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Daxterbeer

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Daxterbeer
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About Me
Depression
  • Removing Legion Shop Weekly Purchase Limits

    The Legion Shop follows a weekly limit system where the items have weekly purchase limit that resets on Monday. This restricts how much one can grind with the limited coupons and slows gear progression especially in Reg Server. I am hoping in the future, KMS can lift the purchase limits of items so one can buy limitless amounts of an item assuming they got all the coins needed. Here are some examples of change I hope see as a result of allowing us to buy without a weekly limit. Please note this from a Reg Server player so some stuff might not make sense to a Reboot player.

    Legion Might/Wealth/Luck/Expertise: With 20 of each 10, 20 and 30 minute buff, we are given up to 20 hours of pure buff goodness. Lifting the limit would allow us grind with boosted rates more per week since we aren't limited on 20 hours. Another bonus is we would not have to buy 20 or 10 minutes and can just buy 30 minute coupons online so it better matches our WAP and other EXP buffs since those are 30 minutes or 2 hours. And in most cases, a 30 minute coupon is actually cheaper than buying 3 10 minutes or adding a 20 minute and a 10 minute coupon. By lifting purchase limits, players can train more, better manage buffs by durations and spend less Legion Coins due to not needing to buy 20 or 10 minutes.

    Legion's Honor EXP Guarantee: This just turns 5,000 of our Honor EXP into a medal to be sold or passed to another character. Makes no sense why only 3 are allowed per world. Removing the purchase limit would be beneficial as it allow players to extract more than 15k EXP week. A great use is for those players who finished all 3 presets and want to drain out their Honor EXP as fast as possible for their alts or sell into the market since Honor is no longer needed for them.


    Enhancement Items (Karma): Karma Enhancement Items can only be used on untradeable items. The Legion Shop has Hard Cubes, Powerful, Eternal and Black Flames, but they are all in Karma form so they can only be used on untradeable items. These items have a higher purchase limit, but this is World limit shared among your characters in the same world. 30 Solids, 20 of each Powerful and Eternal and 40 Blacks are your limits. Removing the limit allows us to go on larger flaming sprees (cubing to unique exists but IDEALLY you want Legendary before you start looking for the 3Ls you want.)


    Enhancement Items: We are given 3 Clean Slates, 2 Epic Potential Scrolls, 3 Potential Stamps, 3 Powerful Flames and 2 Bonus Potential Scrolls per week per character. This limit can be bypassed by passing the item you want to enhance through storage and visiting all the characters until you are satisfied with the result. This loophole is tedious and can be annoying to your buddy list and alliance(s)/guild(s) if you are logging in and out of 20+ items to reflame or Clean Slate an item during Spell Trace Fever.

    Giving us unlimited purchase limit allows players to Potential, Stamp, Flame and clean out failures all on the same character without passing gear around. This not only works well not only on New Projects like unworn items that could still be pass around through the account, this works extremely well on items that already worn. New players, inexperienced players or those who just rush just equip any new item CLEAN without any enhancements. By wearing an item early, the item usually becomes bound to that player and it becomes no longer eligible to be passed around the account and that player can only enhance with the limited weekly per character limit. Unlimited purchases gives the player the ability to buy as many Clean Slates or any other enhancement item as they need without worrying about wearing an item too early and making it impossible to pass through the account.

    As mentioned mentioned in the previous bullet point, Karma enhancement items can only be used on untradeable items. Lifting the purchase limit gives those who already untradeable items the same edge as those passing items through their account. It could get to the point that equipping an item early to make it untradeable would become favorable than using the pass it through the account until it ready method. Currently, if you were to equip something early, you limit the number of enhancement items it can receiving since you cannot have your legion alts help out while opening the item up the ablity to Karma Flames and Karma Cubes. However, if both Karma and its regular version of the enhancement items had unlimited purchases, equipping an items grants you access to Karma Flames and Karma Hard Cubes without losing the benefit of fast access to Clean Slates and other limit per character items.









