TerrorStreak wrote: »exp rates on regular servers are insanely grindy to the point where people who enjoy a good grind are overwhelmed it took me almost 3 years to level 1-> 250, 250-> 275 is going to take me 8 years at the rate i play.... kinda absurd. The way i see it, is that there are gonna be maybe 15 people in all of the world in gms who hit 275 legitimately and then botting will be the only viable alternative to reach 275 for the desperate that want to but don;t have the time... why reward botting make the leveling enjoyable for all to reach the end ugh. the new iteration of the final alliance growth potions that puts a nice dent in the exp required to level 250s+ making a come back for each of the event coin shop is a very good idea, keep them exp potions for extremely high level players coming! I will only need like 1000 of em to go from 250 -> 275 and it is probably the only way i will ever make it to fight the black mage in who knows how many years =(.
i think only ignorance here is yours and few other that dont want to avoid clicking on both tab and make huge deal out of itSandyLerrow wrote: »And the complaining about the "Both" Tab continues. Just manually select which tab you want. Problem solved partially.
I think the only thing continuing here is your ignorance unfortunately...
Majority of this thread for the removal of it
you know decent frenzy skill can be abused by hackers mules even more then makeing kanna mules2pc meta can be done if they make harder gameplayMaybe to avoid that 2 pc meta, there could be developed someting that detects 2 comps logging from the same ip and blocking one of those and only being able to log from 1 comp with that IP adress? Also in addition to this the improvements in map spawn that everyones already mentioned.
The people using two computers are not cheaters that need blocking. It's not against the rules to do it.
On the other hand, your suggestion would also make it impossible for two people in the same house, or the same college dorm, or the same PC-cafe, to play Maple at the same time. That's definitely something neither Nexon nor the players want.
Besides, the one-per-IP restriction would be very easy to circumvent.
The problem with the 2PC meta is that people feel forced to acquire a second computer, and make a second account headed by a high-level Kanna, just to progress effectively on their main account. Removing Kishin's spawn effects, with or without one of the replacements suggested upthread, would remove the need for a second computer.
for example
if kanna mule that sits there without any action for 3-5sec+ dmg intake x2 def cut x2, pet pot disable.....
or make kish to work only in att animation
(alltho 90% of players that mule kanna use macros.keyweight to spam kish and other stuff)
before you tell me not true chek streamers/youtube grind videos and their kanna mules continuously spaming kish ( you cant see the skill animation or barely see but you can see their kanna mule "dance" each time they cast )
best solution remove kish and frenzy bring normal spawn and make maplestory great again
(kish remove i mean remove the mobs spawn line you can keep kish for mobing)
#dream #f2p
who know maybe new CEO & company that we get at end of feb/march will make some changes
Deutsche Securities, supervisor of the sale of Nexon, set the date for preliminary bids for Feb. 21
http://www.koreaherald.com/view.php?ud=20190131000671
about hackersDisclaimer: The following are my personal opinions and thoughts, which do not represent anything Nexon or my fellow VFMs might be thinking.
First, a personal confession: I like plentiful, fast spawn.I just find it a lot more fun to hit a lot of enemies at once, than to chase them down one or two at a time.So, for my own personal biased sense of fun, I'd prefer a solution that allows increased spawn to continue to exist, rather than a solution that takes it away and increases EXP and Drop instead.
I remember back when I started playing, in 2008, one of the things I enjoyed the most was CPQ. Trade wins, max Trojans and Haste. As a Fighter I had the amazing mobbing skill Slash Blast, which could hit up to 6 enemies at once - provided they were really close, because back then melee was really melee. And CPQ let that actually happen. I could stand there and spam Slash Blast and hear and see it hit 4-6 Trojans every time. It was fun.
And I remember LKC when we first got it, when the mobs were like mini-bosses that no-one could hope to 1-hit, but were also a sparse few per map. The EXP was great, but it wasn't nearly as much fun. It felt so wasteful to be using a skill that could hit 3 enemies on just one or two at a time, and to spend so much of my time walking to the next enemy (Warriors didn't have FJ back then).
In addition to that, we have the problem that increased EXP and Drop would stack with Frenzy (and we all know Frenzy is never getting removed). And we also still have all the "kill X enemies" quests that become more tedious on base spawn.
"But Kishin makes the servers lag!"
As some people pointed out before me, it can't be Kishin alone that's causing it. We had years of "glitched" spawn in all maps, and the servers didn't lag.
In my opinion, what is causing the lag is the hackers that use Kishin - and then kill everything in the map faster than any legitimate player can. That, along with whatever new processing Nexon has added over the years to every skill cast and attack (some of it, ironically, in an effort to detect hacking), is what is overloading our servers. In my opinion.
I don't know why Nexon has been unable to reliably detect this too-fast killing and ban for it. They keep false-flagging people who lag, instead.
If they can get it right and force botters to kill at no better than legit player speed, I believe the server overload issue would be solved.
But I will continue this post under the assumption that such detection is not feasible for them.
Aside regarding motivation to cheatReducing or removing the need for meso won't remove hacking bots from the game.
It's human nature. As long as there is any challenge or difficulty at all in a game, there will be those willing to pay for shortcuts - and those willing to supply the shortcuts for a profit. All games suffer from cheaters. The games with fewer cheaters just have better technology to block or catch them, or better legal environment to scare them.
