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Concerning server lag (server side, not client)

thrakkesthrakkes
Reactions: 2,135
Posts: 364
Member
edited January 2017 in Suggestions, Feedback, and Requests
I have seen some nice improvments in client side, mainly pet loot lag almost gone for my case and some more. But server lag seems more apparent and even worse past weeks. I have some theories causing this.

You know guys... There are many events related to server side right? VVorld Record is an example here and what is sad we can't deny the event participation. Then looting and killing (to register EXP and inventory permanently regardless what you do). And imagine ALL server permissions for killing or looting from antihack system (the hack d/c message pop-up). Like c'mon, why do we still have an anti-hack system here? It hardly affects hackers and hurts legit players. How do you think certain players get locked from opening too many Nodestones past few weeks ???? Then, the bug/glitch with %damage reduction and the potential line % chance to ignore %damage.


Message to Nexon here and I have a high hope you (Nexon) consider these:
-First, remove the antihack system please, any system related to a specific Use item (nodestone), or EXP rate, ANYTHING.
-Also, I would so love if we can decide to start event quests IF WE WISH. Like, I don't wanna do VVorld R