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Make boss loots drop by each person
Bossing is a major content in maplestory. It is also something that is forcing you to party up.
It forces you to play with someone else, but you get disadvantage when playing in party.
How does that even work?
I like helping people and playing with friends, and what I hate is that I have to get less and less rewards from bossing more people I help or play with.
It is also frustrating to divide loots, or impossible.
This kind of stuff effects social relationship negatively in maplestory.
Someone who carries have to feel meaningless carrying someone, and play in less-rewarding situation, which always pushes them to solo.
Someone who get carried have to test themselves with morality because someone else is going to take more loots then others, and doing the same makes you a trash person who steals the loots from who carried you. Which also pushes them to solo.
This is not a good system in game like maplestory.
Make system where if a person succeed on soloing certain boss, they get the same amount when they party up with someone(including the Intense Power Crystal).
Also separate rare drop items drop rate by person, and make them only visible to the person who got that item dropped.
Someone who gets carried on certain boss(who did not succeed on soloing) should only get the shared loots + rare drops if they happen to get one.
Please make the party system more social friendly.
- Make boss loots drop by each person depending on solo achievement, and drop rate11 votes
Yes 91% (10 votes)
No 9% (1 vote)