per hit (10) to 1 enemy.
    I think Strikeforce Showdown was originally supposed to have it's max level cap increased through Combat Orders but might have been coded wrong, because there's a bug that allows Blaster Barrage and Volt Blaster to have it's max level exceeded with Combat Orders but may have been mistaken for the Starforce Salvo and Strikeforce Showdown skills, which are both identical in which the main skill is hold down while the latter skill enhances the former.

    Giga Blaster level 21: 71% mastery, 31% critical damage. Level 22: 71% mastery, 32% Critical Damage

    Invincibility level 21: Damage: +11%, Max HP: +41%, DEF: +26%, Abnormal Status Resistance: +21, All Elemental Resistances: +21%. Invincibility level 22: Damage: +12%, Max HP: +42%, DEF: +27%, Abnormal Status Resistance: +22, All Elemental Resistances: +22%
    V0iiDz