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Yoongi

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Yoongi
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  • Possible Solution to Server Transfering

    I don't really like this idea, even though I know where you're coming from. The thing is, servers don't just include active players but inactive as well. If you say a server can only hold so many players, the inactive players will take up a bulk of that number, thus making active players that want to join the server unable to because it's "full" even though it's technically not, due to the inactive players.
    Bera isn't as crazy full as people make it out to be. A good majority of the time many maps I go into are empty and I only run across other players on occasion.

    The botters are the problem, and botters/hackers take up a huge percent of the population as well. The number of botters will add to the number of players on a server, thus also making it so that new players couldn't join the server if we were to go by a university style thing. That makes it unfair as well.
    DarkPassenger
  • Kritias monster level error

    Oh. I wasn't aware of such a thing. Still, maybe to prevent confusion the world map should reflect the current levels of the monsters.
    (Not to mention the fact that I had no idea I'd be stuck there and had to go nuts trying to find a way out, as it wouldn't let me back into the town.)
    YinYangX
  • Discovery Field ending too soon

    YinYangX wrote: »
    Yoongi wrote: »
    I never said it was the best way. I said it was more helpful than fishing because you're at least still gaining exp.
    I got many more coins grinding than I did with fishing, and even if it was less, still being able to gain exp while training would be a more than fair trade-off to me.
    I have no issue with mini-games and other ways to get coins. I never said I did. All I said was that discovery field ended too soon, and I find it preferable.

    Third line, your original post. xd
    And like I said, it didn't end too soon, or else you should be saying Bingo/Code Guess/(soon) Fishing is ending too soon.

    ...You got me there, lol. I missed that when I re-read all my posts to see if I actually said that, too. But I really did mean personally, I found it to be the best way. I like to be able to grind and get exp when getting coins, I'm not a fan of mini-games (especially with all the lag these days)
    YinYangX
  • New Rune Ideas (post yours too)

    I'd like the rune of riches to be fixed tbh, mostly. I can never catch 99% of the drops, and having to bounce around in mobs in the bottom of the map is frustrating. I'd like it to be different. Maybe like...Rune of Presents? And it drops a present with some goodies that goes into your inventory to open when you can.
    GummiBare
  • Arcane river...really?

    I just needed to vent about how much I hate Arcane river. You need Arcane force to fight properly on the maps...yet the first map you go in with NONE, you get the 'fake' force for a while, and you don't get real arcane force until you finish the entire thing.
    Let me say how frustrating it is that I can't get through the river on my own despite being the proper level and normally doing fair damage wise. Yet I had to have someone help me, which I felt immensely guilty for. It just bothers me, because I hate to bug people and I try to solo the game as much as I can despite being in a lovely guild.

    I know I'm not the only one who plays mostly solo, and I feel like by forcing other people to go through that area just to help you isn't a good idea. At the very least, the first map where you have to kill 10 erdas to get the fake arcane force should not be an arcane force map. Yet it is. I was dying constantly before someone came to help me. He even said to me 'welcome to the first big wall of the game.'

    That's not right, nexon. This game is already not made to be very social. At least allow people to solo and not have to bother others for help.
    YinYangX