And @JushiroNet, I believe party quests shouldn't be focused on difficulty (except for boss fights), because we already have many aspects of the game focused on that.
Particularly, I like the puzzle-solving/cooperation aspect (such in Guild PQ, CWK PQ, Ludibrium PQ, etc) and also the fun and casual competition between players (like on Carnival PQ or Sea of Fog) on party quests. In other words, something to have a good time and relax a little bit.
Maple used to offer the richest experience possible in terms of mutual cooperation and players' interactions in old times. But unfortunately now it is all about solo, power, pay to win and showing off, which for me is boring and does not require much cognitive effort.
In terms of rewards, I think they should revamp them and offer more valuable items to players in addition to decent level based experience.
90% of the stuff you get from party quests or from monster drops became obsolete and don't really have a good use nowadays.
I think they could give us useful rewards such as Nodestones, or maybe something else that represents
value to players such as :
Unique cash outfits/weapons
30 days or permanent pets (I wish Ursus pet was like that, too much effort for only 7 days of use)
Permanent pet equips and scrolls
GM scrolls (100% +9att/+9matt)
and so on.
It doesn't really matter what, but something that makes you want to go there and
get it (like the Seal Cushion and Naricain Necklace on CWK PQ, good old times xD).
Well I hope Maple can be as bright again as it was originally, where all classes contributed with each other,
and also where we could have fun without stress too much about being strong.