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Revert tradeabillity to some items in game
Hello there,
During the years, I found there were various items in GMS which these tradeabillity property was restricted from being tradeable to be tradeable only within the account. Other items were previously tradeable and today they are untradeable.
Due to a lot of changes in the game which including growth in power and monry values, I would like to ask to revert these items which were originally tradeable here and are originally tradeable in other services such as KMS, MapleSEA, THMS and others to be tradeable once again.
This is included but not limited to the following items:
- Scroll for gloves/earrings/specific weapon for attack/magic attack 100% which adds 5 attack points to weapon/earrings or 3 attack points to gloves (these scrolls were used to be called Miracle)
- Chaos scroll 60%
- Silver potential stamp (50%)
- Gold potential stamp (80%)
- Master craftman cube (obtained from elite boss's rare treasure box or from crafting)
- Miester cube (obtained from elite boss's rare treasure box or from crafting)
Also, there is a set of level 10 Seraphim weapons in Luna world which were tradeable under the Europe MapleStory service.
These weapons were introduced in GMS in 2008 as part of a Christmas event. Looks like that these weapons are no longer in use after that old event.
I would like to ask that these weapons will be tradeable and permanent duration as it was used to be in Europe.
These items were also tradeable during the Europe MapleStory edition which had the original base of MapleSEA and KoreanMS.
Thank you.
Comments
Yo Arwoo, what did you say? You want to make GMS look and act exactly like KMS? Here you go, start by making master/meister cubes tradeable!
My thread about making cash shop stuff freely tradeable & improving reward points to function like kms' mileage
I think this would be a GREAT ADDITION to Global MapleStory; would help F2P & P2W players, players can buy cube packs, pets,cash shop scrolls from the cash shop, then sell it to others on the auction house for mesos, thus; F2P get to have cash shop stuff for meso, and P2W players get to earn meso from their NX purchases, it's a WIN-WIN.
@Arwoo please discuss this as well; tradeability of cubes (crafted & from elite monster/bosses), cash shop items(pets, cubes, etc), nodestones is a HUGE part of GMS that is lacking.