I'd also argue that Reboot isn't hard. Progression in Reboot is much, MUCH faster than in non-Reboot for free players. Increasing monster HP doesn't make the server more difficult, it doesn't require any more skill to beat them, it just means monsters take a longer time to die. It only serves as a waste of time that eventually becomes completely inconsequential, anyway, because you can get much stronger at a much faster pace than in non-Reboot and outpace monsters' HP. Difficulty is not the issue here. The problem is that your progression plateaus much faster than in non-Reboot so, after a certain point late into the game, you just can't do anything more. Once you've perfected your equipment, you still don't have the raw numbers to beat the final boss because the game took away your ability to progress.
Aggraphine wrote: »Honestly the complaints about armoria quests being removed feel awfully similar to the people in the US who heard about toys-r-us closing down and thought "oh no, I can't believe they're closing!". If you asked any of them, very few would be able to tell you the last time they actually set foot into one of the stores.
Amoria quests will be removed. We have reviewed the gameplay data for the content in MapleStory and saw that few players were participating in these quests. Since this is the case, we have decided to remove these quests, to clean up some old data that can potentially be abused and better manage our client size.