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Make bullets optional for Mechanic and Jett

AznboiEAznboiE
Reactions: 3,435
Posts: 517
Member
edited December 2018 in Suggestions, Feedback, and Requests
Bullets are a projectile item similar to Throwing Stars and Arrows, yet unlike those items, only 1 class can/has the ability to use them and that's Corsair. Bullets are seemingly invaluable because of it, though they are also rare (mostly because they are ignored by players that aren't playing a corsair and don't loot them/drop them upon looting them by accident), and thus is the only reason why high-end bullets have any and high value. It would be a plus if all gun classes used them even if they aren't required, because not only would demand increase, there would be a slightly bigger market for them now that more classes "need" them. The other classes that can potentially use bullets are Mechanic and Jett, both classes which are at the bottom of the barrel as a choice to most people who want a class with decent damage output. High end bullets only give around 20 attack which is a nice small boost to these classes and probably still won't make their damage stand out against others, but it helps by not making bullets extremely limited to 1 class that rarely anyone plays.

Cost for bullets may go up, but that is countered by more players seeing that these bullets are going up in value and may reconsider dropping bullets with value to the market.
Fuhreak

Comments

  • NeospectorNeospector
    Reactions: 8,105
    Posts: 1,777
    Volunteer Forum Moderator
    edited December 2018
    Mechanics explicitly do not use bullets. Checky tells you flat-out the Magnum technology has no need for bullets.
  • AznboiEAznboiE
    Reactions: 3,435
    Posts: 517
    Member
    edited December 2018
    Neospector wrote: »
    Mechanics explicitly do not use bullets. Checky tells you flat-out the Magnum technology has no need for bullets.

    I'm not asking why they don't I'm just saying it would help with their damage output since it's so low as-is. Even with good RNG CSOG mechanic parts they still fall short and could use a decent 10-18 attack bonus and it's fully optional to have and it isn't like it replaces the Magnum secondary's effect the same way Soul Arrow affects attack bonuses from arrows by totally canceling them out. Also magnums are just larger bullets like how Eternal Bullets are just bigger Shiny Bullets.