Hilla Pet Box: Give us the ability to pick between the pet and its earrings. It would be nice if we can have a somewhat permanent non-vac pet to help us grind. It isn't too fancy or busted, it just something to allow to pick up mesos and drops without holding Z. If this cannot be implement, the game is just too stingy.
Hiding IGN/Guilds/Android and Pet Names: This feature can be used for bossing so you can accurately see your feet and placement for pixel perfect movement and improve concentration. Could also serve a way of censoring users when screenshotting to Reddit. This feature will NOT hide you from other players and is only client sided to increase visibility and to help keep anonymity when posting screenshots.
KMS has found a way to separate the skills animation from its hit effect so you have a itransparent looking attack produce the usual HIT effect when striking a boss or do the opposite where the skill is opaque but the hit effect is missing.
I love this idea as it still preserves the status power of Genesis Badge assuming GMS cannot have a different badge and throw off the not the "balance" but the code when KMS does things to theirs and ours doesn't match. I'm wondering they would have basical stats and what it would be classified for scrolling since Accessory Scrolls don't affect shoulders or badges. I know importance how broken stat wise the pottable badge is, but I wonder what it would do Legacy Totems that aren't FZ or CoR. Having newer items that powercreep the older items is fine in this case.
Assuming Sweetwater Totem is in, the Genesis Badge would be a no brainer, but something has to be done to the Misty Island Totem. IDK how Darkness Totems stack up to the Hunter Totem, but I am hoping the new BiS setup is actually obtainable.
All of Reg only equates to one third of Kronos so there really shouldn't be an issue with a full merge aside from increasing the channels and making Frenzy service work with instance maps to address potential map crowding. The only reason we see is that the merged auction house was recently implemented but it has no additionals fees yet, so it would hit us at the end of v261. This design feels intentional not because of balanced population, but just to milk us when we use the Auction House by hitting us with a Maplepoint tax for import/export fees. Even will all of New Scania and Bera combined, the server would be nowhere near Krono's population so overcapacity is a complete lie just to potentially force reg players to spend real money when they want to buy something at the auction house.
Talking about v.2. and up; Use the luxurious package questline, it is for players levels 170 and up. it may take you 1 hour to level up each time, but you will get there and get 5 levels from it. Then just play the fox scouts questline (squirrel and butterfly monsters inc.) after you get to level 198. You should get to level 200 in 5 days if you play regularly.
How do you get the Luxurious package? Is it from theme dungeons?
The item doesn't exist in the game as there is high chance the person writing it was AI and was wrong regardless . You will not find any more advice on the forums on how to reach 200. Just play the game and use your head.
Im surprised newer party quests still require a party of usually 3+ people. I remember when bosses needed fillers even when the party leader was strong enough. It was good they allowed parties of 1 to enter RA and other bosses. Even non-boss content like MPE and Muto allows for solo played. There shouldn't be a requirement for X number of players needed to do PQs for fun or monster collections or other collecting purposes. It kills the mood when you need to drag volunteers when you want to go do Lord Pirate or Romeo and Juliet to register PQ exclusive mob.