Can you guys just modify the additional options system to include a pay method (like making the fragments needed for crafting only in cash shop) while leaving the rest of the system untouched for the benefit of both pay to play users lining your pockets with cash for a constant supply of better flames and free to play users with flames dropped from bosses?
Request made. . . now on with explainations:
1. What are Flames and what is the Additional Options system?
The additional options system is a replacement and improvement on the random stats (below average, average and above average by something like 0 - 5 stat values) that used to be (and still is on some items) decided at item generation when equips dropped from mobs and bosses before the Unleashed patch back in GMS v137 (June 2013). Items around before this patch are called season 1 equipment and do not automatically have additional options added to them. Items obtained during and after this patch are marked with a white dot in the top left corner of their Item UI when moused over and are called season 2 equipment and automatically have 1 - 4 additional options decided upon item creation, with boss equips always having 4 options. Nebulites are the GMS exclusive system originally meant to replace this. Additional Options are based on equipment level and a ranking system of the level of additional options given, and so far there has only been seen rank 1 up to rank 7 in KMS, with rank 7 being the highest stat gains.
The options include but are not limited to the following:
An increase to one of the four main stats (STR / DEX / INT / LUK)
An increase to two of the four main stats (STR / DEX / INT / LUK)
An increase to Weapon Attack or Magic Attack on Armors (not affected by equipment level)
An increase to Weapon Attack or Magic Attack on Weapons (based on a formula and base attack / magic attack)
An increase to base MaxHP or MaxMP
Special Options are as follows:
An increase in %All Stats
An increase in "Boss Monster Damage + xx%"
An increase in "Damage: +xx%"
Equipment Required Level plus or minus xx levels
Resurrection Flames, or just flames for short, are a use tab item, similar to miracle cubes that are used to randomly change additional options or add them to season 1 equips. They come in two major varieties, crafted and boss drops, with boss drop ones coming in various equipment required level restrictions and from various bosses corresponding to the level of difficulty and/or suggested entry level. Usage of flames makes tradeable equips untradeable with a scissors count of 5 available trades added in KMS, but not in EMS / MSEA who decided against the requirement of silver scissors to move around flamed equips. Crafted flames, Eternal and Fierce Flames of Rebirth (similar to Meister and Master Craftsman cubes) are made by Meister and Master Craftsman level Accessory Smiths and do not have equipment level restrictions. Fierce Flames of Rebirth are similar to master craftsman cubes in being the not as good option of the two crafted items . . . they have a higher chance of level 4 or higher options instead of level 1 - 3 compared to flames obtained as boss drops. Eternal Flames of rebirth would be similar to Meister's Cube and are made by Meister level accessory smiths, they are GUARANTEED to give you level 4 or higher additional options when using them. Would be nice to unlock these in event shops as free occasional sources of crafted flames instead of locking them up and/or replacing them in event shops, Gachapon and other random rewards systems like Polo & Frito's bounty hunter portal and pouches.
Check out this link
for more detailed information
2. Why would anyone want this system added to GMS? (more like unlocked really, because its in data already)
Here's a poke at you big spenders, though it applies to everyone technically: Do you know how the Star Force system works when adding weapon attack and magic attack to your weapons? What do you think would happen if you got say ... a 55 weapon attack boost to your Fafnir Penitent Tears (two handed sword, could replace with desperado, katana, two handed blunt or two handed axe in this example going by base attack) BEFORE you add Star Force to it? You would end up with final gain of 73 attack at 15 stars compared to another copy of the same weapon that didn't have that 55 attack boost at the start from additional options, assuming both were scrolled with 9th Anniversary Prime Scroll for Two-Handed Weapons (or one handed in the case of desperado) @ 447 attack with 15 stars and additional options vs 374 attack with just 15 stars.
The system works as follows when adding attack or magic attack:
The next star to be applied to your weapon will add attack and magic attack based on the total amount that it
currently has from scrolling, additional options and previously added stars, the brackets being as follows - +1 attack / m. attack on next star (current total is 0 - 49), +2 attack / m. attack on next star (current total is 50 - 99), +3 attack / m. attack on next star (current total is 100 - 149), +4 attack on next star (current total is 150 - 199), +5 attack / m. attack on next star (current total is 200 - 249), +6 attack / m. attack on next star (current total is 250 - 299) and I think you should see the pattern by now
Back to poking at the peeps that keep the servers afloat directly or indirectly by getting others to fork out cash in their place (*cough**cough* MESOS POWER *cough**cough*) You know how you like to have dem 4% all stat nebs on all your accessories and armors? What happens if you were to replace that with 4 lines of additional options as follows: one line of just your main stat, and three lines of additional options for your main stat plus one of the other 3 stats? (Ex. 48 STR / 24 STR & DEX / 24 STR & INT / 24 STR & LUK for a total of 120 STR on a level 150 item) Wouldn't that actually end up giving you MORE range than a 4% all stat neb? Or ... well ... I guess you could aim for 6 or 7% all stat and 3 other random options, like STR increase or attack or STR + DEX ...
As to the weapon you could try to aim for something like Lv. 6 attack boost (like 55 on a two-handed fafnir sword), Lv. 6 boss damage for 12% boss, Lv. 6 Total Damage for "Damage: +6%" and Lv. 6 STR boost for 48 STR (maybe Lv. 6 All Stats boost for 6% all stats) as your four options which is relatively OP compared to a 25% boss neb that it would originally replace, though I'd like to see both systems side by side cause of stuff like skill or utility nebs ... Keep in mind that aiming for the above combination would likely be as toxic to your wallet as Bonus Potential cubes if NexonNA ever releases this to GMS, which is perfectly alright with me as long as we get them PERIOD
Poking at the Average Joe here ... go farm your @$$ off and grind dem bosses for flames to drop and flame all your $#e+ for lvl 1- 3, maybe a few options at lvl 4 or 5 for what is actually a bigger relative difference in damage before and after flames than the big spenders if you aim for good lines and farm a lot to hit them with a bit of luck + event and other seasonal / occasional sources of crafted flames like gachapon and marvel machine, free market, Oz and hunting systems like Polo & Frito or Elite monsters and bosses.