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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
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Remove Guild Teleport from Flag Race
Here is how every flag race currently goes:
Player 1 from the largest guild gets to the end of the first lap and sits there.
Player 2 from the largest guild gets a Guild Teleport powerup and follows Player 1.
Player 3 from the largest guild mans the first cannon and sits there shooting.
Player 4 from the largest guild mans the second cannon and sits there shooting.
Once Player 2 finishes his first lap, he uses Guild Teleport to Player 1 and completes Lap 2. Then he sits on the powerup spawns until he gets another one, then uses Guild Teleport again and wins the race, about a minute after it starts.
All the other guilds don't have a chance.
Just remove the Guild Teleport powerup and make it an even race for everyone.
Comments
I do not think the race will ever be fair due to other factors like mass loading of many characters (lag) in the map and predictability of maps. There will be an advantage somewhere.
This is why most guilds only get 2 players in each flag room, so it's not ramdom only 1 choice.
Nah.
Player 3/4 are solo runners from dead guilds/who didn't bother trying to bring guildies in to run with, but also enjoy wasting other peoples' time while wasting their own.
If teleports go, so should everything else. Besides maybe the rush and jump boost because those take some timing to pull off efficiently.
Alternatively, a friend of mine suggested having different tiers of flagrace. Right now it picks players based on levels when levels really have nothing to do with flagrace. A better way would be to pick players based on how many guildies are participating. So 2+vs2+ and 1vs1.