And obviously we can't remove all challenge from the game, or it will just be "Welcome to Maplestory. You win!"
So, the solution we should aim for, is one that would allow legitimate players to enjoy increased spawn, while making it considerably harder for cheaters to do so.
Some ideas I have heard or thought of for how to do that:
- Solutions that leave the Kishin Shoukan skill as it is
- Make Kanna, like Zero and BT, only able to be created during specific events.
This would mean that botters would not be able to instantly generate a new Kanna bot to replace one that got banned.Botters would still be able to create a "stockpile" of millions of Kanna accounts when it is opened for creation, and then start using them as needed. Nexon would need to develop some kind of tracking for such dormant accounts to hopefully detect and squash them as soon as they become active.
Also, half-year intervals like Zero or BT might be too big. Reboot relies on Kanna meso farming, and a new player not able to do that for up to six months is at a severe disadvantage. Kanna creation events would need to be held at higher frequency than those other seasonal classes, at least for Reboot.- Make Kanna, like Zero, only able to be created when there is already a high-level other character on the account.
This would slow botters down some, as they would have to bot some other class to the specified high level before they can make the Kanna. It would give more time for Nexon to detect and ban the account before it starts being a big load on the servers.- Solutions that remove the spawn effect from Kishin Shoukan (and solve the 2PC meta, while we're at it)
- Make "decent Monolith" skill nodes for 5th job.
We know some bots do make it to 5th job, and supply the normal server Auction Houses with nodestones and droplets. However, there are far fewer of them than lower-level meso-farming bots in all other areas, either because they get caught or because their operators don't bother with 5th job. If the number of bots with spawn-increase capabilities remains low, the servers won't choke.- Make "mini Frenzy" totems (expiring and with kishin-like spawn effect) available in a way bots can't exploit, such as:
- Put a 30-day mini-Frenzy as one of the last items in Fairy Bros daily gifts.
This would mean that an account newer than 3-4 weeks can't obtain it. Can we trust Nexon to detect and ban a bot laying low and doing Fairy Bros and nothing else for a month?- Put mini-Frenzy in the Legion shop.
Legion requires at least 5 characters over 60 and at least 500 cumulative levels on the account.
Not that botters can't create that. But, again, it gives Nexon time to detect and ban the account before it becomes a server-load problem.- Put mini-Frenzy in the Maple Rewards shop.
Bots can be programmed to boss for Reward Points, of course. But it takes time to farm a significant amount of RP, and, again, more chance of getting detected and banned.- Change the ways mini-Frenzy is offered from month to month.
Much like the hyper teleport rocks we get at random from Maple Missions, Hot Weeks, Fairy Bros, attendances, and other events. Would make it difficult for the bot-runners to keep programming their bots to do whatever is required to get the current mini-Frenzy.
Opinions? Other ideas?
whatever....CrypticThei wrote: »non-reboot allways did ''faster speedruns" don't know what math you talk about
and you can see people without frenzy/fs dont even bother now go more then 272
reboot by nature of farming got kannas with higher lvl that helps them in non-reboot not many got them so it's mostly on frenzy
I provided clear math with sources and explanation. I really can't tell if you actually don't understand the simple math I've done or if you're trolling. The #1 reboot player has gained 1.88x more exp than the #1 non-reboot player, and a 2x coupon will not flip the tables. You act like none of the #1 players from non-reboot have spent money. In fact, its probably the opposite; those players have spent tons of money on frenzy totems, exp potions, firestarter rings, etc.... otherwise, they wouldn't be the top people. You make it sound like they just charge nx to their account and instantly reach level 275; but obviously this isn't true.
Also what are you on about people not going about level 272? This depends on the person, and nobody from GMS is even at level 272 yet so I'm not sure where you've gotten this idea.
Frenzy is actually better than kishin, and all of the top rank non-reboot worlds have frenzy totems, so by your logic (if they were equal), non-reboot should be faster(although clearly isn't).
i think msea took them down for update aswell and said they will add them back
and i belive nexon wants to make it new a bit better and more expensive coupons for 250+
Do you have any sources for this? Valid arguments don't come from "i think this will happen..." but from logic and direct statements from Nexon.
i dont argue you should read aswell some maplers wanted split on ranking
when ranking are allready splited to reboot/non-reboot and both
its all about that "both" that its only extra and shouldnt be that big of a issue (discord bot can do same )
Except I have read the thread? I've commented about the actual topic of the thread (the both tab), meanwhile, you're just looking to argue about which server gets more exp.
As a side note if you're just too lazy to type coherent sentences then I wouldn't even bother arguing; nobody can understand you and will not take you seriously. If English isn't one of your strong languages, perhaps recruit help from somebody that speaks your native language and English because it's incredibly hard to understand you and take you seriously when I've read more coherent ideas from elementary school students.
what kind of "split" you want ?This makes me believe you're not actually reading half the replies in this thread. People have always complained about rankings and wanted a split, it's just because the issue has become a huge point now with the release of 275.
We know removing "Both" won't change the fact that reboot will get 275, thats not the point of this thread and it has been mentioned multiple times throughout (someone else also said the exact same thing as you)
We do not want to be compared to reboot and we do not want to be "racing" with reboot.
There is nothing interesting when everyone knows full well reboot will gain the same experience as a regular server player within half the time.
And KMS already had split rankings before the whole design was changed