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I have an idea to improve Jett's Starfall

KelpTheGreatKelpTheGreat
Reactions: 1,075
Posts: 45
Member
edited September 2017 in Suggestions, Feedback, and Requests
As you probably remember, there were some issues a few months ago with Jett's Starfall skill, where it went from a 60-second cooldown, to 0 cooldown, and then back to 60 seconds. There were complaints when each change happened. I have an idea that might satisfy both the players and Nexon.

First, let's look at the other pirate classes which get a similar skill: Nautilus Strike.
1. The Buccaneer's Nautilus Strike (level 30): 7 attacks at 440% damage (total: 3,080%), 60-second cooldown. In addition, applies a 40-second buff which adds two 250% attacks to the Buccaneer's most common attack skills.
2. The Corsair's Nautilus Strike (level 30): 7 attacks at 440% damage (total: 3,080%), 30-second cooldown. In addition, adds 30% final damage to Majestic Presence during cooldown, and reduces the remaining cooldown of Scurvy Summons and Roll of the Dice by 50% on cast.
3. The Cannoneer's Nautilus Strike (level 30): 5 attacks at 510% damage (total: 2,550%), 30-second cooldown. In addition, reduces the remaining cooldown of Barrel Roulette and Roll of the Dice by 50% on cast.

Now let's look at Jett's Starfall:
Jett's Starfall (level 30): 3 attacks at 1420% damage (total: 4,260%), 60-second cooldown. No additional effect.

Does anyone else see the problem here? Although Jett's Starfall does the most raw damage, it offers no additional benefits; additionally, the 1,180% difference between Buccaneer/Corsair's skill doesn't really make up for double the cooldown. It's difficult to determine whether Buccaneer's 40-second buff is worth the 30 less seconds that Corsair's skill takes to cool down, but I think we can agree that in terms of the skill itself, without any additional effects, the Corsair's Strike is the best option here.

So I'd like to suggest that we bring Jett's Starfall more in line with the other three pirate Explorer classes. We have a few options to consider here:
1. Add an additional buff to the skill, leave the cooldown at 60 seconds, and buff the damage up to the level of at least the Cannoneer's skill
2. Add an additional buff to the skill, reduce the cooldown to 30 seconds, and buff the damage up to the level of at least the Cannoneer's skill
3. Don't add an additional buff, leave the cooldown at 60 seconds, but buff the damage up to far higher than 4,260% (something like 10 strikes at 1000% damage) to compensate
4. Don't add an additional buff, but reduce the cooldown to 30 seconds and buff the damage up to higher than 4,260% (something like 5 strikes at 600%) to compensate
5. Add an additional buff to the skill, reduce the cooldown to 30 seconds, and buff the damage up to 3,080% (the "overpowered" option) (but really it's not because that's what the Corsair has already)

Obviously the first, second, and fifth options would be the most similar to the other three pirate explorers, who all have an additional effect on their Nautilus Strike. Also obvious is that the lure of these options would largely depend on the usefulness of the buff applied. Regardless, something needs to be done to make the skill more competitive.

Oh, and while we're talking about Jett, it's great that you guys reduced the amount of left-over 4th job skill points, but why didn't you go all the way? I still have like 10 left over and that notification is really frickin' annoying.
JettLuvsU

Comments

  • PirateIzzyPirateIzzy
    Reactions: 5,265
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    Member
    edited August 2017
    It's actually 1420% * 3 at level 30, making it 4260%.
  • YonaxYonax
    Reactions: 3,016
    Posts: 336
    Member, Private Tester
    edited August 2017
    When they nerfed it plenty of players suggested option 2, yet they still went with a 60s cd.
  • KelpTheGreatKelpTheGreat
    Reactions: 1,075
    Posts: 45
    Member
    edited August 2017
    PirateIzzy wrote: »
    It's actually 1420% * 3 at level 30, making it 4260%.

    I got my numbers from the Maple Wiki, so if you're right, the information over there must be incorrect.
  • PirateIzzyPirateIzzy
    Reactions: 5,265
    Posts: 862
    Member
    edited August 2017
    PirateIzzy wrote: »
    It's actually 1420% * 3 at level 30, making it 4260%.

    I got my numbers from the Maple Wiki, so if you're right, the information over there must be incorrect.

    It was updated before this post, actually.
  • KelpTheGreatKelpTheGreat
    Reactions: 1,075
    Posts: 45
    Member
    edited September 2017
    PirateIzzy wrote: »
    PirateIzzy wrote: »
    It's actually 1420% * 3 at level 30, making it 4260%.

    I got my numbers from the Maple Wiki, so if you're right, the information over there must be incorrect.

    It was updated before this post, actually.

    Well, that's really freaking weird. Anyway, I updated the numbers and a bit of the wording in my original post. Thanks for pointing that out!
  • DarkPassengerDarkPassenger
    Reactions: 8,980
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    edited September 2017
    Star fall isn't the issue, back up beat down is
  • IvangoldIvangold
    Reactions: 2,985
    Posts: 588
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    edited September 2017
    Star fall isn't the issue, back up beat down is

    How? it's super important in 1x1 fights, i think Starfall should have 30sec cool down, maybe more damage and a passive effective to increase this skill final damage like Corsair get with Majestic Presence, a similar skill that does loads of dmg in 1x1.
  • AznboiEAznboiE
    Reactions: 3,445
    Posts: 519
    Member
    edited September 2017
    Keep cooldown at 60 seconds

    give buff that procs Starforce showdown 100% chance for 10 seconds and a secondary buff that allows the 10% rate to be proc'd when using backup beatdown during the entire cooldown

    get chance to skip cooldown ability/Buff duration (either one would be great)

    20% chance to use starfall again once the 10 second buff ends or +5 seconds of buff duration added to the passive part

    yay
  • DarkPassengerDarkPassenger
    Reactions: 8,980
    Posts: 2,669
    Member
    edited September 2017
    Ivangold wrote: »
    Star fall isn't the issue, back up beat down is

    How? it's super important in 1x1 fights, i think Starfall should have 30sec cool down, maybe more damage and a passive effective to increase this skill final damage like Corsair get with Majestic Presence, a similar skill that does loads of dmg in 1x1.

    starfall should get a cd bonus buff/effect , but also back up beat down needs attention, as it is it seems clumsy
  • PirateIzzyPirateIzzy
    Reactions: 5,265
    Posts: 862
    Member
    edited September 2017
    To be honest, I agree with DarkPassenger on this. What Nexon could do is reverse Planet Buster and Backup Beatdown. Planet Buster could become the main mob skill, with 0 cooldown, lowered damage, and possibly a shorter delay. Backup Beatdown could function similar to Phantom's Tempest, in that it covers a large area for like 12 seconds and has a cooldown.