[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

HHG1

About

Username
HHG1
Joined
Visits
9,005
Last Active
Roles
Member, Private Tester
Points
5,986
Badges
20
Posts
780
Birthday
January 1, 1900
Twitter Name
@none
Personal Quote
If you can't defend a statement, why bother making one.
Facebook Page
none
About Me
KeepComingBack's new account because forum security issues
  • Remove Potential Level Tiers

    Your implying as if it sounds like I have a nefarious purpose than just wanting level 0~130 equips having more relevance, so let me explain myself more. Previously, equips were progressed every 10 levels because it took much more effort to level, so they felt like genuine milestones. You knew who the high levels were. It's still like that today, but with a smaller equip pool. Until absos or arcanes, pensalirs are the easiest common gear versus best stats for a beginning character. Sure, no ones going to follow optimal routes all the time, but the ease and abundance of pensalir quite literally nullifies most uses for lower leveled gear. Progress beyond initial equips is one thing, but your talking about multiple groups of equips people just gloss over. Putting aside pensalir, a player can literally stick with their beginning gear for a long time before even needing to switch into something new. My solution isn't perfect either, but with some low level equips being unavailable as drops or being craftable, it's a piece of Maple history being thrown out the door. They literally serve little purpose than for helping beginning characters or for anviling, and you know the complication of gender and top/bottom/overall restrictions with that.

    I did forget that levels being lower means lower starforce and potential re-roll cost, so to remedy this discrepancy, have the cost of low level equips be matched with higher leveled equips. I also understand that high leveled gear needs to be justified with the difficulty versus power in getting them, so maybe there should be a clear potential power divide between things that are lvl 0~149, lvl 150~199, and lvl 200+ but not lvl 0~30, lvl 31~70, lvl 71~150, and lvl 151+. May or may not leave starforce levels the way they are, since beyond 15 stars gives atk/matk.
    The 0-130 equips are relevant. For characters level 0-130.
    The pensalir outfit becoming the new basic look of earlygame players is just what happens as the game progresses and adds new content and increases levels. Yes, there is a lot of equipment that players gloss over, but that all depends on their playstyle and funding. The equips being available for those levels is a good thing, not a bad one. They are milestones nonetheless. Then you move on.

    If you blindly match the cost of reveal and starforce throughout all levels then it'll either be extremely expensive to progress for early-game players, or entirely too cheap for endgame. That is why it is balanced as it is currently, also providing a larger mesosink for endgame players.
    It's clear you didn't think this through beyond potential tiers.
    What about flame tiers. What about equipment stats. What about enhancement stats. What about spell trace tiers.
    Do you want every equip 0-130 to be on par with pensalir in every way. What about top+bottom VS overall then. What about set effects. What about availability. What about frozen gear. What about secondaries. What about accessories. What about hearts. What about emblems.
    These are all things that are balanced by level tiers in one way or another and that you choose to abandon as you reach the next level tier to gain the advantages that comes with progressing higher and higher in the game.

    The progression for most people in lower levels right now is either they have prepared mule gear, or they go through the Tot 20-60 gear, then move onto whatever drops, usually they're entirely switched out in the 80-140 range depending on if they get good flames or if they can afford starforcing new equips. Then they move onto the more midgame-endgame gear (CRA/Gollux/SW/Abso/Arcane).

    Your "problem" is a cosmetic and nostalgia driven one. Not something to entirely mess up the gear progression and balance over. Go to the numerous threads about gendered anvils. As you said, it's generally only top/bottom/overalls that suffer from it.
    If you absolutely want to wear level 40 gear at 200 to preserve the "Maple history" then nobody is stopping you. You'll just be weaker than those who follow the natural gear progression of the game.
    Fuhreak
  • Some Suggestions Here and There.

    Most of your suggestions are about free or crafted NX covers and cosmetic coupons. You can get them "free" already with meso market and various events.
    1. Remove the arrow key input thing that's needed for mining/harvesting. It's very annoying when it keeps getting in the way and increasing the time spent doing these things, especially when the arrow inputs make you point the other way and cancel the mining/harvesting altogether. Is there a reason for it to be there?
    It was implemented for mining/harvesting because people would afk macro harvest the same herb/mineral over and over. It was for the same reason that the spawn pattern is now mostly random in the ardent farm.
    7. Allow Link Skills to be given/taken to/from characters from the character select screen so you don't need to log into each one and apply them one by one, cause that is unconditionally not fun.
    That hasn't been a thing for a very long time. You can assign any links you want when logged onto the character that you want them on. There's no reason to add a menu onto the character selection screen. Even if you wanted to get it over with before logging on a new character, you can't assign links to characters below level 10 anyway.
    9. Add dimensional mirrors and Free market entrances to ALL towns in the game. Like really. Should have been done ages ago, but nexon.
    What do you define as a town? Cause there are many in-between quest areas and theme dungeons. Most such areas have basic NPCs but no storage and aren't big enough to be considered a hub where you'd see FM and dimensional mirrors. You can get to the Freemarket via Ardentmill teleport also if you absolutely need to.
    13. Reduce the size of the exp bar to match the HP/MP bars. I would really love this one. Seeing how big the bar is and watching fill up ever so slowly can put some people off (just a thought), but making it smaller would be less tedious maybe.
    This is what most MMO's have nowadays. With a bigger bar you can actually see the smallest progress clearer than with a compact one that won't budge as easily. It also has dividers for every 10% to give you small goals to aim for.
    Fuhreak
  • Maple Memo from the community

    Aggraphine wrote: »
    JushiroNet wrote: »
    So which is it:

    the spawn boosting code of kishin is trash and needs to be fixed to not negatively affect the servers

    or

    nexon is not willing to pay for proper servers for ms1

    Who knows? They'll never answer, nor will they even acknowledge this. At best there might be another memo, filled with the usual tripe. "We hear you", "we're listening", "we understand you're upset" and other meaningless placations. More likely though is they'll just ignore everything, try their damnedest to sweep it all under the rug.

    All of the above, plus a DMT distraction to see if people will still spend money when dissatisfied.
    Argentdarik
  • Update: Recent Bans on 6/28

    Can you guys at the very least stop rolling out new experimental autobans right before the weekend? Be more prepared for false-positives.
    WONDERGUYcarmenpop22
  • Ability to Ignore EXP Obtained

    Bots: *die repeatedly to stay in same map for maximum profit*
    Autoban: That's illegal.
    Players: *imitates bots for the exact same purpose*
    Autoban: That's illegal.
    Players:
    07HqjQA.png?1
    Cooms