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Suggestion on Corsair balances
The purpose of this post is to provide an argument for Corsairs to gain additional % damage on the skill Rapid Fire. I know it’s a long shot, but it’s worth a try as I see it, it’s one of the lowest % damage skill with no final attack, or attacking bonuses. Let alone it’s a one line damage of 300% ( 330% with hyper) As a Corsair main I find it discouraging to see there are other skills ( Cyclone ) dealing 345%(375% with hyper) damage with Trifling whim that adds another line of damage. Lets compare Corsair’s rapid fire to other ranged classes % Damage. Hurricane is 350% per arrow with another 20% from hyper skills. This is 370% compared to 330%. Hurricane also has a Split attack where it totals to 470% for both arrows hitting at once. Wild Hunters have the same skill on the Jaguar which does 320% and an additional 20% when hyper skill is active, totalling at 340%. From observing Mercedes, it’s 2 lines of attack of 200% which totals to 400% Damage, with another 20% from hyper stat totalling to 420%.
In short, from analysing all of the ranged Dex classes, we can see that corsairs lack % Damage on their main bossing skill Rapid fire sitting at 300% or 320% ( with hyper stat).
Recommendations:
1. ) Other classes (Archer classes) have 70% weapon mastery compared to Corsair’s 50%. To increase the mastery, and all the bonuses that comes with it. Even Jetts have a master of 70%!!
2.) Extra % Damage to Rapid fire or other bonuses that other classes may have to increase % Damage.
These changes would increase the player base of Corsairs compared to people who are always jumping on the hype train of whichever classes are overpowered. I play corsair as a result of nostalgia and It’s demoralising when people are hitting more than me even though I have more % Stat or %attack.
I'm curious to see what the forum's recommendation is, and if it's a valid claim I'm making.
Gary
Comments
Actually, Hurricane's Split Attack reduces it from 330% once to 247.5 twice (75%) = 495%.