    FuhreakAchnolognia
  • Astra Secondaries and Non KMS Secondaries

    In the Crown update, Changseop announced the new upcoming Astra Secondaries which is next thing we liberate after our Genesis weapons and on the way to Destiny. KMS laid out a notice on how secondary's stats would transfer over including special cases like shields, Zero, Demons with RFS and Dual Blade. While KMS sorts out the conversions for those special classes, GMS has a potential problem coming in a few months.

    https://orangemushroom.net/2025/12/14/2025-maplestory-winter-showcase-crown/
    https://maplestory.nexon.com/News/Notice/148192


    GMS and some other non-KMS services use other secondaries not listed on the conversion chart. Princess No's secondaries are the BiS secondaries for most classes just because they have a flat stat bonus over LVL 100 "stock." A few Heroes and Paladins use Terminus Shields which is also non-KMS. Dual Blades also use Sweetwater Kataras which are non-KMS. A lot of us invested a ton of cubes and other resources acquiring good lines on these items and we are in fear that our hard word won't be transferred over to the new Astra Secondaries. As soon the notice dropped right after the end of the stream, pretty much everyone in reg server started panic buying regular secondaries from the Auction House because their current PNOs, Terminus Shields and Sweetwater Kataras were ineligible for secondary conversions. It would suck if all the libbed players have to switch to KMS supported secondaries just because they were on non KMS gear and GMS didn't account for that. We would like this upcoming issue to be addressed before it comes and hopefully not have to make/buy new secondaries just to qualify for the Astra conversion.
    Fuhreak
  • Mysterious Star Speck Boxes Counter

    This new update introduced Mysterious Star Speck Boxes that allow us to craft Star Cores and its Dawna dn Pitched variant. There is a 10 per world world limit on this item (I was able to cap on Ren in CW Regular and on my main DB in Scania.) The problem is there is no real good way of tracking how many boxes you looted that day. I know it counts in your chat EXAMPLE: You have 9 more boxes after picking up one. Etc. The problem is you have to scroll up on your chat to see which number you are at. Aside from that, having the star chest counter in your chatbox is poor since chatter, system notifications can push the message out of its history and DC and switching characters would make you lose count.

    A better solution is to implement a window like the RP or the ones can comes with coin capping/event skills that keeps track of the number of boxes we looted that day. Once it is done, it will show something like FULL or COMPLETE or something like that to let us know if we found all 10 boxes for the world. This is useful for players grinding for it would let them know if they capped already especially if its a long griend session and they are wondering why the boxes stopped dropping. They wouldn't need to wonder if its bad RNG or if they just finished.
    Fuhreak
  • Please Update Commerci Content Already

    This content is as old as our RED update and is really outdated. The main part of the content that needs to be looked into is Commerci Voyage and Union Trade, the main source of Denaros needed to buy Sweetwater Gear. The content hasn't gotten any meaningful updates aside from Sweetwater Weapons added when a new class comes in, but that is just about it.



    Waves

    The system of having mob spawns is just slow and doesn't allow us to complete faster. The regular spawn waves where you clear out the mobs to progress is fine, but the endless spawns seen occassionally in regular voyages and Goldway are not fun and just waste time. This content is very reminiscent to Cooking With Tangyoon and the now defunct Dimension Invasion with the slow waves and cannot be sped through.


    Ship Skills

    The ship skills are no longer viable and are now a nuisance. The F1 F2 F3 keys control the Cannon, Horn and Arrows. Anything you assigned to F1 F2 F3 don't work so the ship's skills would overide any skills, buffs or consumables you have assigned. THIS IS STUPID.

    Boss Drops

    The boss drops are really abyssmal. Sometimes you get nothing for your trouble, and sometimes you get cube crafting material and sometimes you rarely get Sweetwater Equipment you actually want. Many bosses in this game moved past dropping weapons/armors/armors and moved to dropping coins, pieces, or selectable boxes for weapon/armor. CRA/EMP/PNO drop pieces that can be used to redeem weapons and armor. Many of the other harder bosses follow the rule of dropping pieces as well as dropping a selector box on harder difficulties (Grandis, Arcane, Lomien.)

    The bosses in Commercis don't have any form of boss drop pieces, box selectors. They have an incomplete coin shop so must items not mentioned are still RNG so getting one to drop is rare and the right one is rarer.


