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Xenomata

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Username
Xenomata
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Member, Private Tester
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287
Birthday
December 5, 1997
  • Missed Opportunity?

    We already have that though.

    It's called Mercedes.
    PetalmagicDaisukeHarutoJettLuvsU
  • Do you enjoy the Jett revamp?

    I agree that Jett's full map attack is in need of a nerf. However, jett has completely garbage mobbing without 0cd starfall. Yes, a Jett can move around the map at high speeds but they really can't kill the mobs once they reach them LMAO <- during 4th job at least. Jett's 3rd job mobbing is actually quite enjoyable.

    Backup beatdown does a sad amount of damage and it feels like just tapping it for the final attack damage is faster. Planet buster is a good skill but the cd is too long to be used as the main mobbing skill. Cosmic upheaval would fix some of jett's problems but it doesnt work half the time when someone else is in the map with you. If jett were to get a cool down on starfall, they should definitely get a buff to their mobbing skills. I sometimes use 3rd job falling star instead because it at least looks nicer than garbage backup beatdown lmao.

    Jett just needs a backup beatdown buff or a skill to replace it as the mobbing skill because it completely goes against the mobile pirate theme.
    My suggestions :
    -Give starfall a 60 sec cd, increase the damage
    while starfall is on cd i maybe give jett another final attack sort of thing like the way i/l and f/p mages have.
    -Increase the movement speed during backup beatdown or allow jumping during the cast
    increase the damage
    -fix cosmic upheaval glitches because it actually makes up for some of the loss of mobility during backup beatdown

    Jesus everybody hates Backup Beatdown, I remember liking it on my Zenith Jett and it doing good damage once the +1 additional hit hyper was unlocked. I reserve my right to make such judgements until I reach that point on my Reboot Jett.

    Cosmic Upheaval doesn't seem fair to critique. All mob positioning skills, including dash attacks with push effects, pulling skills, and skills that just generally mess with monsters are affected by more than one person being in the map. It's a universal problem that has existed for a very good long time.

    And if you want to improve on Starfall while still nerfing it, I dunno introduce a cooldown effect where a drone appears when on cooldown to increase number of hits (additional hits do 50% of skill damage) by 1.5x rounded up.
    JettLuvsU
  • if i quit, this is why

    crimson24 wrote: »
    so what your saying is, buff Damien? I put a lot of time, effort, and thought into trying to change this game, hopefully it gets done. Your welcome and ill try to continue to help in the future.

    You have to realize something, you are one voice. Change doesn't happen because one person isn't happy. Maybe if the higher power in question was especially crappy, but I'll give Nexon credit where credit is due, they aren't THAT crappy.

    You are free to have your ideas, thoughts, and opinions, but it takes a lot more than that to really "change this game". Hell, interpret what I am saying however you wish, I know what I'm saying means crap to you. But in my opinion, it matters more that I'm saying it at all than if you actually listen.
    DividedFlow
  • These override box drop rates are MISERABLE.

    Xenomata wrote: »
    chooz wrote: »
    Hi, I'm Xenomata, I can pull **** out of my ass because i'm not observant enough to notice the huge difference between every other 60 coin limit box we've had!

    And you think you know any better, if far less? Because you show that you don't, among other things.

    Lol dude you should just save your time and not bother talking to that dude, he's just upset because he can't take advantage of the event with all his characters even though it'll never be possible lmao he'll just be in denial to whatever anyone says, just let him be and have his dreams crushed

    Clearly. Though it's almost funny how stuck in the first stage of grief he is in.
    HakufuLilyflower
  • Three Theories *Spoiler Alert*

    You think THAT'S the worst thing about Spiegelmann? I dug into the old forums for this, here's the link to see my own words (and a few others): http://maplestory.nexon.net/community#/showthread.php?1543596-Thinking-about-some-things-in-the-game&nxid=6

    ~Spiegelmann has supposed access to areas of the game that are currently inaccessible to anyone, as well as monsters that should not even exist. This can be best gleamed from the Neo City Monster Park, and as I said then, "I don't think there's a breeding ground for robots". Even if he were comissioning someone to build them, they are far too perfect replicas, down to the rust, battle damage, battle tactics, EVERYTHING. Also he doesn't seem like an engineer.

    ~There used to be content in the game that told some stories of Spiegelmann. Where his White Tiger came from, his Moustache, meeting the "Queen" of Ariant, and building Zakum. All are completely alive places that the player could interact with the people inside of as well as murder the monsters inside, unlike other parts of the game where everything is an illusion more or less. The final boss is an evil painting that was given sentience and Spiegelmanns face for some reason, and also it turned you into a bust of Spiegelmann himself.

    ~He seems to be some sort of Master Monster Tamer, as a lot of the interactions you have with him, both past and present, involve murdering lots and lots of enemies. This includes the recently added Monster Collection, and he seems to far surpass us in that, implying he has collected EVERYTHING, including the monsters that still elude even the best of us (Most bosses and elite enemies). He is also able to mostly rebrand a monster as something else, down to their abilities, name, and health. He also has a near infinite collection of the corrupt Cygnus Knights, including the Chief Knights, and other monstrosities from the ruined future, which is supposed to be an illusion.

    ~Potions that boost Attack or Magic Attack? Okay that's one thing. HP/MP and EXP gain? Yeah I'd believe that.
    ...
    There is otherwise no such thing as an item that increases Attack Speed beyond equipment with the Decent Speed Infusion skill. And yet somehow Spiegelmann is able to mass produce 30-minute potions that do exactly that.

    ~Just to add on to it, he now has seemingly unlimited access to trait items, mesos, spell traces, crafting materials, exp coupons, and honor exp. Also, he can delay giving a player EXP until he is satisfied, at which point he gives it all in multiple batches.

    ~Also he is containing ghosts and can manipulate their properties to the will of the charms inside the Ghost Park. Beyond that, he can make "dangerous areas" and punish the player for not moving.

    Basically, I don't think he has anything to do with the Black Mage. He is far to erratic for something like that, where the Black Mages most loyal followers are... well exactly that, loyal. Any that weren't loyal either suffered the consequences or are still suffering the consequences, and Spiegelmann isn't suffering at all.

    And yes, I do spend far too much time thinking about absolute nonsense in a fictional game that barely has anything to connect the plot in the first place. I spend far too much time thinking about everything.
    IvangoldIts2Sharp4U