[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.250 - Mayple Island Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Latemaster

About

Username
Latemaster
Joined
Visits
151
Last Active
Roles
Member
Points
1,780
Badges
14
Posts
139
  • Mesos and trading improvements MUST READ.

    Another thing is that almost every drop from bosses got npc value of 1 meso.
    that creates problem that the lower bosses aren't worth doing except for rew points.
    + some of the items (dominator,mechantator,tyrants,ht pends,zak helms, alien stuff...) are untradeable and require psok. while psok is so expensive compared to items value that those are just dropped/extracted.
    arkarium is quite hard boss for most ppl so it's bit annoying that you don't get value from it. few millions is nothing atm so the crystals aren't really doing anything. mech/dmi pends could be worth something but require psok and noone would pay 1,5b for those since gollux pends you get less than 1b. extracting for crystals doesn't really help either since those items give 0-4 crystals so that means the value for those is around 6m. putting the npc price to something like 20m would make the boss worth doing mesowise, monster collection already gives monthly cap of rp by logging in so the rp can be neglected.
    VL has decent stuff and noone wants those for quite much same reason. too expensive when better stuff is cheaper. like 20m ea for those aswell would be good.
    hilla drops completely untradeable items... the pocket rocks (stone of eternal life), well those can't even be extracted so quite much wasted items 20m ea would do something

    Pap drops those tachions which are only used on 1 quest (you can use only 1) for ridiculously low amount of exp so those could have better value.
    while talking about drops czak and cpap give 120 lvl flames while other weekly bosses give 150lvl flame. would be nice to get those better flames from all weeklies (oh well empress is 140 but that's easiest weekly there is)
    cpb got his own item set and ofc again 1 meso npc value.
    empress gear is worthless with cra gear around and not too easy to get. (i would say killing empress requires 10b gear atleast) So those should be npc:d for around 50m ea (10m/piece)
    cra stuff got the problem that ppl buy the best flamed items for their gear, low flamed items to cover booms and what is mid flame gear used... nothing. So those could be 20m/piece / 100m/item. Since flames weren't available noone really bought the items and now that flames got released ppl who could kill cra had several hundreds of the pieces and now the AH is full of cra items which aren't going anywhere since most don't have meso to buy the good flames and the badly flamed ones aren't really profit.
    hmagn is just one huge mistake to even exist (well not the boss but his items) when tyrants were too good, noone could buy those. When there was plenty of tyrants around ppl got more of them since more ppl could kill it. and since those require psok you can't just sell them that easily. when prices dropped below psok price the enhancing became the thing resulting in plenty of booms and worthless hmagn runs which are 1-2 times/week depending on use of reset coupon. with 25* system the tyrants finally became 2ndary against absolab and umbra the prices dropped even more and after the maplehood with free psoks there's tyrants for 100m ea which is just ridiculous since those aren't that bad items. npc price should atleast be 500m and remove the psok requirement so invs won't get full of those capes which just aren't very wanted these days.
    then there's absolabs. now that ppl can kill hlotus and hdamien the AH is flooding with absolabs items which is good thing. But since the stores req 4 coins for weps and 2 coins for other stuff, it feels bit ridiculous that weps are worth 1b and other items 2-4b. adding some npc value (like 750m/coin used) would be nice since the weps are harder to get and still they sell lower than other gear which is semi easy to get.
    AU doesn't need the npc value check yet (maby 2b/coin) but their prices go over the meso cap so problem is getting enough meso to even be able to buy them with previous stuff.

    atm if you get all meso yourself you can get 50m/hour by grinding with meso drop gear, and 100m/day from boss crystals if you can kill every boss. with 4h grind/day that's 300m/day and that would be 100 days for 30b... well counting every AH item prices together that's something like 300T meso which would require 1000 days for 1000 ppl to even get the mesos to buy the stuff from there (i seriously doubt there would be 1000 ppl willing to do that, 10 at most) so there's more value on stuff around than there's meso in game, starforce prices are solid so there's no help in dropping prices since items with high stars cost plenty to even make.


    The game just doesn't have enough mesos around atm since 25* system eats bit too much. if 25* system was here all the time the problems would have been lot slighter since before V patch noone would have needed that kind of items and just upgrade items little by little.
    Now there actually is those bosses which need the gear and ppl want to get gear to do it which takes some heavy amounts of meso.
    SlicedTimeItsLikeHurt