    Denaro Shop

    The items sold at the shop make it incomplete. Only has the Tattoo, Monocle, Pendant and Earrings as equips. There really should be more equipment to choose from including all the weapons, armor and the unmentioned accessories like shoulders and belt. The Set-up tab for ship upgrades is a complete joke since we are stronger than the ship's cannons and arrows. The scrolls are also terrible in terms of costs and the scrolls offered don't offer a whole lot of power and are restricted to Sweetwater Gear. I know Sweetwater gear is pretty much obsolete, but they please it easier to obtain the items?


    Here are some suggestions to make Voyages and Union Trade more updated and not a timewaster.

    Waves

    OPTION 1: Remove endless wave from regular voyages and union trade. Reduce the wait time between waves.
    OPTION 2: Restructure the waves system to stages with all the mobs out and we just blitz through them like Monster Park or Maple Tour.
    OPTION 3: Turn Voyage into a weekly Epic Dungeon with multiple bosses and waves for massive rewards (see below)

    Ship Skills

    Remove them entirely if they are just going to impede with normal gameplay. Alternatively,

    Boss Drops

    -All boss drops are affected by drop %
    -Introduce Sweetwater Weapon/Armor/Accessory Boxes
    -Increase droprate of current Sweetwater Equipment
    -Add more crafting materials to the drop list (Flame crafting materials, minerals/ores, herbs/oils)


    Commerci Shop

    -Sell all weapons armors and accessories
    -Remove the setup tab for ship skill upgrades
    -Replace Setup with a tab that selling craftint materials from oils, jewels, cube crafting and flame crafting
    -Remove Sweetwater Scrolls (Or at least make the stats better and/or odds better)
    -Add Epic Pots, Bpots Scrolls, Powerful Flames, Eternal Flames and Black Flames, Hard Cubes and Solid Cubes to the shop


    Other Misc.

    -Change Union Dock Private channel to work like other boss queue
    -Returning from Union Dock shouldn't drop you in a random channel similar to leaving "My Home" content

    Sweetwater Katara

    Why am I so interested of increasing the odds of Sweetwater Gear when there aren't that good? Dual Blades use Sweetwater Kataras which are crucial for us our own version of pitch boss with all the woes (rarity and dealing with booms) and less of the extra power it offers. We just got the 30 Starforce Update from KMS and GMS exclusive introduced Pitched/Dawn Whisps as well Star Core as core well as Star Cores. There is also the challenge of obtaining Sweetwater Katara as it is super rare and costs more than a pitch pre- Every Little Thing Every Precious Thing (Long Patch Name.) Me and other Dual Blades would like better access to spare Kataras and new Dual Blades shouldn't sit thru hell to spend billions on a spare katara or do slow outdated content for years to wait for it to drop. I know Star Cores can restore most items below LVL 200, it is still not enough if that is the only way to restore boomed Sweetwater Kataras. We would like base system to be updated for better chances of getting Kataras as the Star Cores and Star Specks would be better prioritized on boomed pitched items.


    Klara
  • Old Boss Revamp//Tweaks

    Omni-CLN(possibly some new mechanic on top of current ones + dmg adjustment as well in addition to the HP boost ?
    Normal Difficulty: about 15-20X more HP: drop a Zeno Totem(5 Attack, 12 All Stats)
    Hard Difficulty: about 1000X more HP: drop a lvl 200 Ring(meant to be tackle at approximetly 80 million CP(Solo)

    Hard Mode's HP is less than a third of Phase 1 Easy Lucid and just 5 times as hard as PNO, (2x of MSEA's revamp.) The reward being equivalent to an Endless Terror and you didn't specify it being daily, weekly or month. If it were just a daily boss, it would be one heck of an easy boss with a nutty reward. You would need to 100x the HP (100,000x total) to make it a CTENE tier daily boss to make it worth the LVL 200 Ring reward, or lower the ring's level so its 140 or 150 to actually match the difficulty.

    Everything else seems fine, but the totem stats could be doubled since there are legacy totems and this could be its modern equivalent.

    Fuhreak