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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
Remove "Airborne" req. from Cadena's skills.
Comments
That's how you "fix".
Then some epic Cadena combos:
I'm just learning the "chains".
Neither of us are high enough to use the skills (and that's what the game tells you every time)
BUT, I guess you're right. These requirements do limit player's freedom to mess around with. Fine. I agree.
Considering you can't even get any weapons past 60, you're going to have a very hard time progressing as a Cadena.
Sincerely,
The entire playerbase
Meh even then it's not supposed to be our job to make work around's for something that should not be in the first place.
Granted thanks for this info but still i just wanted to use my shoty on the ground everything else was kinda ok but it was the shotgun in the air flinging me around that made me go NOPE.
Also along the same lines Hayatos Battoujutsu Dash requires you to be airborne.
Exactly this, and it's not just you.
Especially the skills "Summon Daggers" and "Summon Brick" make this painfully obvious.
When you use any of these skill on a flat surface you're almost guaranteed to miss your targets because you're too high above them.
I'm really looking forward to a reply from Arwoo why the dev team went out of their way to make these changes when they're so obviously wrong.
Essentially, I just work up the stacks then use the chain before the cd runs out use the chain art skills again.
Even if it's not hard to jump and use the skills, you can easily tell they weren't meant to be airborne skills, with multiple of them having a nonexistent downwards range.
I disagree with it not being a big problem, as mentiont, alot of the skills just completly miss, the moment that they actualy work is extreemly close to the ground. Even if u were to train on it to get those timings perfect, its not possible to keep combo's and momentum going. it defeats the idea behinde the class (being mobile and using combo's), nor is made for it to be like that, as seen by all other version that have this class implemented.
Anyways, would like to hear back from @Arwoo to see wat the reasoning behinde this was, and if we can expect a change to how its suppose to be.