[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Give Enhancement Nodes better milestone buffs
All nodes either have a +1 enemy hit or +5% crit rate + 20% monster ignore milestone passive for when a node reaches skill level 20 and 40. Some of these passives are entirely useless for a class (let's say Mihile) who has an enrage buff that adds another target hit to their assault skill which already hits 2 mobs for some reason. If they hit 3 mobs but still 1 mob when enraged then the passive is totally useless.
So my suggestion is to give unique passives to each enhancement core milestone so that each class has it's own uniqueness when they reach certain levels on those nodes.
Example: If Blast is level 20 and currently gives +1 enemy hit, let's try to make something better as a passive like increasing max elemental charge stacks from 5 to 6. This does more good than increasing the max mob count on a bossing skill and allows the class to benefit more than just from fighting a boss who has more than 2 body parts. I know it doesn't make sense for blast to increase max charge stacks but I'm just making an example. A real example would be to auto use Panic when attacking every 30 seconds with 0 delay and no combo consumption on a hero who has level 40 Panic enhancement node
Also: Try giving the least desired skills the best passives, as that would encourage people to actually try to max out those nodes.
Comments