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Override: Your Main's Balances, Cheers or Jeers?

Reactions: 3,075
Posts: 311
Volunteer Forum Moderator
edited June 2017 in Suggestions, Feedback, and Requests
It's been a little over a week and a half since Override was introduced into GMS. While Jett and Hayato got their fair share in the spotlight for this update, several other classes were impacted as well.

Going back to the class you main, how do you feel about some of your main's changes?
Do you feel your class got an unfair boost/nerf? Why or why not?
Are you excited to play a different class because of this update? Which one and why?


  • AKradianAKradian
    Reactions: 38,550
    Posts: 5,793
    Volunteer Forum Moderator, Private Tester
    edited June 2017
    I have a better question: how come my class's "Balances" (and ~30 other classes' as well) were not listed in the Update Notes?
  • PetalmagicPetalmagic
    Reactions: 7,660
    Posts: 1,572
    edited June 2017
    RIP Hayato...I was gonna make secondary main...now Im leaning towards my DA instead.
  • ArgentArgent
    Reactions: 2,585
    Posts: 257
    edited June 2017
    Main DA. Nothing exciting happened, some nerfing to last 5th Job skill Demon Frenzy for some reason. The new 5th is really lackluster and I feel it doesn't mesh well with the play style that had been pushed. Not sure what the though process was behind it other than "These are all things that are tangibly related to DA's, lets put it in a blender and see what skill comes out!"