The 0-130 equips are relevant. For characters level 0-130.fidgetspinnerACE wrote: »Your implying as if it sounds like I have a nefarious purpose than just wanting level 0~130 equips having more relevance, so let me explain myself more. Previously, equips were progressed every 10 levels because it took much more effort to level, so they felt like genuine milestones. You knew who the high levels were. It's still like that today, but with a smaller equip pool. Until absos or arcanes, pensalirs are the easiest common gear versus best stats for a beginning character. Sure, no ones going to follow optimal routes all the time, but the ease and abundance of pensalir quite literally nullifies most uses for lower leveled gear. Progress beyond initial equips is one thing, but your talking about multiple groups of equips people just gloss over. Putting aside pensalir, a player can literally stick with their beginning gear for a long time before even needing to switch into something new. My solution isn't perfect either, but with some low level equips being unavailable as drops or being craftable, it's a piece of Maple history being thrown out the door. They literally serve little purpose than for helping beginning characters or for anviling, and you know the complication of gender and top/bottom/overall restrictions with that.
I did forget that levels being lower means lower starforce and potential re-roll cost, so to remedy this discrepancy, have the cost of low level equips be matched with higher leveled equips. I also understand that high leveled gear needs to be justified with the difficulty versus power in getting them, so maybe there should be a clear potential power divide between things that are lvl 0~149, lvl 150~199, and lvl 200+ but not lvl 0~30, lvl 31~70, lvl 71~150, and lvl 151+. May or may not leave starforce levels the way they are, since beyond 15 stars gives atk/matk.
It was implemented for mining/harvesting because people would afk macro harvest the same herb/mineral over and over. It was for the same reason that the spawn pattern is now mostly random in the ardent farm.UpsilonGreen wrote: »1. Remove the arrow key input thing that's needed for mining/harvesting. It's very annoying when it keeps getting in the way and increasing the time spent doing these things, especially when the arrow inputs make you point the other way and cancel the mining/harvesting altogether. Is there a reason for it to be there?
That hasn't been a thing for a very long time. You can assign any links you want when logged onto the character that you want them on. There's no reason to add a menu onto the character selection screen. Even if you wanted to get it over with before logging on a new character, you can't assign links to characters below level 10 anyway.7. Allow Link Skills to be given/taken to/from characters from the character select screen so you don't need to log into each one and apply them one by one, cause that is unconditionally not fun.
What do you define as a town? Cause there are many in-between quest areas and theme dungeons. Most such areas have basic NPCs but no storage and aren't big enough to be considered a hub where you'd see FM and dimensional mirrors. You can get to the Freemarket via Ardentmill teleport also if you absolutely need to.9. Add dimensional mirrors and Free market entrances to ALL towns in the game. Like really. Should have been done ages ago, but nexon.
This is what most MMO's have nowadays. With a bigger bar you can actually see the smallest progress clearer than with a compact one that won't budge as easily. It also has dividers for every 10% to give you small goals to aim for.13. Reduce the size of the exp bar to match the HP/MP bars. I would really love this one. Seeing how big the bar is and watching fill up ever so slowly can put some people off (just a thought), but making it smaller would be less tedious maybe.
Aggraphine wrote: »JushiroNet wrote: »So which is it:
the spawn boosting code of kishin is trash and needs to be fixed to not negatively affect the servers
or
nexon is not willing to pay for proper servers for ms1
Who knows? They'll never answer, nor will they even acknowledge this. At best there might be another memo, filled with the usual tripe. "We hear you", "we're listening", "we understand you're upset" and other meaningless placations. More likely though is they'll just ignore everything, try their damnedest to sweep it all under the rug.